Chromium Code Reviews| Index: src/core/SkRTree.cpp |
| diff --git a/src/core/SkRTree.cpp b/src/core/SkRTree.cpp |
| index 93f914276fac6bda3bc3c750ea961376e12a8189..18e6515748a7a2b225569af50457ba738ddbf463 100644 |
| --- a/src/core/SkRTree.cpp |
| +++ b/src/core/SkRTree.cpp |
| @@ -6,445 +6,167 @@ |
| */ |
| #include "SkRTree.h" |
| -#include "SkTSort.h" |
| -static inline uint32_t get_area(const SkIRect& rect); |
| -static inline uint32_t get_overlap(const SkIRect& rect1, const SkIRect& rect2); |
| -static inline uint32_t get_margin(const SkIRect& rect); |
| -static inline uint32_t get_area_increase(const SkIRect& rect1, SkIRect rect2); |
| -static inline void join_no_empty_check(const SkIRect& joinWith, SkIRect* out); |
| - |
| -/////////////////////////////////////////////////////////////////////////////////////////////////// |
| - |
| -SkRTree* SkRTree::Create(int minChildren, int maxChildren, SkScalar aspectRatio, |
| - bool sortWhenBulkLoading) { |
| - if (minChildren < maxChildren && (maxChildren + 1) / 2 >= minChildren && |
| - minChildren > 0 && maxChildren < static_cast<int>(SK_MaxU16)) { |
| - return new SkRTree(minChildren, maxChildren, aspectRatio, sortWhenBulkLoading); |
| - } |
| - return NULL; |
| -} |
| - |
| -SkRTree::SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, |
| - bool sortWhenBulkLoading) |
| - : fMinChildren(minChildren) |
| - , fMaxChildren(maxChildren) |
| - , fNodeSize(sizeof(Node) + sizeof(Branch) * maxChildren) |
| - , fCount(0) |
| - , fNodes(fNodeSize * 256) |
| - , fAspectRatio(aspectRatio) |
| - , fSortWhenBulkLoading(sortWhenBulkLoading) { |
| - SkASSERT(minChildren < maxChildren && minChildren > 0 && maxChildren < |
| - static_cast<int>(SK_MaxU16)); |
| - SkASSERT((maxChildren + 1) / 2 >= minChildren); |
| - this->validate(); |
| -} |
| - |
| -SkRTree::~SkRTree() { |
| - this->clear(); |
| -} |
| +SkRTree::SkRTree(SkScalar aspectRatio) : fCount(0), fAspectRatio(aspectRatio) {} |
| void SkRTree::insert(SkAutoTMalloc<SkRect>* boundsArray, int N) { |
| - SkASSERT(this->isEmpty()); |
| - this->validate(); |
| + SkASSERT(0 == fCount); |
| - SkTDArray<Branch> deferred; |
| - deferred.setReserve(N); |
| + SkTDArray<Branch> branches; |
| + branches.setReserve(N); |
| for (int i = 0; i < N; i++) { |
|
robertphillips
2014/11/18 16:02:15
const SkRect& bounds ?
|
| - SkIRect bounds; |
| - (*boundsArray)[i].roundOut(&bounds); |
| + SkRect bounds = (*boundsArray)[i]; |
| if (bounds.isEmpty()) { |
| continue; |
| } |
| - Branch newBranch; |
| - newBranch.fBounds = bounds; |
| - newBranch.fChild.opIndex = i; |
| - |
| - deferred.push(newBranch); |
| + Branch* b = branches.push(); |
| + b->fBounds = bounds; |
| + b->fOpIndex = i; |
| } |
| - fCount = deferred.count(); |
| + fCount = branches.count(); |
| if (fCount) { |
|
robertphillips
2014/11/18 16:02:15
keep the yoda speak ?
|
| - if (1 == fCount) { |
| - fRoot.fChild.subtree = this->allocateNode(0); |
| - fRoot.fChild.subtree->fNumChildren = 0; |
| - this->insert(fRoot.fChild.subtree, &deferred[0]); |
| - fRoot.fBounds = deferred[0].fBounds; |
| + if (fCount == 1) { |
| + fNodes.setReserve(1); |
| + Node* n = this->allocateNodeAtLevel(0); |
| + n->fNumChildren = 1; |
| + n->fChildren[0] = branches[0]; |
| + fRoot.fSubtree = n; |
| + fRoot.fBounds = branches[0].fBounds; |
| } else { |
| - fRoot = this->bulkLoad(&deferred); |
| + fNodes.setReserve(CountNodes(fCount, fAspectRatio)); |
| + fRoot = this->bulkLoad(&branches); |
| } |
| } |
| - |
| - this->validate(); |
| } |
| -void SkRTree::search(const SkRect& fquery, SkTDArray<unsigned>* results) const { |
| - SkIRect query; |
| - fquery.roundOut(&query); |
| - this->validate(); |
| - if (!this->isEmpty() && SkIRect::IntersectsNoEmptyCheck(fRoot.fBounds, query)) { |
| - this->search(fRoot.fChild.subtree, query, results); |
| - } |
| - this->validate(); |
| -} |
| - |
| -void SkRTree::clear() { |
| - this->validate(); |
| - fNodes.reset(); |
| - fCount = 0; |
| - this->validate(); |
| -} |
| - |
| -SkRTree::Node* SkRTree::allocateNode(uint16_t level) { |
| - Node* out = static_cast<Node*>(fNodes.allocThrow(fNodeSize)); |
| +SkRTree::Node* SkRTree::allocateNodeAtLevel(uint16_t level) { |
| + SkDEBUGCODE(Node* p = fNodes.begin()); |
| + Node* out = fNodes.push(); |
| + SkASSERT(fNodes.begin() == p); // If this fails, we didn't setReserve() enough. |
| out->fNumChildren = 0; |
| out->fLevel = level; |
| return out; |
| } |
| -SkRTree::Branch* SkRTree::insert(Node* root, Branch* branch, uint16_t level) { |
| - Branch* toInsert = branch; |
| - if (root->fLevel != level) { |
| - int childIndex = this->chooseSubtree(root, branch); |
| - toInsert = this->insert(root->child(childIndex)->fChild.subtree, branch, level); |
| - root->child(childIndex)->fBounds = this->computeBounds( |
| - root->child(childIndex)->fChild.subtree); |
| +// This function parallels bulkLoad, but just counts how many nodes bulkLoad would allocate. |
| +int SkRTree::CountNodes(int branches, SkScalar aspectRatio) { |
| + if (branches == 1) { |
| + return 1; |
| } |
| - if (toInsert) { |
| - if (root->fNumChildren == fMaxChildren) { |
| - // handle overflow by splitting. TODO: opportunistic reinsertion |
| - |
| - // decide on a distribution to divide with |
| - Node* newSibling = this->allocateNode(root->fLevel); |
| - Branch* toDivide = SkNEW_ARRAY(Branch, fMaxChildren + 1); |
| - for (int i = 0; i < fMaxChildren; ++i) { |
| - toDivide[i] = *root->child(i); |
| - } |
| - toDivide[fMaxChildren] = *toInsert; |
| - int splitIndex = this->distributeChildren(toDivide); |
| - |
| - // divide up the branches |
| - root->fNumChildren = splitIndex; |
| - newSibling->fNumChildren = fMaxChildren + 1 - splitIndex; |
| - for (int i = 0; i < splitIndex; ++i) { |
| - *root->child(i) = toDivide[i]; |
| - } |
| - for (int i = splitIndex; i < fMaxChildren + 1; ++i) { |
| - *newSibling->child(i - splitIndex) = toDivide[i]; |
| - } |
| - SkDELETE_ARRAY(toDivide); |
| - |
| - // pass the new sibling branch up to the parent |
| - branch->fChild.subtree = newSibling; |
| - branch->fBounds = this->computeBounds(newSibling); |
| - return branch; |
| + int numBranches = branches / kMaxChildren; |
| + int remainder = branches % kMaxChildren; |
| + if (remainder > 0) { |
| + numBranches++; |
| + if (remainder >= kMinChildren) { |
| + remainder = 0; |
| } else { |
| - *root->child(root->fNumChildren) = *toInsert; |
| - ++root->fNumChildren; |
| - return NULL; |
| + remainder = kMinChildren - remainder; |
| } |
| } |
| - return NULL; |
| -} |
| - |
| -int SkRTree::chooseSubtree(Node* root, Branch* branch) { |
| - SkASSERT(!root->isLeaf()); |
| - if (1 < root->fLevel) { |
| - // root's child pointers do not point to leaves, so minimize area increase |
| - int32_t minAreaIncrease = SK_MaxS32; |
| - int32_t minArea = SK_MaxS32; |
| - int32_t bestSubtree = -1; |
| - for (int i = 0; i < root->fNumChildren; ++i) { |
| - const SkIRect& subtreeBounds = root->child(i)->fBounds; |
| - int32_t areaIncrease = get_area_increase(subtreeBounds, branch->fBounds); |
| - // break ties in favor of subtree with smallest area |
| - if (areaIncrease < minAreaIncrease || (areaIncrease == minAreaIncrease && |
| - static_cast<int32_t>(get_area(subtreeBounds)) < minArea)) { |
| - minAreaIncrease = areaIncrease; |
| - minArea = get_area(subtreeBounds); |
| - bestSubtree = i; |
| - } |
| - } |
| - SkASSERT(-1 != bestSubtree); |
| - return bestSubtree; |
| - } else if (1 == root->fLevel) { |
| - // root's child pointers do point to leaves, so minimize overlap increase |
| - int32_t minOverlapIncrease = SK_MaxS32; |
| - int32_t minAreaIncrease = SK_MaxS32; |
| - int32_t bestSubtree = -1; |
| - for (int32_t i = 0; i < root->fNumChildren; ++i) { |
| - const SkIRect& subtreeBounds = root->child(i)->fBounds; |
| - SkIRect expandedBounds = subtreeBounds; |
| - join_no_empty_check(branch->fBounds, &expandedBounds); |
| - int32_t overlap = 0; |
| - for (int32_t j = 0; j < root->fNumChildren; ++j) { |
| - if (j == i) continue; |
| - // Note: this would be more correct if we subtracted the original pre-expanded |
| - // overlap, but computing overlaps is expensive and omitting it doesn't seem to |
| - // hurt query performance. See get_overlap_increase() |
| - overlap += get_overlap(expandedBounds, root->child(j)->fBounds); |
| - } |
| - // break ties with lowest area increase |
| - if (overlap < minOverlapIncrease || (overlap == minOverlapIncrease && |
| - static_cast<int32_t>(get_area_increase(branch->fBounds, subtreeBounds)) < |
| - minAreaIncrease)) { |
| - minOverlapIncrease = overlap; |
| - minAreaIncrease = get_area_increase(branch->fBounds, subtreeBounds); |
| - bestSubtree = i; |
| - } |
| - } |
| - return bestSubtree; |
| - } else { |
| - SkASSERT(false); |
| - return 0; |
| - } |
| -} |
| - |
| -SkIRect SkRTree::computeBounds(Node* n) { |
| - SkIRect r = n->child(0)->fBounds; |
| - for (int i = 1; i < n->fNumChildren; ++i) { |
| - join_no_empty_check(n->child(i)->fBounds, &r); |
| - } |
| - return r; |
| -} |
| - |
| -int SkRTree::distributeChildren(Branch* children) { |
| - // We have two sides to sort by on each of two axes: |
| - const static SortSide sorts[2][2] = { |
| - {&SkIRect::fLeft, &SkIRect::fRight}, |
| - {&SkIRect::fTop, &SkIRect::fBottom} |
| - }; |
| - |
| - // We want to choose an axis to split on, then a distribution along that axis; we'll need |
| - // three pieces of info: the split axis, the side to sort by on that axis, and the index |
| - // to split the sorted array on. |
| - int32_t sortSide = -1; |
| - int32_t k = -1; |
| - int32_t axis = -1; |
| - int32_t bestS = SK_MaxS32; |
| - |
| - // Evaluate each axis, we want the min summed margin-value (s) over all distributions |
| - for (int i = 0; i < 2; ++i) { |
| - int32_t minOverlap = SK_MaxS32; |
| - int32_t minArea = SK_MaxS32; |
| - int32_t axisBestK = 0; |
| - int32_t axisBestSide = 0; |
| - int32_t s = 0; |
| - |
| - // Evaluate each sort |
| - for (int j = 0; j < 2; ++j) { |
| - SkTQSort(children, children + fMaxChildren, RectLessThan(sorts[i][j])); |
| - |
| - // Evaluate each split index |
| - for (int32_t k = 1; k <= fMaxChildren - 2 * fMinChildren + 2; ++k) { |
| - SkIRect r1 = children[0].fBounds; |
| - SkIRect r2 = children[fMinChildren + k - 1].fBounds; |
| - for (int32_t l = 1; l < fMinChildren - 1 + k; ++l) { |
| - join_no_empty_check(children[l].fBounds, &r1); |
| - } |
| - for (int32_t l = fMinChildren + k; l < fMaxChildren + 1; ++l) { |
| - join_no_empty_check(children[l].fBounds, &r2); |
| - } |
| - |
| - int32_t area = get_area(r1) + get_area(r2); |
| - int32_t overlap = get_overlap(r1, r2); |
| - s += get_margin(r1) + get_margin(r2); |
| - |
| - if (overlap < minOverlap || (overlap == minOverlap && area < minArea)) { |
| - minOverlap = overlap; |
| - minArea = area; |
| - axisBestSide = j; |
| - axisBestK = k; |
| + int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) / aspectRatio)); |
| + int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) / SkIntToScalar(numStrips)); |
| + int currentBranch = 0; |
| + int nodes = 0; |
| + for (int i = 0; i < numStrips; ++i) { |
| + for (int j = 0; j < numTiles && currentBranch < branches; ++j) { |
| + int incrementBy = kMaxChildren; |
| + if (remainder != 0) { |
| + if (remainder <= kMaxChildren - kMinChildren) { |
| + incrementBy -= remainder; |
| + remainder = 0; |
| + } else { |
| + incrementBy = kMinChildren; |
| + remainder -= kMaxChildren - kMinChildren; |
| } |
| } |
| - } |
| - |
| - if (s < bestS) { |
| - bestS = s; |
| - axis = i; |
| - sortSide = axisBestSide; |
| - k = axisBestK; |
| - } |
| - } |
| - |
| - // replicate the sort of the winning distribution, (we can skip this if the last |
| - // sort ended up being best) |
| - if (!(axis == 1 && sortSide == 1)) { |
| - SkTQSort(children, children + fMaxChildren, RectLessThan(sorts[axis][sortSide])); |
| - } |
| - |
| - return fMinChildren - 1 + k; |
| -} |
| - |
| -void SkRTree::search(Node* root, const SkIRect query, SkTDArray<unsigned>* results) const { |
| - for (int i = 0; i < root->fNumChildren; ++i) { |
| - if (SkIRect::IntersectsNoEmptyCheck(root->child(i)->fBounds, query)) { |
| - if (root->isLeaf()) { |
| - results->push(root->child(i)->fChild.opIndex); |
| - } else { |
| - this->search(root->child(i)->fChild.subtree, query, results); |
| + nodes++; |
| + currentBranch++; |
| + for (int k = 1; k < incrementBy && currentBranch < branches; ++k) { |
| + currentBranch++; |
| } |
| } |
| } |
| + return nodes + CountNodes(nodes, aspectRatio); |
| } |
| SkRTree::Branch SkRTree::bulkLoad(SkTDArray<Branch>* branches, int level) { |
| - if (branches->count() == 1) { |
| - // Only one branch: it will be the root |
| - Branch out = (*branches)[0]; |
| - branches->rewind(); |
| - return out; |
| - } else { |
| - // We sort the whole list by y coordinates, if we are told to do so. |
| - // |
| - // We expect Webkit / Blink to give us a reasonable x,y order. |
| - // Avoiding this call resulted in a 17% win for recording with |
| - // negligible difference in playback speed. |
| - if (fSortWhenBulkLoading) { |
| - SkTQSort(branches->begin(), branches->end() - 1, RectLessY()); |
| - } |
| - |
| - int numBranches = branches->count() / fMaxChildren; |
| - int remainder = branches->count() % fMaxChildren; |
| - int newBranches = 0; |
| - |
| - if (0 != remainder) { |
| - ++numBranches; |
| - // If the remainder isn't enough to fill a node, we'll need to add fewer nodes to |
| - // some other branches to make up for it |
| - if (remainder >= fMinChildren) { |
| - remainder = 0; |
| - } else { |
| - remainder = fMinChildren - remainder; |
| - } |
| + if (branches->count() == 1) { // Only one branch. It will be the root. |
| + return (*branches)[0]; |
| + } |
| + |
| + // We might sort our branches here, but we expect Blink gives us a reasonable x,y order. |
| + // Skipping a call to sort (in Y) here resulted in a 17% win for recording with negligible |
| + // difference in playback speed. |
| + int numBranches = branches->count() / kMaxChildren; |
| + int remainder = branches->count() % kMaxChildren; |
| + int newBranches = 0; |
| + |
| + if (remainder > 0) { |
| + ++numBranches; |
| + // If the remainder isn't enough to fill a node, we'll add fewer nodes to other branches. |
| + if (remainder >= kMinChildren) { |
| + remainder = 0; |
| + } else { |
| + remainder = kMinChildren - remainder; |
| } |
| + } |
| - int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) * |
| - SkScalarInvert(fAspectRatio))); |
| - int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) / |
| - SkIntToScalar(numStrips)); |
| - int currentBranch = 0; |
| - |
| - for (int i = 0; i < numStrips; ++i) { |
| - // Once again, if we are told to do so, we sort by x. |
| - if (fSortWhenBulkLoading) { |
| - int begin = currentBranch; |
| - int end = currentBranch + numTiles * fMaxChildren - SkMin32(remainder, |
| - (fMaxChildren - fMinChildren) * numTiles); |
| - if (end > branches->count()) { |
| - end = branches->count(); |
| + int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) / fAspectRatio)); |
| + int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) / SkIntToScalar(numStrips)); |
| + int currentBranch = 0; |
| + |
| + for (int i = 0; i < numStrips; ++i) { |
| + // Might be worth sorting by X here too. |
| + for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) { |
| + int incrementBy = kMaxChildren; |
| + if (remainder != 0) { |
| + // if need be, omit some nodes to make up for remainder |
| + if (remainder <= kMaxChildren - kMinChildren) { |
| + incrementBy -= remainder; |
| + remainder = 0; |
| + } else { |
| + incrementBy = kMinChildren; |
| + remainder -= kMaxChildren - kMinChildren; |
| } |
| - |
| - // Now we sort horizontal strips of rectangles by their x coords |
| - SkTQSort(branches->begin() + begin, branches->begin() + end - 1, RectLessX()); |
| } |
| - |
| - for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) { |
| - int incrementBy = fMaxChildren; |
| - if (remainder != 0) { |
| - // if need be, omit some nodes to make up for remainder |
| - if (remainder <= fMaxChildren - fMinChildren) { |
| - incrementBy -= remainder; |
| - remainder = 0; |
| - } else { |
| - incrementBy = fMinChildren; |
| - remainder -= fMaxChildren - fMinChildren; |
| - } |
| - } |
| - Node* n = allocateNode(level); |
| - n->fNumChildren = 1; |
| - *n->child(0) = (*branches)[currentBranch]; |
| - Branch b; |
| - b.fBounds = (*branches)[currentBranch].fBounds; |
| - b.fChild.subtree = n; |
| + Node* n = allocateNodeAtLevel(level); |
| + n->fNumChildren = 1; |
| + n->fChildren[0] = (*branches)[currentBranch]; |
| + Branch b; |
| + b.fBounds = (*branches)[currentBranch].fBounds; |
| + b.fSubtree = n; |
| + ++currentBranch; |
| + for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) { |
| + b.fBounds.join((*branches)[currentBranch].fBounds); |
| + n->fChildren[k] = (*branches)[currentBranch]; |
| + ++n->fNumChildren; |
| ++currentBranch; |
| - for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) { |
| - b.fBounds.join((*branches)[currentBranch].fBounds); |
| - *n->child(k) = (*branches)[currentBranch]; |
| - ++n->fNumChildren; |
| - ++currentBranch; |
| - } |
| - (*branches)[newBranches] = b; |
| - ++newBranches; |
| } |
| + (*branches)[newBranches] = b; |
| + ++newBranches; |
| } |
| - branches->setCount(newBranches); |
| - return this->bulkLoad(branches, level + 1); |
| } |
| + branches->setCount(newBranches); |
| + return this->bulkLoad(branches, level + 1); |
| } |
| -void SkRTree::validate() const { |
| -#ifdef SK_DEBUG |
| - if (this->isEmpty()) { |
| - return; |
| +void SkRTree::search(const SkRect& query, SkTDArray<unsigned>* results) const { |
| + if (fCount > 0 && SkRect::Intersects(fRoot.fBounds, query)) { |
| + this->search(fRoot.fSubtree, query, results); |
| } |
| - SkASSERT(fCount == this->validateSubtree(fRoot.fChild.subtree, fRoot.fBounds, true)); |
| -#endif |
| } |
|
robertphillips
2014/11/18 16:02:15
const SkRect& ?
|
| -int SkRTree::validateSubtree(Node* root, SkIRect bounds, bool isRoot) const { |
| - // make sure the pointer is pointing to a valid place |
| - SkASSERT(fNodes.contains(static_cast<void*>(root))); |
| - |
| - if (isRoot) { |
| - // If the root of this subtree is the overall root, we have looser standards: |
| - if (root->isLeaf()) { |
| - SkASSERT(root->fNumChildren >= 1 && root->fNumChildren <= fMaxChildren); |
| - } else { |
| - SkASSERT(root->fNumChildren >= 2 && root->fNumChildren <= fMaxChildren); |
| - } |
| - } else { |
| - SkASSERT(root->fNumChildren >= fMinChildren && root->fNumChildren <= fMaxChildren); |
| - } |
| - |
| - for (int i = 0; i < root->fNumChildren; ++i) { |
| - SkASSERT(bounds.contains(root->child(i)->fBounds)); |
| - } |
| - |
| - if (root->isLeaf()) { |
| - SkASSERT(0 == root->fLevel); |
| - return root->fNumChildren; |
| - } else { |
| - int childCount = 0; |
| - for (int i = 0; i < root->fNumChildren; ++i) { |
| - SkASSERT(root->child(i)->fChild.subtree->fLevel == root->fLevel - 1); |
| - childCount += this->validateSubtree(root->child(i)->fChild.subtree, |
| - root->child(i)->fBounds); |
| +void SkRTree::search(Node* node, const SkRect query, SkTDArray<unsigned>* results) const { |
| + for (int i = 0; i < node->fNumChildren; ++i) { |
| + if (SkRect::Intersects(node->fChildren[i].fBounds, query)) { |
| + if (0 == node->fLevel) { |
| + results->push(node->fChildren[i].fOpIndex); |
| + } else { |
| + this->search(node->fChildren[i].fSubtree, query, results); |
| + } |
| } |
| - return childCount; |
| } |
| } |
| - |
| -/////////////////////////////////////////////////////////////////////////////////////////////////// |
| - |
| -static inline uint32_t get_area(const SkIRect& rect) { |
| - return rect.width() * rect.height(); |
| -} |
| - |
| -static inline uint32_t get_overlap(const SkIRect& rect1, const SkIRect& rect2) { |
| - // I suspect there's a more efficient way of computing this... |
| - return SkMax32(0, SkMin32(rect1.fRight, rect2.fRight) - SkMax32(rect1.fLeft, rect2.fLeft)) * |
| - SkMax32(0, SkMin32(rect1.fBottom, rect2.fBottom) - SkMax32(rect1.fTop, rect2.fTop)); |
| -} |
| - |
| -// Get the margin (aka perimeter) |
| -static inline uint32_t get_margin(const SkIRect& rect) { |
| - return 2 * (rect.width() + rect.height()); |
| -} |
| - |
| -static inline uint32_t get_area_increase(const SkIRect& rect1, SkIRect rect2) { |
| - join_no_empty_check(rect1, &rect2); |
| - return get_area(rect2) - get_area(rect1); |
| -} |
| - |
| -// Expand 'out' to include 'joinWith' |
| -static inline void join_no_empty_check(const SkIRect& joinWith, SkIRect* out) { |
| - // since we check for empty bounds on insert, we know we'll never have empty rects |
| - // and we can save the empty check that SkIRect::join requires |
| - if (joinWith.fLeft < out->fLeft) { out->fLeft = joinWith.fLeft; } |
| - if (joinWith.fTop < out->fTop) { out->fTop = joinWith.fTop; } |
| - if (joinWith.fRight > out->fRight) { out->fRight = joinWith.fRight; } |
| - if (joinWith.fBottom > out->fBottom) { out->fBottom = joinWith.fBottom; } |
| -} |