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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/leveldb_proto/leveldb_database.h" | 5 #include "components/leveldb_proto/leveldb_database.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
11 #include "base/files/file_util.h" | 11 #include "base/files/file_util.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "base/strings/string_split.h" | 13 #include "base/strings/string_split.h" |
14 #include "base/threading/thread_checker.h" | 14 #include "base/threading/thread_checker.h" |
15 #include "third_party/leveldatabase/src/include/leveldb/db.h" | 15 #include "third_party/leveldatabase/src/include/leveldb/db.h" |
16 #include "third_party/leveldatabase/src/include/leveldb/iterator.h" | 16 #include "third_party/leveldatabase/src/include/leveldb/iterator.h" |
17 #include "third_party/leveldatabase/src/include/leveldb/options.h" | 17 #include "third_party/leveldatabase/src/include/leveldb/options.h" |
18 #include "third_party/leveldatabase/src/include/leveldb/slice.h" | 18 #include "third_party/leveldatabase/src/include/leveldb/slice.h" |
19 #include "third_party/leveldatabase/src/include/leveldb/status.h" | 19 #include "third_party/leveldatabase/src/include/leveldb/status.h" |
20 #include "third_party/leveldatabase/src/include/leveldb/write_batch.h" | 20 #include "third_party/leveldatabase/src/include/leveldb/write_batch.h" |
21 | 21 |
22 namespace leveldb_proto { | 22 namespace leveldb_proto { |
23 | 23 |
24 LevelDB::LevelDB() {} | 24 LevelDB::LevelDB() {} |
25 | 25 |
26 LevelDB::~LevelDB() { DFAKE_SCOPED_LOCK(thread_checker_); } | 26 LevelDB::~LevelDB() { |
| 27 DFAKE_SCOPED_LOCK(thread_checker_); |
| 28 } |
27 | 29 |
28 bool LevelDB::Init(const base::FilePath& database_dir) { | 30 bool LevelDB::InitWithOptions(const base::FilePath& database_dir, |
| 31 const leveldb::Options& options) { |
29 DFAKE_SCOPED_LOCK(thread_checker_); | 32 DFAKE_SCOPED_LOCK(thread_checker_); |
30 | 33 |
31 leveldb::Options options; | |
32 options.create_if_missing = true; | |
33 options.max_open_files = 0; // Use minimum. | |
34 | |
35 std::string path = database_dir.AsUTF8Unsafe(); | 34 std::string path = database_dir.AsUTF8Unsafe(); |
36 | 35 |
37 leveldb::DB* db = NULL; | 36 leveldb::DB* db = NULL; |
38 leveldb::Status status = leveldb::DB::Open(options, path, &db); | 37 leveldb::Status status = leveldb::DB::Open(options, path, &db); |
39 if (status.IsCorruption()) { | 38 if (status.IsCorruption()) { |
40 base::DeleteFile(database_dir, true); | 39 base::DeleteFile(database_dir, true); |
41 status = leveldb::DB::Open(options, path, &db); | 40 status = leveldb::DB::Open(options, path, &db); |
42 } | 41 } |
43 | 42 |
44 if (status.ok()) { | 43 if (status.ok()) { |
45 CHECK(db); | 44 CHECK(db); |
46 db_.reset(db); | 45 db_.reset(db); |
47 return true; | 46 return true; |
48 } | 47 } |
49 | 48 |
50 LOG(WARNING) << "Unable to open " << database_dir.value() << ": " | 49 LOG(WARNING) << "Unable to open " << database_dir.value() << ": " |
51 << status.ToString(); | 50 << status.ToString(); |
52 return false; | 51 return false; |
53 } | 52 } |
54 | 53 |
| 54 bool LevelDB::Init(const base::FilePath& database_dir) { |
| 55 leveldb::Options options; |
| 56 options.create_if_missing = true; |
| 57 options.max_open_files = 0; // Use minimum. |
| 58 return InitWithOptions(database_dir, options); |
| 59 } |
| 60 |
55 bool LevelDB::Save(const base::StringPairs& entries_to_save, | 61 bool LevelDB::Save(const base::StringPairs& entries_to_save, |
56 const std::vector<std::string>& keys_to_remove) { | 62 const std::vector<std::string>& keys_to_remove) { |
57 DFAKE_SCOPED_LOCK(thread_checker_); | 63 DFAKE_SCOPED_LOCK(thread_checker_); |
| 64 if (!db_) { |
| 65 return false; |
| 66 } |
58 | 67 |
59 leveldb::WriteBatch updates; | 68 leveldb::WriteBatch updates; |
60 for (base::StringPairs::const_iterator it = entries_to_save.begin(); | 69 for (base::StringPairs::const_iterator it = entries_to_save.begin(); |
61 it != entries_to_save.end(); | 70 it != entries_to_save.end(); |
62 ++it) { | 71 ++it) { |
63 updates.Put(leveldb::Slice(it->first), leveldb::Slice(it->second)); | 72 updates.Put(leveldb::Slice(it->first), leveldb::Slice(it->second)); |
64 } | 73 } |
65 for (std::vector<std::string>::const_iterator it = keys_to_remove.begin(); | 74 for (std::vector<std::string>::const_iterator it = keys_to_remove.begin(); |
66 it != keys_to_remove.end(); ++it) { | 75 it != keys_to_remove.end(); ++it) { |
67 updates.Delete(leveldb::Slice(*it)); | 76 updates.Delete(leveldb::Slice(*it)); |
68 } | 77 } |
69 | 78 |
70 leveldb::WriteOptions options; | 79 leveldb::WriteOptions options; |
71 options.sync = true; | 80 options.sync = true; |
72 leveldb::Status status = db_->Write(options, &updates); | 81 leveldb::Status status = db_->Write(options, &updates); |
73 if (status.ok()) return true; | 82 if (status.ok()) return true; |
74 | 83 |
75 DLOG(WARNING) << "Failed writing leveldb_proto entries: " | 84 DLOG(WARNING) << "Failed writing leveldb_proto entries: " |
76 << status.ToString(); | 85 << status.ToString(); |
77 return false; | 86 return false; |
78 } | 87 } |
79 | 88 |
80 bool LevelDB::Load(std::vector<std::string>* entries) { | 89 bool LevelDB::Load(std::vector<std::string>* entries) { |
81 DFAKE_SCOPED_LOCK(thread_checker_); | 90 DFAKE_SCOPED_LOCK(thread_checker_); |
| 91 if (!db_) { |
| 92 return false; |
| 93 } |
82 | 94 |
83 leveldb::ReadOptions options; | 95 leveldb::ReadOptions options; |
84 scoped_ptr<leveldb::Iterator> db_iterator(db_->NewIterator(options)); | 96 scoped_ptr<leveldb::Iterator> db_iterator(db_->NewIterator(options)); |
85 for (db_iterator->SeekToFirst(); db_iterator->Valid(); db_iterator->Next()) { | 97 for (db_iterator->SeekToFirst(); db_iterator->Valid(); db_iterator->Next()) { |
86 leveldb::Slice value_slice = db_iterator->value(); | 98 leveldb::Slice value_slice = db_iterator->value(); |
87 std::string entry(value_slice.data(), value_slice.size()); | 99 std::string entry(value_slice.data(), value_slice.size()); |
88 entries->push_back(entry); | 100 entries->push_back(entry); |
89 } | 101 } |
90 return true; | 102 return true; |
91 } | 103 } |
92 | 104 |
93 } // namespace leveldb_proto | 105 } // namespace leveldb_proto |
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