| Index: build/config/BUILDCONFIG.gn
|
| diff --git a/build/config/BUILDCONFIG.gn b/build/config/BUILDCONFIG.gn
|
| index c9ec4a2f858aa7bbdbebcd01cee2e842c504c228..0d65c44da6405e085e737fc6ad50a1f47a13fdbb 100644
|
| --- a/build/config/BUILDCONFIG.gn
|
| +++ b/build/config/BUILDCONFIG.gn
|
| @@ -34,15 +34,6 @@ declare_args() {
|
| # to configure warnings.
|
| is_clang = (os == "mac" || os == "ios" || os == "linux" || os == "chromeos")
|
|
|
| - # Forces a 64-bit build on Windows. Does nothing on other platforms. Normally
|
| - # we build 32-bit on Windows regardless of the current host OS bit depth.
|
| - # Setting this flag will override this logic and generate 64-bit toolchains.
|
| - #
|
| - # Normally this would get set automatically when you specify a target using
|
| - # the 64-bit toolchain. You can also set this on the command line to convert
|
| - # the default toolchain to 64-bit.
|
| - force_win64 = false
|
| -
|
| # Selects the desired build flavor. Official builds get additional
|
| # processing to prepare for release. Normally you will want to develop and
|
| # test with this flag off.
|
| @@ -174,16 +165,6 @@ is_desktop_linux = is_linux && !is_chromeos
|
| # CPU ARCHITECTURE
|
| # =============================================================================
|
|
|
| -if (is_win) {
|
| - # Always use 32-bit on Windows, even when compiling on a 64-bit host OS,
|
| - # unless the override flag is specified.
|
| - if (force_win64) {
|
| - cpu_arch = "x64"
|
| - } else {
|
| - cpu_arch = "x86"
|
| - }
|
| -}
|
| -
|
| if (is_android) {
|
| # TODO(cjhopman): enable this assert once bots are updated to not set
|
| # cpu_arch.
|
| @@ -495,19 +476,14 @@ set_defaults("test") {
|
| # default toolchain.
|
|
|
| if (is_win) {
|
| - # TODO(brettw) name the toolchains the same as cpu_arch as with Linux below
|
| - # to eliminate these conditionals.
|
| - if (build_cpu_arch == "x64") {
|
| - host_toolchain = "//build/toolchain/win:64"
|
| - } else if (build_cpu_arch == "x86") {
|
| - host_toolchain = "//build/toolchain/win:32"
|
| - }
|
| -
|
| + # On windows we use the same toolchain for host and target by default.
|
| + # TODO(dpranke): rename the toolchains to x64 and x86 to match cpu_arch.
|
| if (cpu_arch == "x64") {
|
| - set_default_toolchain("//build/toolchain/win:64")
|
| + host_toolchain = "//build/toolchain/win:64"
|
| } else if (cpu_arch == "x86") {
|
| - set_default_toolchain("//build/toolchain/win:32")
|
| + host_toolchain = "//build/toolchain/win:32"
|
| }
|
| + set_default_toolchain("$host_toolchain")
|
| } else if (is_android) {
|
| # Use clang for the x86/64 Linux host builds.
|
| if (build_cpu_arch == "x86" || build_cpu_arch == "x64") {
|
|
|