Index: gm/bleed.cpp |
diff --git a/gm/bleed.cpp b/gm/bleed.cpp |
index 7b2f9f89b8f203930815a462bab81209ac3e3d97..38f8bb3750a374df30ba751cfdca113c2247cc43 100644 |
--- a/gm/bleed.cpp |
+++ b/gm/bleed.cpp |
@@ -12,6 +12,7 @@ |
#if SK_SUPPORT_GPU |
#include "GrContext.h" |
+#include "GrUtils.h" |
#endif |
// Create a black&white checked texture with 2 1-pixel rings |
@@ -201,7 +202,7 @@ protected: |
this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
#if SK_SUPPORT_GPU |
- GrContext* ctx = GM::GetGr(canvas); |
+ GrContext* ctx = GrUtils::GetGr(canvas); |
int oldMaxTextureSize = 0; |
if (NULL != ctx) { |
// shrink the max texture size so all our textures can be reasonably sized |