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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 7 | 7 |
| 8 #include "src/globals.h" | 8 #include "src/globals.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 109 // That is the maximum idle time we will have during frame rendering. | 109 // That is the maximum idle time we will have during frame rendering. |
| 110 static const size_t kMaxFrameRenderingIdleTime = 16; | 110 static const size_t kMaxFrameRenderingIdleTime = 16; |
| 111 | 111 |
| 112 // If we haven't recorded any scavenger events yet, we use a conservative | 112 // If we haven't recorded any scavenger events yet, we use a conservative |
| 113 // lower bound for the scavenger speed. | 113 // lower bound for the scavenger speed. |
| 114 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; | 114 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; |
| 115 | 115 |
| 116 // If contexts are disposed at a higher rate a full gc is triggered. | 116 // If contexts are disposed at a higher rate a full gc is triggered. |
| 117 static const double kHighContextDisposalRate; | 117 static const double kHighContextDisposalRate; |
| 118 | 118 |
| 119 struct HeapState { | 119 class HeapState { |
| 120 public: |
| 121 void Print(); |
| 122 |
| 120 int contexts_disposed; | 123 int contexts_disposed; |
| 121 double contexts_disposal_rate; | 124 double contexts_disposal_rate; |
| 122 size_t size_of_objects; | 125 size_t size_of_objects; |
| 123 bool incremental_marking_stopped; | 126 bool incremental_marking_stopped; |
| 124 bool can_start_incremental_marking; | 127 bool can_start_incremental_marking; |
| 125 bool sweeping_in_progress; | 128 bool sweeping_in_progress; |
| 126 size_t mark_compact_speed_in_bytes_per_ms; | 129 size_t mark_compact_speed_in_bytes_per_ms; |
| 127 size_t incremental_marking_speed_in_bytes_per_ms; | 130 size_t incremental_marking_speed_in_bytes_per_ms; |
| 128 size_t scavenge_speed_in_bytes_per_ms; | 131 size_t scavenge_speed_in_bytes_per_ms; |
| 129 size_t used_new_space_size; | 132 size_t used_new_space_size; |
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| 177 int mark_compacts_since_idle_round_started_; | 180 int mark_compacts_since_idle_round_started_; |
| 178 int scavenges_since_last_idle_round_; | 181 int scavenges_since_last_idle_round_; |
| 179 | 182 |
| 180 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); | 183 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); |
| 181 }; | 184 }; |
| 182 | 185 |
| 183 } // namespace internal | 186 } // namespace internal |
| 184 } // namespace v8 | 187 } // namespace v8 |
| 185 | 188 |
| 186 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 189 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
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