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Side by Side Diff: sky/engine/core/rendering/compositing/CompositingState.h

Issue 736373003: Fix sky include guards to match Chromium style (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Reran script after fixing missing break Created 6 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CompositingState_h 5 #ifndef SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGSTATE_H_
6 #define CompositingState_h 6 #define SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGSTATE_H_
7 7
8 namespace blink { 8 namespace blink {
9 9
10 enum CompositingState { 10 enum CompositingState {
11 // The layer paints into its enclosing composited ancestor. 11 // The layer paints into its enclosing composited ancestor.
12 NotComposited = 0, 12 NotComposited = 0,
13 13
14 // The layer is composited, but its contents still paint into enclosing comp osited ancestor. 14 // The layer is composited, but its contents still paint into enclosing comp osited ancestor.
15 // In this state, paint invalidations must be sent to the enclosing composit ed ancestor. 15 // In this state, paint invalidations must be sent to the enclosing composit ed ancestor.
16 // Typically this happens when a layer's properties need to be represented i n the compositor 16 // Typically this happens when a layer's properties need to be represented i n the compositor
17 // output data structures, but it doesn't actually have any other reasons to be composited. 17 // output data structures, but it doesn't actually have any other reasons to be composited.
18 HasOwnBackingButPaintsIntoAncestor = 1, 18 HasOwnBackingButPaintsIntoAncestor = 1,
19 19
20 PaintsIntoOwnBacking = 2, 20 PaintsIntoOwnBacking = 2,
21 21
22 // In this state, the RenderLayer subtree paints into a backing that is shar ed by 22 // In this state, the RenderLayer subtree paints into a backing that is shar ed by
23 // several RenderLayer subtrees. 23 // several RenderLayer subtrees.
24 PaintsIntoGroupedBacking = 3 24 PaintsIntoGroupedBacking = 3
25 }; 25 };
26 26
27 } // namespace blink 27 } // namespace blink
28 28
29 #endif // CompositingState_h 29 #endif // SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGSTATE_H_
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