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Issue 733273004: [Android] Tweak pull-to-refresh effect animation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/android/overscroll_refresh.h" 5 #include "content/browser/android/overscroll_refresh.h"
6 6
7 #include "cc/layers/ui_resource_layer.h" 7 #include "cc/layers/ui_resource_layer.h"
8 #include "cc/trees/layer_tree_host.h" 8 #include "cc/trees/layer_tree_host.h"
9 #include "content/browser/android/animation_utils.h" 9 #include "content/browser/android/animation_utils.h"
10 #include "ui/base/android/system_ui_resource_manager.h" 10 #include "ui/base/android/system_ui_resource_manager.h"
11 #include "ui/gfx/screen.h"
11 12
13 using std::abs;
12 using std::max; 14 using std::max;
13 using std::min; 15 using std::min;
14 16
15 namespace content { 17 namespace content {
16 namespace { 18 namespace {
17 19
18 const ui::SystemUIResourceType kIdleResourceType = ui::OVERSCROLL_REFRESH_IDLE; 20 const ui::SystemUIResourceType kIdleResourceType = ui::OVERSCROLL_REFRESH_IDLE;
19 const ui::SystemUIResourceType kActiveResourceType = 21 const ui::SystemUIResourceType kActiveResourceType =
20 ui::OVERSCROLL_REFRESH_ACTIVE; 22 ui::OVERSCROLL_REFRESH_ACTIVE;
21 23
24 // Default offset in dips from the top of the view to where the progress spinner
25 // should stop.
26 const int kDefaultSpinnerTargetDips = 64;
27
28 // Drag movement multiplier between user input and effect translation.
29 const float kDragRate = .5f;
30
22 // Animation duration after the effect is released without triggering a refresh. 31 // Animation duration after the effect is released without triggering a refresh.
23 const int kRecedeTimeMs = 300; 32 const int kRecedeTimeMs = 300;
24 33
34 // Animation duration immediately after the effect is released and activated.
35 const int kActivationStartTimeMs = 150;
36
25 // Animation duration after the effect is released and triggers a refresh. 37 // Animation duration after the effect is released and triggers a refresh.
26 const int kActivationTimeMs = 1000; 38 const int kActivationTimeMs = 1000;
27 39
28 // Max animation duration after the effect is released and triggers a refresh. 40 // Max animation duration after the effect is released and triggers a refresh.
29 const int kMaxActivationTimeMs = kActivationTimeMs * 3; 41 const int kMaxActivationTimeMs = kActivationTimeMs * 3;
30 42
31 // Animation duration after the refresh activated phase has completed. 43 // Animation duration after the refresh activated phase has completed.
32 const int kActivationRecedeTimeMs = 300; 44 const int kActivationRecedeTimeMs = 300;
33 45
34 // Input threshold required to activate the refresh.
35 const float kPullActivationThreshold = .35f;
36
37 // Input threshold required to start glowing. 46 // Input threshold required to start glowing.
38 const float kGlowActivationThreshold = kPullActivationThreshold * 0.85f; 47 const float kGlowActivationThreshold = 0.85f;
39 48
40 // Useful for avoiding accidental triggering when a scroll janks (is delayed), 49 // Useful for avoiding accidental triggering when a scroll janks (is delayed),
41 // capping the impulse per event. 50 // capping the impulse per event.
42 const float kMaxNormalizedDeltaPerPull = kPullActivationThreshold / 4.f; 51 const int kMinPullsToActivate = 4;
43
44 // Maximum offset of the effect relative to the content size.
45 const float kMaxRelativeOffset = .3f;
46 52
47 // Minimum alpha for the effect layer. 53 // Minimum alpha for the effect layer.
48 const float kMinAlpha = 0.25f; 54 const float kMinAlpha = 0.3f;
49
50 // Controls spin velocity.
51 const float kPullRotationMultiplier = 180.f * (1.f / kPullActivationThreshold);
52 55
53 // Experimentally determined constant used to allow activation even if touch 56 // Experimentally determined constant used to allow activation even if touch
54 // release results in a small upward fling (quite common during a slow scroll). 57 // release results in a small upward fling (quite common during a slow scroll).
55 const float kMinFlingVelocityForActivation = -500.f; 58 const float kMinFlingVelocityForActivation = -500.f;
56 59
57 const float kEpsilon = 0.005f; 60 const float kEpsilon = 0.005f;
58 61
59 void UpdateLayer(cc::UIResourceLayer* layer, 62 void UpdateLayer(cc::UIResourceLayer* layer,
60 cc::Layer* parent, 63 cc::Layer* parent,
61 cc::UIResourceId res_id, 64 cc::UIResourceId res_id,
62 const gfx::SizeF& viewport_size, 65 const gfx::SizeF& viewport_size,
63 float relative_offset, 66 float offset,
64 float opacity, 67 float opacity,
65 float rotation) { 68 float rotation) {
66 if (layer->parent() != parent) 69 if (layer->parent() != parent)
67 parent->AddChild(layer); 70 parent->AddChild(layer);
68 71
69 if (!layer->layer_tree_host()) 72 if (!layer->layer_tree_host())
70 return; 73 return;
71 74
72 // An empty window size, while meaningless, is also relatively harmless, and 75 // An empty window size, while meaningless, is also relatively harmless, and
73 // will simply prevent any drawing of the layers. 76 // will simply prevent any drawing of the layers.
(...skipping 15 matching lines...) Expand all
89 92
90 gfx::Size image_size = layer->layer_tree_host()->GetUIResourceSize(res_id); 93 gfx::Size image_size = layer->layer_tree_host()->GetUIResourceSize(res_id);
91 layer->SetUIResourceId(res_id); 94 layer->SetUIResourceId(res_id);
92 layer->SetIsDrawable(true); 95 layer->SetIsDrawable(true);
93 layer->SetTransformOrigin( 96 layer->SetTransformOrigin(
94 gfx::Point3F(image_size.width() * 0.5f, image_size.height() * 0.5f, 0)); 97 gfx::Point3F(image_size.width() * 0.5f, image_size.height() * 0.5f, 0));
95 layer->SetBounds(image_size); 98 layer->SetBounds(image_size);
96 layer->SetContentsOpaque(false); 99 layer->SetContentsOpaque(false);
97 layer->SetOpacity(Clamp(opacity, 0.f, 1.f)); 100 layer->SetOpacity(Clamp(opacity, 0.f, 1.f));
98 101
99 float min_viewport_size = min(viewport_size.width(), viewport_size.height());
100 float offset_x = (viewport_size.width() - image_size.width()) * 0.5f; 102 float offset_x = (viewport_size.width() - image_size.width()) * 0.5f;
101 float offset_y = 103 float offset_y = offset - image_size.height();
102 Damp(relative_offset, 1.2f) * min_viewport_size * kMaxRelativeOffset -
103 image_size.height();
104 gfx::Transform transform; 104 gfx::Transform transform;
105 transform.Translate(offset_x, offset_y); 105 transform.Translate(offset_x, offset_y);
106 transform.Rotate(rotation); 106 transform.Rotate(rotation);
107 layer->SetTransform(transform); 107 layer->SetTransform(transform);
108 } 108 }
109 109
110 } // namespace 110 } // namespace
111 111
112 class OverscrollRefresh::Effect { 112 class OverscrollRefresh::Effect {
113 public: 113 public:
114 Effect(ui::SystemUIResourceManager* resource_manager) 114 Effect(ui::SystemUIResourceManager* resource_manager)
115 : resource_manager_(resource_manager), 115 : resource_manager_(resource_manager),
116 idle_layer_(cc::UIResourceLayer::Create()), 116 idle_layer_(cc::UIResourceLayer::Create()),
117 active_layer_(cc::UIResourceLayer::Create()), 117 active_layer_(cc::UIResourceLayer::Create()),
118 target_drag_(kDefaultSpinnerTargetDips *
119 gfx::Screen::GetNativeScreen()
120 ->GetPrimaryDisplay()
121 .device_scale_factor()),
122 drag_(0),
118 idle_alpha_(0), 123 idle_alpha_(0),
119 active_alpha_(0), 124 active_alpha_(0),
120 offset_(0), 125 offset_(0),
121 rotation_(0), 126 rotation_(0),
122 idle_alpha_start_(0), 127 idle_alpha_start_(0),
123 idle_alpha_finish_(0), 128 idle_alpha_finish_(0),
124 active_alpha_start_(0), 129 active_alpha_start_(0),
125 active_alpha_finish_(0), 130 active_alpha_finish_(0),
126 offset_start_(0), 131 offset_start_(0),
127 offset_finish_(0), 132 offset_finish_(0),
128 rotation_start_(0), 133 rotation_start_(0),
129 rotation_finish_(0), 134 rotation_finish_(0),
130 state_(STATE_IDLE) { 135 state_(STATE_IDLE) {
136 DCHECK(target_drag_);
131 idle_layer_->SetIsDrawable(false); 137 idle_layer_->SetIsDrawable(false);
132 active_layer_->SetIsDrawable(false); 138 active_layer_->SetIsDrawable(false);
133 } 139 }
134 140
135 ~Effect() { Detach(); } 141 ~Effect() { Detach(); }
136 142
137 void Pull(float normalized_delta) { 143 void Pull(float delta) {
138 if (state_ != STATE_PULL) 144 if (state_ != STATE_PULL)
139 offset_ = 0; 145 drag_ = 0;
140 146
141 state_ = STATE_PULL; 147 state_ = STATE_PULL;
142 148
143 normalized_delta = Clamp(normalized_delta, -kMaxNormalizedDeltaPerPull, 149 delta *= kDragRate;
144 kMaxNormalizedDeltaPerPull); 150 float max_delta = target_drag_ / kMinPullsToActivate;
151 delta = Clamp(delta, -max_delta, max_delta);
145 152
146 offset_ += normalized_delta; 153 drag_ += delta;
147 offset_ = Clamp(offset_, 0.f, 1.f); 154 drag_ = Clamp(drag_, 0.f, target_drag_ * 3.f);
155
156 // The following logic and constants were taken from Android's refresh
157 // effect (see SwipeRefreshLayout.java from v4 of the AppCompat library).
158 float original_drag_percent = drag_ / target_drag_;
159 float drag_percent = min(1.f, abs(original_drag_percent));
160 float adjusted_percent = max(drag_percent - .4f, 0.f) * 5.f / 3.f;
161 float extra_os = abs(drag_) - target_drag_;
162 float slingshot_dist = target_drag_;
163 float tension_slingshot_percent =
164 max(0.f, min(extra_os, slingshot_dist * 2) / slingshot_dist);
165 float tension_percent = ((tension_slingshot_percent / 4) -
166 std::pow((tension_slingshot_percent / 4), 2.f)) *
167 2.f;
168 float extra_move = slingshot_dist * tension_percent * 2;
169
170 offset_ = slingshot_dist * drag_percent + extra_move;
171
172 rotation_ =
173 360.f * ((-0.25f + .4f * adjusted_percent + tension_percent * 2) * .5f);
148 174
149 idle_alpha_ = 175 idle_alpha_ =
150 kMinAlpha + (1.f - kMinAlpha) * offset_ / kGlowActivationThreshold; 176 kMinAlpha + (1.f - kMinAlpha) * drag_percent / kGlowActivationThreshold;
151 active_alpha_ = (offset_ - kGlowActivationThreshold) / 177 active_alpha_ = (drag_percent - kGlowActivationThreshold) /
152 (kPullActivationThreshold - kGlowActivationThreshold); 178 (1.f - kGlowActivationThreshold);
153 idle_alpha_ = Clamp(idle_alpha_, 0.f, 1.f); 179 idle_alpha_ = Clamp(idle_alpha_, 0.f, 1.f);
154 active_alpha_ = Clamp(active_alpha_, 0.f, 1.f); 180 active_alpha_ = Clamp(active_alpha_, 0.f, 1.f);
155
156 rotation_ = kPullRotationMultiplier * Damp(offset_, 1.f);
157 } 181 }
158 182
159 bool Animate(base::TimeTicks current_time, bool still_refreshing) { 183 bool Animate(base::TimeTicks current_time, bool still_refreshing) {
160 if (IsFinished()) 184 if (IsFinished())
161 return false; 185 return false;
162 186
163 if (state_ == STATE_PULL) 187 if (state_ == STATE_PULL)
164 return true; 188 return true;
165 189
166 const double dt = (current_time - start_time_).InMilliseconds(); 190 const double dt = (current_time - start_time_).InMilliseconds();
167 const double t = min(dt / duration_.InMilliseconds(), 1.); 191 const double t = dt / duration_.InMilliseconds();
168 const float interp = static_cast<float>(Damp(t, 1.)); 192 const float interp = static_cast<float>(Damp(min(t, 1.), 1.));
169 193
170 idle_alpha_ = Lerp(idle_alpha_start_, idle_alpha_finish_, interp); 194 idle_alpha_ = Lerp(idle_alpha_start_, idle_alpha_finish_, interp);
171 active_alpha_ = Lerp(active_alpha_start_, active_alpha_finish_, interp); 195 active_alpha_ = Lerp(active_alpha_start_, active_alpha_finish_, interp);
172 offset_ = Lerp(offset_start_, offset_finish_, interp); 196 offset_ = Lerp(offset_start_, offset_finish_, interp);
173 rotation_ = Lerp(rotation_start_, rotation_finish_, interp); 197 rotation_ = Lerp(rotation_start_, rotation_finish_, interp);
174 198
175 if (t < 1.f - kEpsilon) 199 if (t < 1.f - kEpsilon)
176 return true; 200 return true;
177 201
178 switch (state_) { 202 switch (state_) {
179 case STATE_IDLE: 203 case STATE_IDLE:
180 case STATE_PULL: 204 case STATE_PULL:
181 NOTREACHED() << "Invalidate state for animation."; 205 NOTREACHED() << "Invalidate state for animation.";
182 break; 206 break;
207 case STATE_ACTIVATED_START:
208 // Briefly pause the animation after the rapid initial translation.
209 if (t < 1.5f)
210 break;
211 state_ = STATE_ACTIVATED;
212 start_time_ = current_time;
213 duration_ = base::TimeDelta::FromMilliseconds(kActivationTimeMs);
214 activated_start_time_ = current_time;
215 offset_start_ = offset_finish_ = offset_;
216 rotation_start_ = rotation_;
217 rotation_finish_ = rotation_start_ + 360.f;
218 break;
183 case STATE_ACTIVATED: 219 case STATE_ACTIVATED:
184 start_time_ = current_time; 220 start_time_ = current_time;
185 if (still_refreshing && 221 if (still_refreshing &&
186 (current_time - activated_start_time_ < 222 (current_time - activated_start_time_ <
187 base::TimeDelta::FromMilliseconds(kMaxActivationTimeMs))) { 223 base::TimeDelta::FromMilliseconds(kMaxActivationTimeMs))) {
188 offset_start_ = offset_finish_ = offset_; 224 offset_start_ = offset_finish_ = offset_;
189 rotation_start_ = rotation_; 225 rotation_start_ = rotation_;
190 rotation_finish_ = rotation_start_ + 360.f; 226 rotation_finish_ = rotation_start_ + 360.f;
191 break; 227 break;
192 } 228 }
(...skipping 11 matching lines...) Expand all
204 break; 240 break;
205 case STATE_RECEDE: 241 case STATE_RECEDE:
206 Finish(); 242 Finish();
207 break; 243 break;
208 }; 244 };
209 245
210 return !IsFinished(); 246 return !IsFinished();
211 } 247 }
212 248
213 bool Release(base::TimeTicks current_time, bool allow_activation) { 249 bool Release(base::TimeTicks current_time, bool allow_activation) {
214 if (state_ != STATE_ACTIVATED && state_ != STATE_PULL) 250 switch (state_) {
215 return false; 251 case STATE_PULL:
252 break;
216 253
217 if (state_ == STATE_ACTIVATED && allow_activation) 254 case STATE_ACTIVATED:
218 return false; 255 case STATE_ACTIVATED_START:
256 // Avoid redundant activations.
257 if (allow_activation)
258 return false;
259 break;
260
261 case STATE_IDLE:
262 case STATE_ACTIVATED_RECEDE:
263 case STATE_RECEDE:
264 // These states have already been "released" in some fashion.
265 return false;
266 }
219 267
220 start_time_ = current_time; 268 start_time_ = current_time;
221 idle_alpha_start_ = idle_alpha_; 269 idle_alpha_start_ = idle_alpha_;
222 active_alpha_start_ = active_alpha_; 270 active_alpha_start_ = active_alpha_;
223 offset_start_ = offset_; 271 offset_start_ = offset_;
224 rotation_start_ = rotation_; 272 rotation_start_ = rotation_;
225 273
226 if (offset_ < kPullActivationThreshold || !allow_activation) { 274 if (drag_ < target_drag_ || !allow_activation) {
227 state_ = STATE_RECEDE; 275 state_ = STATE_RECEDE;
228 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); 276 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
229 idle_alpha_finish_ = 0; 277 idle_alpha_finish_ = 0;
230 active_alpha_finish_ = 0; 278 active_alpha_finish_ = 0;
231 offset_finish_ = 0; 279 offset_finish_ = 0;
232 rotation_finish_ = rotation_start_ - 180.f; 280 rotation_finish_ = rotation_start_ - 180.f;
233 return false; 281 return false;
234 } 282 }
235 283
236 state_ = STATE_ACTIVATED; 284 state_ = STATE_ACTIVATED_START;
237 duration_ = base::TimeDelta::FromMilliseconds(kActivationTimeMs); 285 duration_ = base::TimeDelta::FromMilliseconds(kActivationStartTimeMs);
238 activated_start_time_ = current_time; 286 activated_start_time_ = current_time;
239 idle_alpha_finish_ = idle_alpha_start_; 287 idle_alpha_finish_ = idle_alpha_start_;
240 active_alpha_finish_ = active_alpha_start_; 288 active_alpha_finish_ = active_alpha_start_;
241 offset_finish_ = kPullActivationThreshold; 289 offset_finish_ = target_drag_;
242 rotation_finish_ = rotation_start_ + 360.f; 290 rotation_finish_ = rotation_start_;
243 return true; 291 return true;
244 } 292 }
245 293
246 void Finish() { 294 void Finish() {
247 Detach(); 295 Detach();
248 idle_layer_->SetIsDrawable(false); 296 idle_layer_->SetIsDrawable(false);
249 active_layer_->SetIsDrawable(false); 297 active_layer_->SetIsDrawable(false);
250 offset_ = 0; 298 offset_ = 0;
251 idle_alpha_ = 0; 299 idle_alpha_ = 0;
252 active_alpha_ = 0; 300 active_alpha_ = 0;
253 rotation_ = 0; 301 rotation_ = 0;
254 state_ = STATE_IDLE; 302 state_ = STATE_IDLE;
255 } 303 }
256 304
257 void ApplyToLayers(const gfx::SizeF& size, cc::Layer* parent) { 305 void ApplyToLayers(const gfx::SizeF& size, cc::Layer* parent) {
258 if (IsFinished()) 306 if (IsFinished())
259 return; 307 return;
260 308
261 UpdateLayer(idle_layer_.get(), 309 UpdateLayer(idle_layer_.get(), parent,
262 parent, 310 resource_manager_->GetUIResourceId(kIdleResourceType), size,
263 resource_manager_->GetUIResourceId(kIdleResourceType), 311 offset_, idle_alpha_, rotation_);
264 size, 312 UpdateLayer(active_layer_.get(), parent,
265 offset_, 313 resource_manager_->GetUIResourceId(kActiveResourceType), size,
266 idle_alpha_, 314 offset_, active_alpha_, rotation_);
267 rotation_);
268 UpdateLayer(active_layer_.get(),
269 parent,
270 resource_manager_->GetUIResourceId(kActiveResourceType),
271 size,
272 offset_,
273 active_alpha_,
274 rotation_);
275 } 315 }
276 316
277 bool IsFinished() const { return state_ == STATE_IDLE; } 317 bool IsFinished() const { return state_ == STATE_IDLE; }
278 318
279 private: 319 private:
280 enum State { 320 enum State {
281 STATE_IDLE = 0, 321 STATE_IDLE = 0,
282 STATE_PULL, 322 STATE_PULL,
323 STATE_ACTIVATED_START,
283 STATE_ACTIVATED, 324 STATE_ACTIVATED,
284 STATE_ACTIVATED_RECEDE, 325 STATE_ACTIVATED_RECEDE,
285 STATE_RECEDE 326 STATE_RECEDE
286 }; 327 };
287 328
288 void Detach() { 329 void Detach() {
289 idle_layer_->RemoveFromParent(); 330 idle_layer_->RemoveFromParent();
290 active_layer_->RemoveFromParent(); 331 active_layer_->RemoveFromParent();
291 } 332 }
292 333
293 ui::SystemUIResourceManager* const resource_manager_; 334 ui::SystemUIResourceManager* const resource_manager_;
294 335
295 scoped_refptr<cc::UIResourceLayer> idle_layer_; 336 scoped_refptr<cc::UIResourceLayer> idle_layer_;
296 scoped_refptr<cc::UIResourceLayer> active_layer_; 337 scoped_refptr<cc::UIResourceLayer> active_layer_;
297 338
339 const float target_drag_;
340 float drag_;
298 float idle_alpha_; 341 float idle_alpha_;
299 float active_alpha_; 342 float active_alpha_;
300 float offset_; 343 float offset_;
301 float rotation_; 344 float rotation_;
302 345
303 float idle_alpha_start_; 346 float idle_alpha_start_;
304 float idle_alpha_finish_; 347 float idle_alpha_finish_;
305 float active_alpha_start_; 348 float active_alpha_start_;
306 float active_alpha_finish_; 349 float active_alpha_finish_;
307 float offset_start_; 350 float offset_start_;
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
362 case DISABLED: 405 case DISABLED:
363 return false; 406 return false;
364 407
365 case AWAITING_SCROLL_UPDATE_ACK: 408 case AWAITING_SCROLL_UPDATE_ACK:
366 // If the initial scroll motion is downward, never allow activation. 409 // If the initial scroll motion is downward, never allow activation.
367 if (scroll_delta.y() <= 0) 410 if (scroll_delta.y() <= 0)
368 scroll_consumption_state_ = DISABLED; 411 scroll_consumption_state_ = DISABLED;
369 return false; 412 return false;
370 413
371 case ENABLED: { 414 case ENABLED: {
372 float normalized_delta = scroll_delta.y() / min(viewport_size_.height(), 415 effect_->Pull(scroll_delta.y());
373 viewport_size_.width());
374 effect_->Pull(normalized_delta);
375 return true; 416 return true;
376 } 417 }
377 } 418 }
378 419
379 NOTREACHED() << "Invalid overscroll state: " << scroll_consumption_state_; 420 NOTREACHED() << "Invalid overscroll state: " << scroll_consumption_state_;
380 return false; 421 return false;
381 } 422 }
382 423
383 bool OverscrollRefresh::Animate(base::TimeTicks current_time, 424 bool OverscrollRefresh::Animate(base::TimeTicks current_time,
384 cc::Layer* parent_layer) { 425 cc::Layer* parent_layer) {
(...skipping 24 matching lines...) Expand all
409 450
410 void OverscrollRefresh::Release(bool allow_activation) { 451 void OverscrollRefresh::Release(bool allow_activation) {
411 if (scroll_consumption_state_ == ENABLED) { 452 if (scroll_consumption_state_ == ENABLED) {
412 if (effect_->Release(base::TimeTicks::Now(), allow_activation)) 453 if (effect_->Release(base::TimeTicks::Now(), allow_activation))
413 client_->TriggerRefresh(); 454 client_->TriggerRefresh();
414 } 455 }
415 scroll_consumption_state_ = DISABLED; 456 scroll_consumption_state_ = DISABLED;
416 } 457 }
417 458
418 } // namespace content 459 } // namespace content
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