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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
| 6 | 6 |
| 7 namespace cc { | 7 namespace cc { |
| 8 | 8 |
| 9 namespace { | 9 namespace { |
| 10 | 10 |
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| 193 DCHECK(!IsEmpty()); | 193 DCHECK(!IsEmpty()); |
| 194 | 194 |
| 195 // If we only have one iterator with tiles, return it. | 195 // If we only have one iterator with tiles, return it. |
| 196 if (!active_queue || active_queue->IsEmpty()) | 196 if (!active_queue || active_queue->IsEmpty()) |
| 197 return PENDING_TREE; | 197 return PENDING_TREE; |
| 198 if (!pending_queue || pending_queue->IsEmpty()) | 198 if (!pending_queue || pending_queue->IsEmpty()) |
| 199 return ACTIVE_TREE; | 199 return ACTIVE_TREE; |
| 200 | 200 |
| 201 const Tile* active_tile = active_queue->Top(); | 201 const Tile* active_tile = active_queue->Top(); |
| 202 const Tile* pending_tile = pending_queue->Top(); | 202 const Tile* pending_tile = pending_queue->Top(); |
| 203 |
| 204 // If tiles are the same, it doesn't matter which tree we return. |
| 203 if (active_tile == pending_tile) | 205 if (active_tile == pending_tile) |
| 204 return ACTIVE_TREE; | 206 return ACTIVE_TREE; |
| 205 | 207 |
| 206 const TilePriority& active_priority = | 208 const TilePriority& active_priority = |
| 207 active_tile->priority_for_tree_priority(tree_priority); | 209 active_tile->priority_for_tree_priority(tree_priority); |
| 208 const TilePriority& pending_priority = | 210 const TilePriority& pending_priority = |
| 209 pending_tile->priority_for_tree_priority(tree_priority); | 211 pending_tile->priority_for_tree_priority(tree_priority); |
| 210 | 212 |
| 213 // If the bins are the same and activation differs, then return the tree of |
| 214 // the tile not required for activation. |
| 215 if (active_priority.priority_bin == pending_priority.priority_bin && |
| 216 active_tile->required_for_activation() != |
| 217 pending_tile->required_for_activation()) { |
| 218 return active_tile->required_for_activation() ? PENDING_TREE : ACTIVE_TREE; |
| 219 } |
| 220 |
| 221 // Return tile with a lower priority. |
| 211 if (pending_priority.IsHigherPriorityThan(active_priority)) | 222 if (pending_priority.IsHigherPriorityThan(active_priority)) |
| 212 return ACTIVE_TREE; | 223 return ACTIVE_TREE; |
| 213 return PENDING_TREE; | 224 return PENDING_TREE; |
| 214 } | 225 } |
| 215 | 226 |
| 216 } // namespace cc | 227 } // namespace cc |
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