Index: Source/core/rendering/InlineTextBox.h |
diff --git a/Source/core/rendering/InlineTextBox.h b/Source/core/rendering/InlineTextBox.h |
index c01cb95d328857532e62c86a265322219b1b1227..ca8b58070b16c8a245fef2add4691eab39de6fa0 100644 |
--- a/Source/core/rendering/InlineTextBox.h |
+++ b/Source/core/rendering/InlineTextBox.h |
@@ -26,7 +26,6 @@ |
#include "core/rendering/FloatToLayoutUnit.h" |
#include "core/rendering/InlineBox.h" |
#include "core/rendering/RenderText.h" // so textRenderer() can be inline |
-#include "platform/fonts/TextBlob.h" |
#include "platform/text/TextRun.h" |
#include "wtf/Forward.h" |
@@ -97,9 +96,6 @@ public: |
virtual const char* boxName() const override; |
#endif |
- enum RotationDirection { Counterclockwise, Clockwise }; |
- static AffineTransform rotation(const FloatRectWillBeLayoutRect& boxRect, RotationDirection); |
- |
public: |
TextRun constructTextRunForInspector(RenderStyle*, const Font&) const; |
virtual FloatRectWillBeLayoutRect calculateBoundaries() const override { return FloatRectWillBeLayoutRect(x(), y(), width(), height()); } |
@@ -178,12 +174,6 @@ DEFINE_INLINE_BOX_TYPE_CASTS(InlineTextBox); |
void alignSelectionRectToDevicePixels(FloatRectWillBeLayoutRect&); |
-inline AffineTransform InlineTextBox::rotation(const FloatRectWillBeLayoutRect& boxRect, RotationDirection rotationDirection) |
-{ |
- return rotationDirection == Clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) |
- : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY()); |
-} |
- |
} // namespace blink |
#endif // InlineTextBox_h |