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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved. | 7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
| (...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 137 } | 137 } |
| 138 | 138 |
| 139 void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState
& paintInvalidationState) | 139 void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState
& paintInvalidationState) |
| 140 { | 140 { |
| 141 // FIXME: SVG should probably also go through this unified paint invalidatio
n system. | 141 // FIXME: SVG should probably also go through this unified paint invalidatio
n system. |
| 142 ASSERT(!needsLayout()); | 142 ASSERT(!needsLayout()); |
| 143 | 143 |
| 144 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) | 144 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) |
| 145 return; | 145 return; |
| 146 | 146 |
| 147 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer
(); | 147 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi
tedContainerForSpecialAncestors(&paintInvalidationState.paintInvalidationContain
er()); |
| 148 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi
tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this
: &paintInvalidationState.paintInvalidationContainer()); | |
| 149 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); | 148 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); |
| 150 | 149 |
| 151 InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState,
newPaintInvalidationContainer); | 150 InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState,
newPaintInvalidationContainer); |
| 152 | 151 |
| 153 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new
PaintInvalidationContainer); | 152 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new
PaintInvalidationContainer); |
| 154 if (reason == InvalidationLocationChange || reason == InvalidationFull) | 153 if (reason == InvalidationLocationChange || reason == InvalidationFull) |
| 155 childTreeWalkState.setForceCheckForPaintInvalidation(); | 154 childTreeWalkState.setForceCheckForPaintInvalidation(); |
| 156 RenderObject::invalidateTreeIfNeeded(childTreeWalkState); | 155 RenderObject::invalidateTreeIfNeeded(childTreeWalkState); |
| 157 } | 156 } |
| 158 | 157 |
| 159 } // namespace blink | 158 } // namespace blink |
| 160 | 159 |
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