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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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488 | 488 |
489 tile_manager()->InitializeTilesWithResourcesForTesting( | 489 tile_manager()->InitializeTilesWithResourcesForTesting( |
490 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 490 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
491 | 491 |
492 Tile* last_tile = NULL; | 492 Tile* last_tile = NULL; |
493 smoothness_tiles.clear(); | 493 smoothness_tiles.clear(); |
494 tile_count = 0; | 494 tile_count = 0; |
495 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 495 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
496 queue.Reset(); | 496 queue.Reset(); |
497 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 497 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 498 int distance_increasing = 0; |
| 499 int distance_decreasing = 0; |
498 while (!queue.IsEmpty()) { | 500 while (!queue.IsEmpty()) { |
499 Tile* tile = queue.Top(); | 501 Tile* tile = queue.Top(); |
500 EXPECT_TRUE(tile); | 502 EXPECT_TRUE(tile); |
501 EXPECT_TRUE(tile->HasResources()); | 503 EXPECT_TRUE(tile->HasResources()); |
502 | 504 |
503 if (!last_tile) | 505 if (!last_tile) |
504 last_tile = tile; | 506 last_tile = tile; |
505 | 507 |
506 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, | 508 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, |
507 tile->priority(ACTIVE_TREE).priority_bin); | 509 tile->priority(ACTIVE_TREE).priority_bin); |
508 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 510 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
509 tile->priority(ACTIVE_TREE).priority_bin) { | 511 tile->priority(ACTIVE_TREE).priority_bin) { |
510 EXPECT_LE(last_tile->required_for_activation(), | 512 EXPECT_LE(last_tile->required_for_activation(), |
511 tile->required_for_activation()); | 513 tile->required_for_activation()); |
512 if (last_tile->required_for_activation() == | 514 if (last_tile->required_for_activation() == |
513 tile->required_for_activation()) { | 515 tile->required_for_activation()) { |
514 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible, | 516 if (last_tile->priority(ACTIVE_TREE).distance_to_visible >= |
515 tile->priority(ACTIVE_TREE).distance_to_visible); | 517 tile->priority(ACTIVE_TREE).distance_to_visible) |
| 518 ++distance_decreasing; |
| 519 else |
| 520 ++distance_increasing; |
516 } | 521 } |
517 } | 522 } |
518 | 523 |
519 last_tile = tile; | 524 last_tile = tile; |
520 ++tile_count; | 525 ++tile_count; |
521 smoothness_tiles.insert(tile); | 526 smoothness_tiles.insert(tile); |
522 queue.Pop(); | 527 queue.Pop(); |
523 } | 528 } |
524 | 529 |
| 530 EXPECT_EQ(3, distance_increasing); |
| 531 EXPECT_EQ(16, distance_decreasing); |
525 EXPECT_EQ(tile_count, smoothness_tiles.size()); | 532 EXPECT_EQ(tile_count, smoothness_tiles.size()); |
526 EXPECT_EQ(all_tiles, smoothness_tiles); | 533 EXPECT_EQ(all_tiles, smoothness_tiles); |
527 | 534 |
528 std::set<Tile*> new_content_tiles; | 535 std::set<Tile*> new_content_tiles; |
529 last_tile = NULL; | 536 last_tile = NULL; |
530 // Here we expect to get increasing PENDING_TREE priority_bin. | 537 // Here we expect to get increasing PENDING_TREE priority_bin. |
531 queue.Reset(); | 538 queue.Reset(); |
532 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); | 539 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); |
| 540 distance_decreasing = 0; |
| 541 distance_increasing = 0; |
533 while (!queue.IsEmpty()) { | 542 while (!queue.IsEmpty()) { |
534 Tile* tile = queue.Top(); | 543 Tile* tile = queue.Top(); |
535 EXPECT_TRUE(tile); | 544 EXPECT_TRUE(tile); |
536 | 545 |
537 if (!last_tile) | 546 if (!last_tile) |
538 last_tile = tile; | 547 last_tile = tile; |
539 | 548 |
540 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, | 549 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, |
541 tile->priority(PENDING_TREE).priority_bin); | 550 tile->priority(PENDING_TREE).priority_bin); |
542 if (last_tile->priority(PENDING_TREE).priority_bin == | 551 if (last_tile->priority(PENDING_TREE).priority_bin == |
543 tile->priority(PENDING_TREE).priority_bin) { | 552 tile->priority(PENDING_TREE).priority_bin) { |
544 EXPECT_LE(last_tile->required_for_activation(), | 553 EXPECT_LE(last_tile->required_for_activation(), |
545 tile->required_for_activation()); | 554 tile->required_for_activation()); |
546 if (last_tile->required_for_activation() == | 555 if (last_tile->required_for_activation() == |
547 tile->required_for_activation()) { | 556 tile->required_for_activation()) { |
548 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible, | 557 if (last_tile->priority(PENDING_TREE).distance_to_visible >= |
549 tile->priority(PENDING_TREE).distance_to_visible); | 558 tile->priority(PENDING_TREE).distance_to_visible) |
| 559 ++distance_decreasing; |
| 560 else |
| 561 ++distance_increasing; |
550 } | 562 } |
551 } | 563 } |
552 | 564 |
553 last_tile = tile; | 565 last_tile = tile; |
554 new_content_tiles.insert(tile); | 566 new_content_tiles.insert(tile); |
555 queue.Pop(); | 567 queue.Pop(); |
556 } | 568 } |
557 | 569 |
| 570 EXPECT_EQ(3, distance_increasing); |
| 571 EXPECT_EQ(16, distance_decreasing); |
558 EXPECT_EQ(tile_count, new_content_tiles.size()); | 572 EXPECT_EQ(tile_count, new_content_tiles.size()); |
559 EXPECT_EQ(all_tiles, new_content_tiles); | 573 EXPECT_EQ(all_tiles, new_content_tiles); |
560 } | 574 } |
561 | 575 |
562 TEST_F(TileManagerTilePriorityQueueTest, | 576 TEST_F(TileManagerTilePriorityQueueTest, |
563 EvictionTilePriorityQueueWithOcclusion) { | 577 EvictionTilePriorityQueueWithOcclusion) { |
564 gfx::Size tile_size(102, 102); | 578 gfx::Size tile_size(102, 102); |
565 gfx::Size layer_bounds(1000, 1000); | 579 gfx::Size layer_bounds(1000, 1000); |
566 | 580 |
567 host_impl_.SetViewportSize(layer_bounds); | 581 host_impl_.SetViewportSize(layer_bounds); |
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868 all_tiles.insert(queue.Top()); | 882 all_tiles.insert(queue.Top()); |
869 ++tile_count; | 883 ++tile_count; |
870 queue.Pop(); | 884 queue.Pop(); |
871 } | 885 } |
872 EXPECT_EQ(tile_count, all_tiles.size()); | 886 EXPECT_EQ(tile_count, all_tiles.size()); |
873 EXPECT_EQ(16u, tile_count); | 887 EXPECT_EQ(16u, tile_count); |
874 } | 888 } |
875 | 889 |
876 } // namespace | 890 } // namespace |
877 } // namespace cc | 891 } // namespace cc |
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