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Issue 733773005: cc: GPU rasterize tiles synchronously in PrepareToDraw (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove redundant completed_tasks_.clear() Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 311 matching lines...) Expand 10 before | Expand all | Expand 10 after
322 322
323 // When OOM, keep re-assigning memory until we reach a steady state 323 // When OOM, keep re-assigning memory until we reach a steady state
324 // where top-priority tiles are initialized. 324 // where top-priority tiles are initialized.
325 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && 325 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
326 !memory_usage_above_limit) 326 !memory_usage_above_limit)
327 return; 327 return;
328 328
329 rasterizer_->CheckForCompletedTasks(); 329 rasterizer_->CheckForCompletedTasks();
330 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 330 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
331 331
332 client_->BuildRasterQueue(&raster_priority_queue_,
333 global_state_.tree_priority);
332 TileVector tiles_that_need_to_be_rasterized; 334 TileVector tiles_that_need_to_be_rasterized;
333 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); 335 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
336 scheduled_raster_task_limit_);
337 raster_priority_queue_.Reset();
334 338
335 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 339 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
336 // steady memory state. Keep scheduling tasks until we reach this state. 340 // steady memory state. Keep scheduling tasks until we reach this state.
337 if (!tiles_that_need_to_be_rasterized.empty()) { 341 if (!tiles_that_need_to_be_rasterized.empty()) {
338 ScheduleTasks(tiles_that_need_to_be_rasterized); 342 ScheduleTasks(tiles_that_need_to_be_rasterized);
339 return; 343 return;
340 } 344 }
341 345
342 FreeResourcesForReleasedTiles(); 346 FreeResourcesForReleasedTiles();
343 347
344 resource_pool_->ReduceResourceUsage(); 348 resource_pool_->ReduceResourceUsage();
345 349
346 // We don't reserve memory for required-for-activation tiles during 350 // We don't reserve memory for required-for-activation tiles during
347 // accelerated gestures, so we just postpone activation when we don't 351 // accelerated gestures, so we just postpone activation when we don't
348 // have these tiles, and activate after the accelerated gesture. 352 // have these tiles, and activate after the accelerated gesture.
349 // Likewise if we don't allow any tiles (as is the case when we're 353 // Likewise if we don't allow any tiles (as is the case when we're
350 // invisible), if we have tiles that aren't ready, then we shouldn't 354 // invisible), if we have tiles that aren't ready, then we shouldn't
351 // activate as activation can cause checkerboards. 355 // activate as activation can cause checkerboards.
352 bool allow_rasterize_on_demand = 356 bool allow_rasterize_on_demand =
353 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY && 357 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY &&
354 global_state_.memory_limit_policy != ALLOW_NOTHING; 358 global_state_.memory_limit_policy != ALLOW_NOTHING;
355 359
356 // Use on-demand raster for any required-for-activation tiles that have 360 // Use on-demand raster for any required-for-activation tiles that have
357 // not 361 // not been been assigned memory after reaching a steady memory
358 // been been assigned memory after reaching a steady memory state. This 362 // state. This ensures that we activate even when OOM. Note that we have
359 // ensures that we activate even when OOM. Note that we have to rebuilt 363 // to rebuilt the queue in case the last AssignGpuMemoryToTiles evicted
360 // the 364 // some tiles that would otherwise not be picked up by the old raster
361 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that 365 // queue.
362 // would otherwise not be picked up by the old raster queue.
363 client_->BuildRasterQueue(&raster_priority_queue_, 366 client_->BuildRasterQueue(&raster_priority_queue_,
364 global_state_.tree_priority); 367 global_state_.tree_priority);
365 bool ready_to_activate = true; 368 bool ready_to_activate = true;
366 while (!raster_priority_queue_.IsEmpty()) { 369 while (!raster_priority_queue_.IsEmpty()) {
367 Tile* tile = raster_priority_queue_.Top(); 370 Tile* tile = raster_priority_queue_.Top();
368 ManagedTileState& mts = tile->managed_state(); 371 ManagedTileState& mts = tile->managed_state();
369 372
370 if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) { 373 if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) {
371 // If we can't raster on demand, give up early (and don't activate). 374 // If we can't raster on demand, give up early (and don't activate).
372 if (!allow_rasterize_on_demand) { 375 if (!allow_rasterize_on_demand) {
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391 ready_to_activate_check_notifier_.Schedule(); 394 ready_to_activate_check_notifier_.Schedule();
392 return; 395 return;
393 case REQUIRED_FOR_DRAW: 396 case REQUIRED_FOR_DRAW:
394 ready_to_draw_check_notifier_.Schedule(); 397 ready_to_draw_check_notifier_.Schedule();
395 return; 398 return;
396 } 399 }
397 400
398 NOTREACHED(); 401 NOTREACHED();
399 } 402 }
400 403
404 void TileManager::RasterizeTiles(
405 const GlobalStateThatImpactsTilePriority& state) {
406 TRACE_EVENT0("cc", "TileManager::RasterizeTiles");
407
408 global_state_ = state;
409
410 FreeResourcesForReleasedTiles();
411 CleanUpReleasedTiles();
412
413 client_->BuildRasterQueue(&raster_priority_queue_,
414 global_state_.tree_priority);
415 TileVector tiles_that_need_to_be_rasterized;
416 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
417 std::numeric_limits<size_t>::max());
418
419 // Build a new task queue containing all task currently needed.
420 raster_queue_.Reset();
421 for (auto& tile : tiles_that_need_to_be_rasterized) {
422 ManagedTileState& mts = tile->managed_state();
423
424 if (!mts.raster_task.get())
425 mts.raster_task = CreateRasterTask(tile);
426
427 TaskSetCollection task_sets;
428 if (tile->required_for_draw())
429 task_sets.set(REQUIRED_FOR_DRAW);
430 task_sets.set(ALL);
431 raster_queue_.items.push_back(
432 RasterTaskQueue::Item(mts.raster_task.get(), task_sets));
433 }
434
435 // We must reduce the amount of unused resoruces before calling
436 // RunTasks to prevent usage from rising above limits.
437 resource_pool_->ReduceResourceUsage();
438
439 // Run and complete all raster task synchronously.
440 rasterizer_->RunTasks(&raster_queue_);
441
442 // Use on-demand raster for any tiles that have not been been assigned
443 // memory. This ensures that we draw even when OOM.
444 while (!raster_priority_queue_.IsEmpty()) {
vmpstr 2014/11/20 18:40:59 I think you still need to reset/rebuilt raster_pri
vmiura 2014/11/20 20:10:10 Is it possible for some required_for_draw tiles to
445 Tile* tile = raster_priority_queue_.Top();
446 ManagedTileState& mts = tile->managed_state();
447
448 if (!mts.draw_info.IsReadyToDraw()) {
449 mts.draw_info.set_rasterize_on_demand();
450 client_->NotifyTileStateChanged(tile);
451 }
452 raster_priority_queue_.Pop();
453 }
454 raster_priority_queue_.Reset();
455
456 if (IsReadyToDraw())
457 client_->NotifyReadyToDraw();
458
459 TRACE_EVENT_INSTANT1("cc", "DidRasterize", TRACE_EVENT_SCOPE_THREAD, "state",
460 BasicStateAsValue());
461
462 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
463 resource_pool_->total_memory_usage_bytes() -
464 resource_pool_->acquired_memory_usage_bytes());
465 }
466
401 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 467 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
402 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 468 TRACE_EVENT0("cc", "TileManager::ManageTiles");
403 469
404 global_state_ = state; 470 global_state_ = state;
405 471
406 // We need to call CheckForCompletedTasks() once in-between each call 472 // We need to call CheckForCompletedTasks() once in-between each call
407 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 473 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
408 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 474 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
409 rasterizer_->CheckForCompletedTasks(); 475 rasterizer_->CheckForCompletedTasks();
410 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 476 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
411 } 477 }
412 478
413 FreeResourcesForReleasedTiles(); 479 FreeResourcesForReleasedTiles();
414 CleanUpReleasedTiles(); 480 CleanUpReleasedTiles();
415 481
482 client_->BuildRasterQueue(&raster_priority_queue_,
483 global_state_.tree_priority);
416 TileVector tiles_that_need_to_be_rasterized; 484 TileVector tiles_that_need_to_be_rasterized;
417 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); 485 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
486 scheduled_raster_task_limit_);
487 raster_priority_queue_.Reset();
418 488
419 // Finally, schedule rasterizer tasks. 489 // Finally, schedule rasterizer tasks.
420 ScheduleTasks(tiles_that_need_to_be_rasterized); 490 ScheduleTasks(tiles_that_need_to_be_rasterized);
421 491
422 TRACE_EVENT_INSTANT1("cc", 492 TRACE_EVENT_INSTANT1("cc",
423 "DidManage", 493 "DidManage",
424 TRACE_EVENT_SCOPE_THREAD, 494 TRACE_EVENT_SCOPE_THREAD,
425 "state", 495 "state",
426 BasicStateAsValue()); 496 BasicStateAsValue());
427 497
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524 return priority.priority_bin > TilePriority::SOON; 594 return priority.priority_bin > TilePriority::SOON;
525 case ALLOW_ANYTHING: 595 case ALLOW_ANYTHING:
526 return priority.distance_to_visible == 596 return priority.distance_to_visible ==
527 std::numeric_limits<float>::infinity(); 597 std::numeric_limits<float>::infinity();
528 } 598 }
529 NOTREACHED(); 599 NOTREACHED();
530 return true; 600 return true;
531 } 601 }
532 602
533 void TileManager::AssignGpuMemoryToTiles( 603 void TileManager::AssignGpuMemoryToTiles(
534 TileVector* tiles_that_need_to_be_rasterized) { 604 TileVector* tiles_that_need_to_be_rasterized,
605 size_t scheduled_raster_task_limit) {
535 TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles"); 606 TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
536 607
537 // Maintain the list of released resources that can potentially be re-used 608 // Maintain the list of released resources that can potentially be re-used
538 // or deleted. 609 // or deleted.
539 // If this operation becomes expensive too, only do this after some 610 // If this operation becomes expensive too, only do this after some
540 // resource(s) was returned. Note that in that case, one also need to 611 // resource(s) was returned. Note that in that case, one also need to
541 // invalidate when releasing some resource from the pool. 612 // invalidate when releasing some resource from the pool.
542 resource_pool_->CheckBusyResources(false); 613 resource_pool_->CheckBusyResources(false);
543 614
544 // Now give memory out to the tiles until we're out, and build 615 // Now give memory out to the tiles until we're out, and build
545 // the needs-to-be-rasterized queue. 616 // the needs-to-be-rasterized queue.
546 unsigned schedule_priority = 1u; 617 unsigned schedule_priority = 1u;
547 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; 618 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
548 bool had_enough_memory_to_schedule_tiles_needed_now = true; 619 bool had_enough_memory_to_schedule_tiles_needed_now = true;
549 620
550 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, 621 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
551 global_state_.num_resources_limit); 622 global_state_.num_resources_limit);
552 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, 623 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
553 global_state_.num_resources_limit); 624 global_state_.num_resources_limit);
554 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), 625 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
555 resource_pool_->acquired_resource_count()); 626 resource_pool_->acquired_resource_count());
556 627
557 eviction_priority_queue_is_up_to_date_ = false; 628 eviction_priority_queue_is_up_to_date_ = false;
558 client_->BuildRasterQueue(&raster_priority_queue_,
vmpstr 2014/11/20 18:40:59 What's the motivation for pulling this out of this
559 global_state_.tree_priority);
560 629
561 while (!raster_priority_queue_.IsEmpty()) { 630 while (!raster_priority_queue_.IsEmpty()) {
562 Tile* tile = raster_priority_queue_.Top(); 631 Tile* tile = raster_priority_queue_.Top();
563 TilePriority priority = tile->combined_priority(); 632 TilePriority priority = tile->combined_priority();
564 633
565 if (TilePriorityViolatesMemoryPolicy(priority)) { 634 if (TilePriorityViolatesMemoryPolicy(priority)) {
566 TRACE_EVENT_INSTANT0( 635 TRACE_EVENT_INSTANT0(
567 "cc", 636 "cc",
568 "TileManager::AssignGpuMemory tile violates memory policy", 637 "TileManager::AssignGpuMemory tile violates memory policy",
569 TRACE_EVENT_SCOPE_THREAD); 638 TRACE_EVENT_SCOPE_THREAD);
570 break; 639 break;
571 } 640 }
572 641
573 // We won't be able to schedule this tile, so break out early. 642 // We won't be able to schedule this tile, so break out early.
574 if (tiles_that_need_to_be_rasterized->size() >= 643 if (tiles_that_need_to_be_rasterized->size() >=
575 scheduled_raster_task_limit_) { 644 scheduled_raster_task_limit) {
576 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; 645 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
577 break; 646 break;
578 } 647 }
579 648
580 ManagedTileState& mts = tile->managed_state(); 649 ManagedTileState& mts = tile->managed_state();
581 mts.scheduled_priority = schedule_priority++; 650 mts.scheduled_priority = schedule_priority++;
582 mts.resolution = priority.resolution; 651 mts.resolution = priority.resolution;
583 652
584 DCHECK(mts.draw_info.mode() == 653 DCHECK(mts.draw_info.mode() ==
585 ManagedTileState::DrawInfo::PICTURE_PILE_MODE || 654 ManagedTileState::DrawInfo::PICTURE_PILE_MODE ||
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
630 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", 699 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
631 !had_enough_memory_to_schedule_tiles_needed_now); 700 !had_enough_memory_to_schedule_tiles_needed_now);
632 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now; 701 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
633 702
634 memory_stats_from_last_assign_.total_budget_in_bytes = 703 memory_stats_from_last_assign_.total_budget_in_bytes =
635 global_state_.hard_memory_limit_in_bytes; 704 global_state_.hard_memory_limit_in_bytes;
636 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); 705 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
637 memory_stats_from_last_assign_.had_enough_memory = 706 memory_stats_from_last_assign_.had_enough_memory =
638 had_enough_memory_to_schedule_tiles_needed_now; 707 had_enough_memory_to_schedule_tiles_needed_now;
639 708
640 raster_priority_queue_.Reset();
641
642 TRACE_EVENT_END2("cc", 709 TRACE_EVENT_END2("cc",
643 "TileManager::AssignGpuMemoryToTiles", 710 "TileManager::AssignGpuMemoryToTiles",
644 "all_tiles_that_need_to_be_rasterized_are_scheduled", 711 "all_tiles_that_need_to_be_rasterized_are_scheduled",
645 all_tiles_that_need_to_be_rasterized_are_scheduled_, 712 all_tiles_that_need_to_be_rasterized_are_scheduled_,
646 "had_enough_memory_to_schedule_tiles_needed_now", 713 "had_enough_memory_to_schedule_tiles_needed_now",
647 had_enough_memory_to_schedule_tiles_needed_now); 714 had_enough_memory_to_schedule_tiles_needed_now);
648 } 715 }
649 716
650 void TileManager::FreeResourcesForTile(Tile* tile) { 717 void TileManager::FreeResourcesForTile(Tile* tile) {
651 ManagedTileState& mts = tile->managed_state(); 718 ManagedTileState& mts = tile->managed_state();
(...skipping 288 matching lines...) Expand 10 before | Expand all | Expand 10 after
940 result -= other; 1007 result -= other;
941 return result; 1008 return result;
942 } 1009 }
943 1010
944 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { 1011 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
945 return memory_bytes_ > limit.memory_bytes_ || 1012 return memory_bytes_ > limit.memory_bytes_ ||
946 resource_count_ > limit.resource_count_; 1013 resource_count_ > limit.resource_count_;
947 } 1014 }
948 1015
949 } // namespace cc 1016 } // namespace cc
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