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Side by Side Diff: Source/core/animation/css/CSSPendingAnimations.cpp

Issue 73643004: Web Animations: Extract an API for servicing animations (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove unnecessary frame request. Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/animation/css/CSSPendingAnimations.h" 32 #include "core/animation/css/CSSPendingAnimations.h"
33 33
34 #include "core/animation/Animation.h"
34 #include "core/animation/DocumentTimeline.h" 35 #include "core/animation/DocumentTimeline.h"
36 #include "core/frame/FrameView.h"
35 37
36 namespace WebCore { 38 namespace WebCore {
37 39
38 void CSSPendingAnimations::startPendingAnimations() 40 void CSSPendingAnimations::add(Player* player)
39 { 41 {
40 Vector<RefPtr<Player> > unstarted; 42 ASSERT(player->source()->isAnimation());
41 for (size_t i = 0; i < m_pending.size(); i++) { 43 // The actual start time is either this value, or the time that
42 if (m_pending[i]->maybeStartAnimationOnCompositor()) 44 // this animation, or an animation that it is synchronized with
43 m_waitingForCompositorAnimationStart.append(m_pending[i]); 45 // is started on the compositor.
44 else 46 const double defaultStartTime = player->timeline().currentTime();
45 unstarted.append(m_pending[i]); 47 m_pending.append(std::make_pair(player, defaultStartTime));
48 };
49
50 void CSSPendingAnimations::startPendingAnimationsAfterStyleRecalc()
51 {
52 // If there's a candidate for animation on compositor wait for compositing u pdate.
53 for (size_t i = 0; i < m_pending.size(); ++i) {
54 Player* player = m_pending[i].first.get();
55 // Note: The player may have been cancelled while waiting to start.
56 if (player->source() && toAnimation(player->source())->isCandidateForAni mationOnCompositor()) {
57 return;
58 }
Steve Block 2013/11/20 04:42:52 No need for braces
dstockwell 2013/11/20 04:47:08 Someone must have made this optional, lint no long
46 } 59 }
47 60
61 for (size_t i = 0; i < m_pending.size(); ++i) {
62 Player* player = m_pending[i].first.get();
63 // FIXME: ASSERT that the clock backing the timeline is frozen.
64 player->setStartTime(player->timeline().currentTime());
shans 2013/11/20 03:51:31 setStartTime(m_pending[i].second);
dstockwell 2013/11/20 04:42:31 Done.
65 }
66 m_pending.clear();
67 }
68
69 void CSSPendingAnimations::startPendingAnimationsAfterCompositingUpdate()
70 {
71 bool startedOnCompositor = false;
72 for (size_t i = 0; i < m_pending.size(); ++i) {
73 if (m_pending[i].first->maybeStartAnimationOnCompositor())
74 startedOnCompositor = true;
75 }
48 // If any animations were started on the compositor, all remaining 76 // If any animations were started on the compositor, all remaining
49 // need to wait for a start time. 77 // need to wait for a start time. Otherwise they may start immediately.
50 if (unstarted.size() < m_pending.size()) { 78 for (size_t i = 0; i < m_pending.size(); ++i) {
51 // FIXME: handle case where timeline has not yet started 79 if (startedOnCompositor)
52 m_waitingForCompositorAnimationStart.append(unstarted); 80 m_waitingForCompositorAnimationStart.append(m_pending[i].first);
53 } else { 81 else
54 // Otherwise, all players can start immediately. 82 m_pending[i].first->setStartTime(m_pending[i].second);
shans 2013/11/20 03:51:31 Nit: condition outside loop
dstockwell 2013/11/20 04:42:31 Done.
55 for (size_t i = 0; i < unstarted.size(); i++) {
56 Player* player = unstarted[i].get();
57 // FIXME: ASSERT that the clock backing the timeline is frozen.
58 player->setStartTime(player->timeline().currentTime());
59 }
60 } 83 }
61 m_pending.clear(); 84 m_pending.clear();
62 } 85 }
63 86
64 void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnim ationStartTime) 87 void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnim ationStartTime)
65 { 88 {
66 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); i++) { 89 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
67 Player* player = m_waitingForCompositorAnimationStart[i].get(); 90 Player* player = m_waitingForCompositorAnimationStart[i].get();
68 player->setStartTime(monotonicAnimationStartTime - player->timeline().ze roTime()); 91 player->setStartTime(monotonicAnimationStartTime - player->timeline().ze roTime());
69 } 92 }
70 93
71 m_waitingForCompositorAnimationStart.clear(); 94 m_waitingForCompositorAnimationStart.clear();
72 } 95 }
73 96
74 } // namespace 97 } // namespace
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