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Side by Side Diff: sky/engine/core/rendering/RenderLayer.cpp

Issue 735033003: Remove a bunch of dead code from RenderLayer (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: cr comments Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 RenderLayer::~RenderLayer() 123 RenderLayer::~RenderLayer()
124 { 124 {
125 removeFilterInfoIfNeeded(); 125 removeFilterInfoIfNeeded();
126 } 126 }
127 127
128 String RenderLayer::debugName() const 128 String RenderLayer::debugName() const
129 { 129 {
130 return renderer()->debugName(); 130 return renderer()->debugName();
131 } 131 }
132 132
133 void RenderLayer::contentChanged(ContentChangeType changeType)
134 {
135 // FIXME(sky): Remove
136 }
137
138 bool RenderLayer::paintsWithFilters() const 133 bool RenderLayer::paintsWithFilters() const
139 { 134 {
140 // FIXME(sky): Remove 135 // FIXME(sky): Remove
141 return renderer()->hasFilter(); 136 return renderer()->hasFilter();
142 } 137 }
143 138
144 bool RenderLayer::requiresFullLayerImageForFilters() const 139 bool RenderLayer::requiresFullLayerImageForFilters() const
145 { 140 {
146 if (!paintsWithFilters()) 141 if (!paintsWithFilters())
147 return false; 142 return false;
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
188 layer->m_hasSelfPaintingLayerDescendantDirty = true; 183 layer->m_hasSelfPaintingLayerDescendantDirty = true;
189 // If we have reached a self-painting layer, we know our parent should h ave a self-painting descendant 184 // If we have reached a self-painting layer, we know our parent should h ave a self-painting descendant
190 // in this case, there is no need to dirty our ancestors further. 185 // in this case, there is no need to dirty our ancestors further.
191 if (layer->isSelfPaintingLayer()) { 186 if (layer->isSelfPaintingLayer()) {
192 ASSERT(!parent() || parent()->m_hasSelfPaintingLayerDescendantDirty || parent()->m_hasSelfPaintingLayerDescendant); 187 ASSERT(!parent() || parent()->m_hasSelfPaintingLayerDescendantDirty || parent()->m_hasSelfPaintingLayerDescendant);
193 break; 188 break;
194 } 189 }
195 } 190 }
196 } 191 }
197 192
198 bool RenderLayer::scrollsWithViewport() const
199 {
200 // FIXME(sky): Remove
201 return false;
202 }
203
204 bool RenderLayer::scrollsWithRespectTo(const RenderLayer* other) const 193 bool RenderLayer::scrollsWithRespectTo(const RenderLayer* other) const
205 { 194 {
206 if (scrollsWithViewport() != other->scrollsWithViewport())
207 return true;
208 return ancestorScrollingLayer() != other->ancestorScrollingLayer(); 195 return ancestorScrollingLayer() != other->ancestorScrollingLayer();
209 } 196 }
210 197
211 void RenderLayer::updateTransformationMatrix() 198 void RenderLayer::updateTransformationMatrix()
212 { 199 {
213 if (m_transform) { 200 if (m_transform) {
214 RenderBox* box = renderBox(); 201 RenderBox* box = renderBox();
215 ASSERT(box); 202 ASSERT(box);
216 m_transform->makeIdentity(); 203 m_transform->makeIdentity();
217 box->style()->applyTransform(*m_transform, box->pixelSnappedBorderBoxRec t().size(), RenderStyle::IncludeTransformOrigin); 204 box->style()->applyTransform(*m_transform, box->pixelSnappedBorderBoxRec t().size(), RenderStyle::IncludeTransformOrigin);
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 } 297 }
311 return 0; 298 return 0;
312 } 299 }
313 300
314 LayoutPoint RenderLayer::positionFromPaintInvalidationContainer(const RenderObje ct* renderObject, const RenderLayerModelObject* paintInvalidationContainer, cons t PaintInvalidationState* paintInvalidationState) 301 LayoutPoint RenderLayer::positionFromPaintInvalidationContainer(const RenderObje ct* renderObject, const RenderLayerModelObject* paintInvalidationContainer, cons t PaintInvalidationState* paintInvalidationState)
315 { 302 {
316 // FIXME(sky): Remove 303 // FIXME(sky): Remove
317 return renderObject->positionFromPaintInvalidationContainer(paintInvalidatio nContainer, paintInvalidationState); 304 return renderObject->positionFromPaintInvalidationContainer(paintInvalidatio nContainer, paintInvalidationState);
318 } 305 }
319 306
320 void RenderLayer::mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect)
321 {
322 // FIXME(sky): Remove
323 ASSERT_NOT_REACHED();
324 }
325
326 void RenderLayer::mapRectToPaintInvalidationBacking(const RenderObject* renderOb ject, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect , const PaintInvalidationState* paintInvalidationState) 307 void RenderLayer::mapRectToPaintInvalidationBacking(const RenderObject* renderOb ject, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect , const PaintInvalidationState* paintInvalidationState)
327 { 308 {
328 // FIXME(sky): Remove 309 // FIXME(sky): Remove
329 renderObject->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState); 310 renderObject->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
330 } 311 }
331 312
332 LayoutRect RenderLayer::computePaintInvalidationRect(const RenderObject* renderO bject, const RenderLayer* paintInvalidationContainer, const PaintInvalidationSta te* paintInvalidationState) 313 LayoutRect RenderLayer::computePaintInvalidationRect(const RenderObject* renderO bject, const RenderLayer* paintInvalidationContainer, const PaintInvalidationSta te* paintInvalidationState)
333 { 314 {
334 // FIXME(sky): Remove 315 // FIXME(sky): Remove
335 return renderObject->computePaintInvalidationRect(paintInvalidationContainer ->renderer(), paintInvalidationState); 316 return renderObject->computePaintInvalidationRect(paintInvalidationContainer ->renderer(), paintInvalidationState);
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
522 503
523 const RenderLayer* RenderLayer::compositingContainer() const 504 const RenderLayer* RenderLayer::compositingContainer() const
524 { 505 {
525 if (stackingNode()->isNormalFlowOnly()) 506 if (stackingNode()->isNormalFlowOnly())
526 return parent(); 507 return parent();
527 if (RenderLayerStackingNode* ancestorStackingNode = stackingNode()->ancestor StackingContextNode()) 508 if (RenderLayerStackingNode* ancestorStackingNode = stackingNode()->ancestor StackingContextNode())
528 return ancestorStackingNode->layer(); 509 return ancestorStackingNode->layer();
529 return 0; 510 return 0;
530 } 511 }
531 512
532 bool RenderLayer::isPaintInvalidationContainer() const
533 {
534 // FIXME(sky): Remove
535 return false;
536 }
537
538 // Note: enclosingCompositingLayer does not include squashed layers. Compositing stacking children of squashed layers
539 // receive graphics layers that are parented to the compositing ancestor of the squashed layer.
540 RenderLayer* RenderLayer::enclosingLayerWithCompositedLayerMapping(IncludeSelfOr Not includeSelf) const
541 {
542 // FIXME(sky): Remove
543 return 0;
544 }
545
546 // Return the enclosingCompositedLayerForPaintInvalidation for the given RenderL ayer
547 // including crossing frame boundaries.
548 RenderLayer* RenderLayer::enclosingLayerForPaintInvalidationCrossingFrameBoundar ies() const
549 {
550 // FIXME(sky): remove
551 return enclosingLayerForPaintInvalidation();
552 }
553
554 RenderLayer* RenderLayer::enclosingLayerForPaintInvalidation() const
555 {
556 if (isPaintInvalidationContainer())
557 return const_cast<RenderLayer*>(this);
558
559 for (const RenderLayer* curr = parent(); curr; curr = curr->parent()) {
560 if (curr->isPaintInvalidationContainer())
561 return const_cast<RenderLayer*>(curr);
562 }
563
564 return 0;
565 }
566
567 RenderLayer* RenderLayer::enclosingFilterLayer(IncludeSelfOrNot includeSelf) con st 513 RenderLayer* RenderLayer::enclosingFilterLayer(IncludeSelfOrNot includeSelf) con st
568 { 514 {
569 const RenderLayer* curr = (includeSelf == IncludeSelf) ? this : parent(); 515 const RenderLayer* curr = (includeSelf == IncludeSelf) ? this : parent();
570 for (; curr; curr = curr->parent()) { 516 for (; curr; curr = curr->parent()) {
571 if (curr->requiresFullLayerImageForFilters()) 517 if (curr->requiresFullLayerImageForFilters())
572 return const_cast<RenderLayer*>(curr); 518 return const_cast<RenderLayer*>(curr);
573 } 519 }
574 520
575 return 0; 521 return 0;
576 } 522 }
577 523
578 void RenderLayer::setNeedsCompositingInputsUpdate()
579 {
580 // FIXME(sky): Remove
581 }
582
583 void RenderLayer::updateAncestorDependentCompositingInputs(const AncestorDepende ntCompositingInputs& compositingInputs) 524 void RenderLayer::updateAncestorDependentCompositingInputs(const AncestorDepende ntCompositingInputs& compositingInputs)
584 { 525 {
585 m_ancestorDependentCompositingInputs = compositingInputs; 526 m_ancestorDependentCompositingInputs = compositingInputs;
586 m_needsAncestorDependentCompositingInputsUpdate = false; 527 m_needsAncestorDependentCompositingInputsUpdate = false;
587 } 528 }
588 529
589 void RenderLayer::updateDescendantDependentCompositingInputs(const DescendantDep endentCompositingInputs& compositingInputs) 530 void RenderLayer::updateDescendantDependentCompositingInputs(const DescendantDep endentCompositingInputs& compositingInputs)
590 { 531 {
591 m_descendantDependentCompositingInputs = compositingInputs; 532 m_descendantDependentCompositingInputs = compositingInputs;
592 m_needsDescendantDependentCompositingInputsUpdate = false; 533 m_needsDescendantDependentCompositingInputsUpdate = false;
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
738 679
739 if (beforeChild) { 680 if (beforeChild) {
740 beforeChild->setPreviousSibling(child); 681 beforeChild->setPreviousSibling(child);
741 child->setNextSibling(beforeChild); 682 child->setNextSibling(beforeChild);
742 ASSERT(beforeChild != child); 683 ASSERT(beforeChild != child);
743 } else 684 } else
744 setLastChild(child); 685 setLastChild(child);
745 686
746 child->m_parent = this; 687 child->m_parent = this;
747 688
748 setNeedsCompositingInputsUpdate();
749
750 if (child->stackingNode()->isNormalFlowOnly()) 689 if (child->stackingNode()->isNormalFlowOnly())
751 m_stackingNode->dirtyNormalFlowList(); 690 m_stackingNode->dirtyNormalFlowList();
752 691
753 if (!child->stackingNode()->isNormalFlowOnly() || child->firstChild()) { 692 if (!child->stackingNode()->isNormalFlowOnly() || child->firstChild()) {
754 // Dirty the z-order list in which we are contained. The ancestorStackin gContextNode() can be null in the 693 // Dirty the z-order list in which we are contained. The ancestorStackin gContextNode() can be null in the
755 // case where we're building up generated content layers. This is ok, si nce the lists will start 694 // case where we're building up generated content layers. This is ok, si nce the lists will start
756 // off dirty in that case anyway. 695 // off dirty in that case anyway.
757 child->stackingNode()->dirtyStackingContextZOrderLists(); 696 child->stackingNode()->dirtyStackingContextZOrderLists();
758 } 697 }
759 698
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1897 if (!result.isRectBasedTest()) 1836 if (!result.isRectBasedTest())
1898 result = tempResult; 1837 result = tempResult;
1899 if (!depthSortDescendants) 1838 if (!depthSortDescendants)
1900 break; 1839 break;
1901 } 1840 }
1902 } 1841 }
1903 1842
1904 return resultLayer; 1843 return resultLayer;
1905 } 1844 }
1906 1845
1907 void RenderLayer::blockSelectionGapsBoundsChanged()
1908 {
1909 setNeedsCompositingInputsUpdate();
1910 }
1911
1912 void RenderLayer::addBlockSelectionGapsBounds(const LayoutRect& bounds) 1846 void RenderLayer::addBlockSelectionGapsBounds(const LayoutRect& bounds)
1913 { 1847 {
1914 m_blockSelectionGapsBounds.unite(enclosingIntRect(bounds)); 1848 m_blockSelectionGapsBounds.unite(enclosingIntRect(bounds));
1915 blockSelectionGapsBoundsChanged();
1916 } 1849 }
1917 1850
1918 void RenderLayer::clearBlockSelectionGapsBounds() 1851 void RenderLayer::clearBlockSelectionGapsBounds()
1919 { 1852 {
1920 m_blockSelectionGapsBounds = IntRect(); 1853 m_blockSelectionGapsBounds = IntRect();
1921 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) 1854 for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
1922 child->clearBlockSelectionGapsBounds(); 1855 child->clearBlockSelectionGapsBounds();
1923 blockSelectionGapsBoundsChanged();
1924 } 1856 }
1925 1857
1926 void RenderLayer::invalidatePaintForBlockSelectionGaps() 1858 void RenderLayer::invalidatePaintForBlockSelectionGaps()
1927 { 1859 {
1928 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) 1860 for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
1929 child->invalidatePaintForBlockSelectionGaps(); 1861 child->invalidatePaintForBlockSelectionGaps();
1930 1862
1931 if (m_blockSelectionGapsBounds.isEmpty()) 1863 if (m_blockSelectionGapsBounds.isEmpty())
1932 return; 1864 return;
1933 1865
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after
2080 2012
2081 if (shouldIncludeTransform) 2013 if (shouldIncludeTransform)
2082 result = transform()->mapRect(result); 2014 result = transform()->mapRect(result);
2083 2015
2084 LayoutPoint delta; 2016 LayoutPoint delta;
2085 convertToLayerCoords(ancestorLayer, delta); 2017 convertToLayerCoords(ancestorLayer, delta);
2086 result.moveBy(delta); 2018 result.moveBy(delta);
2087 return result; 2019 return result;
2088 } 2020 }
2089 2021
2090 bool RenderLayer::hasCompositedMask() const
2091 {
2092 // FIXME(sky): Remove
2093 return false;
2094 }
2095
2096 bool RenderLayer::hasCompositedClippingMask() const
2097 {
2098 // FIXME(sky): Remove
2099 return false;
2100 }
2101
2102 bool RenderLayer::clipsCompositingDescendantsWithBorderRadius() const
2103 {
2104 // FIXME(sky): Remove
2105 return false;
2106 }
2107
2108 bool RenderLayer::paintsWithTransform(PaintBehavior paintBehavior) const 2022 bool RenderLayer::paintsWithTransform(PaintBehavior paintBehavior) const
2109 { 2023 {
2110 // FIXME(sky): Remove 2024 // FIXME(sky): Remove
2111 return transform(); 2025 return transform();
2112 } 2026 }
2113 2027
2114 bool RenderLayer::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const 2028 bool RenderLayer::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const
2115 { 2029 {
2116 if (!isSelfPaintingLayer() && !hasSelfPaintingLayerDescendant()) 2030 if (!isSelfPaintingLayer() && !hasSelfPaintingLayerDescendant())
2117 return false; 2031 return false;
(...skipping 25 matching lines...) Expand all
2143 return false; 2057 return false;
2144 2058
2145 return childBackgroundIsKnownToBeOpaqueInRect(localRect); 2059 return childBackgroundIsKnownToBeOpaqueInRect(localRect);
2146 } 2060 }
2147 2061
2148 bool RenderLayer::childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect& local Rect) const 2062 bool RenderLayer::childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect& local Rect) const
2149 { 2063 {
2150 RenderLayerStackingNodeReverseIterator revertseIterator(*m_stackingNode, Pos itiveZOrderChildren | NormalFlowChildren | NegativeZOrderChildren); 2064 RenderLayerStackingNodeReverseIterator revertseIterator(*m_stackingNode, Pos itiveZOrderChildren | NormalFlowChildren | NegativeZOrderChildren);
2151 while (RenderLayerStackingNode* child = revertseIterator.next()) { 2065 while (RenderLayerStackingNode* child = revertseIterator.next()) {
2152 const RenderLayer* childLayer = child->layer(); 2066 const RenderLayer* childLayer = child->layer();
2153 // Stop at composited paint boundaries.
2154 if (childLayer->isPaintInvalidationContainer())
2155 continue;
2156
2157 if (!childLayer->canUseConvertToLayerCoords()) 2067 if (!childLayer->canUseConvertToLayerCoords())
2158 continue; 2068 continue;
2159 2069
2160 LayoutPoint childOffset; 2070 LayoutPoint childOffset;
2161 LayoutRect childLocalRect(localRect); 2071 LayoutRect childLocalRect(localRect);
2162 childLayer->convertToLayerCoords(this, childOffset); 2072 childLayer->convertToLayerCoords(this, childOffset);
2163 childLocalRect.moveBy(-childOffset); 2073 childLocalRect.moveBy(-childOffset);
2164 2074
2165 if (childLayer->backgroundIsKnownToBeOpaqueInRect(childLocalRect)) 2075 if (childLayer->backgroundIsKnownToBeOpaqueInRect(childLocalRect))
2166 return true; 2076 return true;
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
2246 2156
2247 if (m_scrollableArea) 2157 if (m_scrollableArea)
2248 m_scrollableArea->updateAfterStyleChange(oldStyle); 2158 m_scrollableArea->updateAfterStyleChange(oldStyle);
2249 2159
2250 // Overlay scrollbars can make this layer self-painting so we need 2160 // Overlay scrollbars can make this layer self-painting so we need
2251 // to recompute the bit once scrollbars have been updated. 2161 // to recompute the bit once scrollbars have been updated.
2252 updateSelfPaintingLayer(); 2162 updateSelfPaintingLayer();
2253 2163
2254 updateTransform(oldStyle, renderer()->style()); 2164 updateTransform(oldStyle, renderer()->style());
2255 updateFilters(oldStyle, renderer()->style()); 2165 updateFilters(oldStyle, renderer()->style());
2256
2257 setNeedsCompositingInputsUpdate();
2258 } 2166 }
2259 2167
2260 bool RenderLayer::scrollsOverflow() const 2168 bool RenderLayer::scrollsOverflow() const
2261 { 2169 {
2262 if (RenderLayerScrollableArea* scrollableArea = this->scrollableArea()) 2170 if (RenderLayerScrollableArea* scrollableArea = this->scrollableArea())
2263 return scrollableArea->scrollsOverflow(); 2171 return scrollableArea->scrollsOverflow();
2264 2172
2265 return false; 2173 return false;
2266 } 2174 }
2267 2175
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
2314 2222
2315 void RenderLayer::filterNeedsPaintInvalidation() 2223 void RenderLayer::filterNeedsPaintInvalidation()
2316 { 2224 {
2317 } 2225 }
2318 2226
2319 void RenderLayer::setShouldDoFullPaintInvalidationIncludingNonCompositingDescend ants() 2227 void RenderLayer::setShouldDoFullPaintInvalidationIncludingNonCompositingDescend ants()
2320 { 2228 {
2321 renderer()->setShouldDoFullPaintInvalidation(true); 2229 renderer()->setShouldDoFullPaintInvalidation(true);
2322 2230
2323 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { 2231 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) {
2324 if (!child->isPaintInvalidationContainer()) 2232 child->setShouldDoFullPaintInvalidationIncludingNonCompositingDescendant s();
2325 child->setShouldDoFullPaintInvalidationIncludingNonCompositingDescen dants();
2326 } 2233 }
2327 } 2234 }
2328 2235
2329 DisableCompositingQueryAsserts::DisableCompositingQueryAsserts() 2236 DisableCompositingQueryAsserts::DisableCompositingQueryAsserts()
2330 : m_disabler(gCompositingQueryMode, CompositingQueriesAreAllowed) { } 2237 : m_disabler(gCompositingQueryMode, CompositingQueriesAreAllowed) { }
2331 2238
2332 } // namespace blink 2239 } // namespace blink
2333 2240
2334 #ifndef NDEBUG 2241 #ifndef NDEBUG
2335 void showLayerTree(const blink::RenderLayer* layer) 2242 void showLayerTree(const blink::RenderLayer* layer)
2336 { 2243 {
2337 if (!layer) 2244 if (!layer)
2338 return; 2245 return;
2339 2246
2340 if (blink::LocalFrame* frame = layer->renderer()->frame()) { 2247 if (blink::LocalFrame* frame = layer->renderer()->frame()) {
2341 WTF::String output = externalRepresentation(frame, blink::RenderAsTextSh owAllLayers | blink::RenderAsTextShowLayerNesting | blink::RenderAsTextShowCompo sitedLayers | blink::RenderAsTextShowAddresses | blink::RenderAsTextShowIDAndCla ss | blink::RenderAsTextDontUpdateLayout | blink::RenderAsTextShowLayoutState); 2248 WTF::String output = externalRepresentation(frame, blink::RenderAsTextSh owAllLayers | blink::RenderAsTextShowLayerNesting | blink::RenderAsTextShowCompo sitedLayers | blink::RenderAsTextShowAddresses | blink::RenderAsTextShowIDAndCla ss | blink::RenderAsTextDontUpdateLayout | blink::RenderAsTextShowLayoutState);
2342 fprintf(stderr, "%s\n", output.utf8().data()); 2249 fprintf(stderr, "%s\n", output.utf8().data());
2343 } 2250 }
2344 } 2251 }
2345 2252
2346 void showLayerTree(const blink::RenderObject* renderer) 2253 void showLayerTree(const blink::RenderObject* renderer)
2347 { 2254 {
2348 if (!renderer) 2255 if (!renderer)
2349 return; 2256 return;
2350 showLayerTree(renderer->enclosingLayer()); 2257 showLayerTree(renderer->enclosingLayer());
2351 } 2258 }
2352 #endif 2259 #endif
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