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Issue 73463004: Add a proper way to pass the number of processors to V8 (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: updates Created 7 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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55 55
56 #ifdef ENABLE_VTUNE_JIT_INTERFACE 56 #ifdef ENABLE_VTUNE_JIT_INTERFACE
57 #include "third_party/vtune/v8-vtune.h" 57 #include "third_party/vtune/v8-vtune.h"
58 #endif 58 #endif
59 59
60 #include "d8.h" 60 #include "d8.h"
61 61
62 #ifndef V8_SHARED 62 #ifndef V8_SHARED
63 #include "api.h" 63 #include "api.h"
64 #include "checks.h" 64 #include "checks.h"
65 #include "cpu.h"
65 #include "d8-debug.h" 66 #include "d8-debug.h"
66 #include "debug.h" 67 #include "debug.h"
67 #include "natives.h" 68 #include "natives.h"
68 #include "platform.h" 69 #include "platform.h"
69 #include "v8.h" 70 #include "v8.h"
70 #include "v8-defaults.h" 71 #include "v8-defaults.h"
71 #endif // V8_SHARED 72 #endif // V8_SHARED
72 73
73 #if !defined(_WIN32) && !defined(_WIN64) 74 #if !defined(_WIN32) && !defined(_WIN64)
74 #include <unistd.h> // NOLINT 75 #include <unistd.h> // NOLINT
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1702 MockArrayBufferAllocator mock_arraybuffer_allocator; 1703 MockArrayBufferAllocator mock_arraybuffer_allocator;
1703 if (options.mock_arraybuffer_allocator) { 1704 if (options.mock_arraybuffer_allocator) {
1704 v8::V8::SetArrayBufferAllocator(&mock_arraybuffer_allocator); 1705 v8::V8::SetArrayBufferAllocator(&mock_arraybuffer_allocator);
1705 } else { 1706 } else {
1706 v8::V8::SetArrayBufferAllocator(&array_buffer_allocator); 1707 v8::V8::SetArrayBufferAllocator(&array_buffer_allocator);
1707 } 1708 }
1708 int result = 0; 1709 int result = 0;
1709 Isolate* isolate = Isolate::GetCurrent(); 1710 Isolate* isolate = Isolate::GetCurrent();
1710 #ifndef V8_SHARED 1711 #ifndef V8_SHARED
1711 v8::ResourceConstraints constraints; 1712 v8::ResourceConstraints constraints;
1712 constraints.ConfigureDefaults(i::OS::TotalPhysicalMemory()); 1713 constraints.ConfigureDefaults(i::OS::TotalPhysicalMemory(),
1714 i::CPU::NumberOfProcessorsOnline());
1713 v8::SetResourceConstraints(isolate, &constraints); 1715 v8::SetResourceConstraints(isolate, &constraints);
1714 #endif 1716 #endif
1715 DumbLineEditor dumb_line_editor(isolate); 1717 DumbLineEditor dumb_line_editor(isolate);
1716 { 1718 {
1717 Initialize(isolate); 1719 Initialize(isolate);
1718 #ifdef ENABLE_VTUNE_JIT_INTERFACE 1720 #ifdef ENABLE_VTUNE_JIT_INTERFACE
1719 vTune::InitializeVtuneForV8(); 1721 vTune::InitializeVtuneForV8();
1720 #endif 1722 #endif
1721 PerIsolateData data(isolate); 1723 PerIsolateData data(isolate);
1722 InitializeDebugger(isolate); 1724 InitializeDebugger(isolate);
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1785 } 1787 }
1786 1788
1787 } // namespace v8 1789 } // namespace v8
1788 1790
1789 1791
1790 #ifndef GOOGLE3 1792 #ifndef GOOGLE3
1791 int main(int argc, char* argv[]) { 1793 int main(int argc, char* argv[]) {
1792 return v8::Shell::Main(argc, argv); 1794 return v8::Shell::Main(argc, argv);
1793 } 1795 }
1794 #endif 1796 #endif
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