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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
| 6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
| 7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
| 8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
| 9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
| 10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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| 488 | 488 |
| 489 tile_manager()->InitializeTilesWithResourcesForTesting( | 489 tile_manager()->InitializeTilesWithResourcesForTesting( |
| 490 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 490 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 491 | 491 |
| 492 Tile* last_tile = NULL; | 492 Tile* last_tile = NULL; |
| 493 smoothness_tiles.clear(); | 493 smoothness_tiles.clear(); |
| 494 tile_count = 0; | 494 tile_count = 0; |
| 495 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 495 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
| 496 queue.Reset(); | 496 queue.Reset(); |
| 497 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 497 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 498 int distance_increasing = 0; |
| 499 int distance_decreasing = 0; |
| 498 while (!queue.IsEmpty()) { | 500 while (!queue.IsEmpty()) { |
| 499 Tile* tile = queue.Top(); | 501 Tile* tile = queue.Top(); |
| 500 EXPECT_TRUE(tile); | 502 EXPECT_TRUE(tile); |
| 501 EXPECT_TRUE(tile->HasResources()); | 503 EXPECT_TRUE(tile->HasResources()); |
| 502 | 504 |
| 503 if (!last_tile) | 505 if (!last_tile) |
| 504 last_tile = tile; | 506 last_tile = tile; |
| 505 | 507 |
| 506 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, | 508 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, |
| 507 tile->priority(ACTIVE_TREE).priority_bin); | 509 tile->priority(ACTIVE_TREE).priority_bin); |
| 508 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 510 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
| 509 tile->priority(ACTIVE_TREE).priority_bin) { | 511 tile->priority(ACTIVE_TREE).priority_bin) { |
| 510 EXPECT_LE(last_tile->required_for_activation(), | 512 EXPECT_LE(last_tile->required_for_activation(), |
| 511 tile->required_for_activation()); | 513 tile->required_for_activation()); |
| 512 if (last_tile->required_for_activation() == | 514 if (last_tile->required_for_activation() == |
| 513 tile->required_for_activation()) { | 515 tile->required_for_activation()) { |
| 514 EXPECT_GE(last_tile->priority(ACTIVE_TREE).distance_to_visible, | 516 if (last_tile->priority(ACTIVE_TREE).distance_to_visible >= |
| 515 tile->priority(ACTIVE_TREE).distance_to_visible); | 517 tile->priority(ACTIVE_TREE).distance_to_visible) |
| 518 ++distance_decreasing; |
| 519 else |
| 520 ++distance_increasing; |
| 516 } | 521 } |
| 517 } | 522 } |
| 518 | 523 |
| 519 last_tile = tile; | 524 last_tile = tile; |
| 520 ++tile_count; | 525 ++tile_count; |
| 521 smoothness_tiles.insert(tile); | 526 smoothness_tiles.insert(tile); |
| 522 queue.Pop(); | 527 queue.Pop(); |
| 523 } | 528 } |
| 524 | 529 |
| 530 EXPECT_EQ(3, distance_increasing); |
| 531 EXPECT_EQ(16, distance_decreasing); |
| 525 EXPECT_EQ(tile_count, smoothness_tiles.size()); | 532 EXPECT_EQ(tile_count, smoothness_tiles.size()); |
| 526 EXPECT_EQ(all_tiles, smoothness_tiles); | 533 EXPECT_EQ(all_tiles, smoothness_tiles); |
| 527 | 534 |
| 528 std::set<Tile*> new_content_tiles; | 535 std::set<Tile*> new_content_tiles; |
| 529 last_tile = NULL; | 536 last_tile = NULL; |
| 530 // Here we expect to get increasing PENDING_TREE priority_bin. | 537 // Here we expect to get increasing PENDING_TREE priority_bin. |
| 531 queue.Reset(); | 538 queue.Reset(); |
| 532 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); | 539 host_impl_.BuildEvictionQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); |
| 540 distance_decreasing = 0; |
| 541 distance_increasing = 0; |
| 533 while (!queue.IsEmpty()) { | 542 while (!queue.IsEmpty()) { |
| 534 Tile* tile = queue.Top(); | 543 Tile* tile = queue.Top(); |
| 535 EXPECT_TRUE(tile); | 544 EXPECT_TRUE(tile); |
| 536 | 545 |
| 537 if (!last_tile) | 546 if (!last_tile) |
| 538 last_tile = tile; | 547 last_tile = tile; |
| 539 | 548 |
| 540 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, | 549 EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin, |
| 541 tile->priority(PENDING_TREE).priority_bin); | 550 tile->priority(PENDING_TREE).priority_bin); |
| 542 if (last_tile->priority(PENDING_TREE).priority_bin == | 551 if (last_tile->priority(PENDING_TREE).priority_bin == |
| 543 tile->priority(PENDING_TREE).priority_bin) { | 552 tile->priority(PENDING_TREE).priority_bin) { |
| 544 EXPECT_LE(last_tile->required_for_activation(), | 553 EXPECT_LE(last_tile->required_for_activation(), |
| 545 tile->required_for_activation()); | 554 tile->required_for_activation()); |
| 546 if (last_tile->required_for_activation() == | 555 if (last_tile->required_for_activation() == |
| 547 tile->required_for_activation()) { | 556 tile->required_for_activation()) { |
| 548 EXPECT_GE(last_tile->priority(PENDING_TREE).distance_to_visible, | 557 if (last_tile->priority(PENDING_TREE).distance_to_visible >= |
| 549 tile->priority(PENDING_TREE).distance_to_visible); | 558 tile->priority(PENDING_TREE).distance_to_visible) |
| 559 ++distance_decreasing; |
| 560 else |
| 561 ++distance_increasing; |
| 550 } | 562 } |
| 551 } | 563 } |
| 552 | 564 |
| 553 last_tile = tile; | 565 last_tile = tile; |
| 554 new_content_tiles.insert(tile); | 566 new_content_tiles.insert(tile); |
| 555 queue.Pop(); | 567 queue.Pop(); |
| 556 } | 568 } |
| 557 | 569 |
| 570 EXPECT_EQ(3, distance_increasing); |
| 571 EXPECT_EQ(16, distance_decreasing); |
| 558 EXPECT_EQ(tile_count, new_content_tiles.size()); | 572 EXPECT_EQ(tile_count, new_content_tiles.size()); |
| 559 EXPECT_EQ(all_tiles, new_content_tiles); | 573 EXPECT_EQ(all_tiles, new_content_tiles); |
| 560 } | 574 } |
| 561 | 575 |
| 562 TEST_F(TileManagerTilePriorityQueueTest, | 576 TEST_F(TileManagerTilePriorityQueueTest, |
| 563 EvictionTilePriorityQueueWithOcclusion) { | 577 EvictionTilePriorityQueueWithOcclusion) { |
| 564 gfx::Size tile_size(102, 102); | 578 gfx::Size tile_size(102, 102); |
| 565 gfx::Size layer_bounds(1000, 1000); | 579 gfx::Size layer_bounds(1000, 1000); |
| 566 | 580 |
| 567 host_impl_.SetViewportSize(layer_bounds); | 581 host_impl_.SetViewportSize(layer_bounds); |
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| 868 all_tiles.insert(queue.Top()); | 882 all_tiles.insert(queue.Top()); |
| 869 ++tile_count; | 883 ++tile_count; |
| 870 queue.Pop(); | 884 queue.Pop(); |
| 871 } | 885 } |
| 872 EXPECT_EQ(tile_count, all_tiles.size()); | 886 EXPECT_EQ(tile_count, all_tiles.size()); |
| 873 EXPECT_EQ(16u, tile_count); | 887 EXPECT_EQ(16u, tile_count); |
| 874 } | 888 } |
| 875 | 889 |
| 876 } // namespace | 890 } // namespace |
| 877 } // namespace cc | 891 } // namespace cc |
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