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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This test only works with the GPU backend. | 9 // This test only works with the GPU backend. |
10 | 10 |
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33 | 33 |
34 virtual SkISize onISize() { | 34 virtual SkISize onISize() { |
35 return make_isize(2*S, 2*S); | 35 return make_isize(2*S, 2*S); |
36 } | 36 } |
37 | 37 |
38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } | 38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } |
39 | 39 |
40 virtual void onDraw(SkCanvas* canvas) { | 40 virtual void onDraw(SkCanvas* canvas) { |
41 SkBaseDevice* device = canvas->getTopDevice(); | 41 SkBaseDevice* device = canvas->getTopDevice(); |
42 GrRenderTarget* target = device->accessRenderTarget(); | 42 GrRenderTarget* target = device->accessRenderTarget(); |
43 GrContext* ctx = GM::GetGr(canvas); | 43 GrContext* ctx = canvas->getGrContext(); |
44 if (ctx && target) { | 44 if (ctx && target) { |
45 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); | 45 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); |
46 static const int stride = 2 * S; | 46 static const int stride = 2 * S; |
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
53 for (int i = 0; i < 2; ++i) { | 53 for (int i = 0; i < 2; ++i) { |
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139 }; | 139 }; |
140 | 140 |
141 ////////////////////////////////////////////////////////////////////////////// | 141 ////////////////////////////////////////////////////////////////////////////// |
142 | 142 |
143 static GM* MyFactory(void*) { return new TexDataGM; } | 143 static GM* MyFactory(void*) { return new TexDataGM; } |
144 static GMRegistry reg(MyFactory); | 144 static GMRegistry reg(MyFactory); |
145 | 145 |
146 } | 146 } |
147 | 147 |
148 #endif | 148 #endif |
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