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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 5 #ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
6 #define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 6 #define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/files/file_path.h" | 11 #include "base/files/file_path.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "base/strings/string_split.h" | 13 #include "base/strings/string_split.h" |
14 #include "base/threading/thread_collision_warner.h" | 14 #include "base/threading/thread_collision_warner.h" |
15 | 15 |
16 namespace leveldb { | 16 namespace leveldb { |
17 class DB; | 17 class DB; |
| 18 struct Options; |
18 } // namespace leveldb | 19 } // namespace leveldb |
19 | 20 |
20 namespace leveldb_proto { | 21 namespace leveldb_proto { |
21 | 22 |
22 // Interacts with the LevelDB third party module. | 23 // Interacts with the LevelDB third party module. |
23 // Once constructed, function calls and destruction should all occur on the | 24 // Once constructed, function calls and destruction should all occur on the |
24 // same thread (not necessarily the same as the constructor). | 25 // same thread (not necessarily the same as the constructor). |
25 class LevelDB { | 26 class LevelDB { |
26 public: | 27 public: |
27 LevelDB(); | 28 LevelDB(); |
28 virtual ~LevelDB(); | 29 virtual ~LevelDB(); |
29 | 30 |
| 31 virtual bool InitWithOptions(const base::FilePath& database_dir, |
| 32 const leveldb::Options& options); |
30 virtual bool Init(const base::FilePath& database_dir); | 33 virtual bool Init(const base::FilePath& database_dir); |
31 virtual bool Save(const base::StringPairs& pairs_to_save, | 34 virtual bool Save(const base::StringPairs& pairs_to_save, |
32 const std::vector<std::string>& keys_to_remove); | 35 const std::vector<std::string>& keys_to_remove); |
33 virtual bool Load(std::vector<std::string>* entries); | 36 virtual bool Load(std::vector<std::string>* entries); |
34 | 37 |
35 private: | 38 private: |
36 DFAKE_MUTEX(thread_checker_); | 39 DFAKE_MUTEX(thread_checker_); |
37 scoped_ptr<leveldb::DB> db_; | 40 scoped_ptr<leveldb::DB> db_; |
38 }; | 41 }; |
39 | 42 |
40 } // namespace leveldb_proto | 43 } // namespace leveldb_proto |
41 | 44 |
42 #endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ | 45 #endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_ |
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