Index: cc/output/geometry_binding.cc |
diff --git a/cc/output/geometry_binding.cc b/cc/output/geometry_binding.cc |
index b8c9759618551d9327f858af423d366624d51276..054a96293f12629eb3f014250ee754ae04df1edc 100644 |
--- a/cc/output/geometry_binding.cc |
+++ b/cc/output/geometry_binding.cc |
@@ -26,11 +26,9 @@ GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl, |
uint16 data[6]; |
}; |
- COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof) |
+ COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed); |
+ COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), |
struct_is_densely_packed); |
- COMPILE_ASSERT( |
- sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof) |
- struct_is_densely_packed); |
Quad quad_list[8]; |
QuadIndex quad_index_list[8]; |
@@ -79,33 +77,17 @@ void GeometryBinding::PrepareForDraw() { |
// "const GLvoid*" even though it is actually an offset into the buffer |
// object's data store and not a pointer to the client's address space. |
const void* offsets[3] = { |
- 0, reinterpret_cast<const void*>( |
- 3 * sizeof(float)), // NOLINT(runtime/sizeof) |
- reinterpret_cast<const void*>(5 * |
- sizeof(float)), // NOLINT(runtime/sizeof) |
+ 0, |
+ reinterpret_cast<const void*>(3 * sizeof(float)), |
+ reinterpret_cast<const void*>(5 * sizeof(float)), |
}; |
- GLC(gl_, |
- gl_->VertexAttribPointer(PositionAttribLocation(), |
- 3, |
- GL_FLOAT, |
- false, |
- 6 * sizeof(float), // NOLINT(runtime/sizeof) |
- offsets[0])); |
- GLC(gl_, |
- gl_->VertexAttribPointer(TexCoordAttribLocation(), |
- 2, |
- GL_FLOAT, |
- false, |
- 6 * sizeof(float), // NOLINT(runtime/sizeof) |
- offsets[1])); |
- GLC(gl_, |
- gl_->VertexAttribPointer(TriangleIndexAttribLocation(), |
- 1, |
- GL_FLOAT, |
- false, |
- 6 * sizeof(float), // NOLINT(runtime/sizeof) |
- offsets[2])); |
+ GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT, |
+ false, 6 * sizeof(float), offsets[0])); |
+ GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT, |
+ false, 6 * sizeof(float), offsets[1])); |
+ GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT, |
+ false, 6 * sizeof(float), offsets[2])); |
GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); |
GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); |
GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); |