Index: cc/resources/tile_manager_unittest.cc |
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc |
index a25367201771d0837ceb54feffc1826dfa29fcaf..49a93d3d1296ee2a8bd46f7d6df8032247d337e6 100644 |
--- a/cc/resources/tile_manager_unittest.cc |
+++ b/cc/resources/tile_manager_unittest.cc |
@@ -55,7 +55,7 @@ class TileManagerTilePriorityQueueTest : public testing::Test { |
host_impl_.tile_manager()->SetGlobalStateForTesting(state); |
} |
- virtual void SetUp() override { |
+ void SetUp() override { |
InitializeRenderer(); |
SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
} |
@@ -194,23 +194,23 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
// Invalidate the pending tree. |
pending_layer_->set_invalidation(invalidation); |
pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( |
- invalidation, gfx::Size(1000, 1000)); |
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( |
- invalidation, gfx::Size(1000, 1000)); |
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
active_layer_->ResetAllTilesPriorities(); |
pending_layer_->ResetAllTilesPriorities(); |
// Renew all of the tile priorities. |
gfx::Rect viewport(50, 50, 100, 100); |
- pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- active_layer_->HighResTiling()->ComputeTilePriorityRects( |
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- active_layer_->LowResTiling()->ComputeTilePriorityRects( |
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
// Populate all tiles directly from the tilings. |
all_tiles.clear(); |
@@ -442,23 +442,23 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) { |
// Invalidate the pending tree. |
pending_layer_->set_invalidation(invalidation); |
pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( |
- invalidation, gfx::Size(1000, 1000)); |
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( |
- invalidation, gfx::Size(1000, 1000)); |
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
active_layer_->ResetAllTilesPriorities(); |
pending_layer_->ResetAllTilesPriorities(); |
// Renew all of the tile priorities. |
gfx::Rect viewport(50, 50, 100, 100); |
- pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- active_layer_->HighResTiling()->ComputeTilePriorityRects( |
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- active_layer_->LowResTiling()->ComputeTilePriorityRects( |
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
// Populate all tiles directly from the tilings. |
all_tiles.clear(); |
@@ -593,14 +593,14 @@ TEST_F(TileManagerTilePriorityQueueTest, |
// Renew all of the tile priorities. |
gfx::Rect viewport(layer_bounds); |
- pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
pending_child_layer->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ viewport, 1.0f, 1.0, Occlusion()); |
pending_child_layer->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ viewport, 1.0f, 1.0, Occlusion()); |
// Populate all tiles directly from the tilings. |
all_tiles.clear(); |
@@ -696,14 +696,14 @@ TEST_F(TileManagerTilePriorityQueueTest, |
// Renew all of the tile priorities. |
gfx::Rect viewport(layer_bounds); |
- pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
- pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0, |
+ Occlusion()); |
pending_child_layer->HighResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ viewport, 1.0f, 1.0, Occlusion()); |
pending_child_layer->LowResTiling()->ComputeTilePriorityRects( |
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
+ viewport, 1.0f, 1.0, Occlusion()); |
// Populate all tiles directly from the tilings. |
std::set<Tile*> all_pending_tiles; |