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Unified Diff: cc/resources/tile_manager_unittest.cc

Issue 732423002: Update from chromium https://crrev.com/304586 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: cc/resources/tile_manager_unittest.cc
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
index a25367201771d0837ceb54feffc1826dfa29fcaf..49a93d3d1296ee2a8bd46f7d6df8032247d337e6 100644
--- a/cc/resources/tile_manager_unittest.cc
+++ b/cc/resources/tile_manager_unittest.cc
@@ -55,7 +55,7 @@ class TileManagerTilePriorityQueueTest : public testing::Test {
host_impl_.tile_manager()->SetGlobalStateForTesting(state);
}
- virtual void SetUp() override {
+ void SetUp() override {
InitializeRenderer();
SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
}
@@ -194,23 +194,23 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
// Invalidate the pending tree.
pending_layer_->set_invalidation(invalidation);
pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource(
- invalidation, gfx::Size(1000, 1000));
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000));
pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource(
- invalidation, gfx::Size(1000, 1000));
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000));
active_layer_->ResetAllTilesPriorities();
pending_layer_->ResetAllTilesPriorities();
// Renew all of the tile priorities.
gfx::Rect viewport(50, 50, 100, 100);
- pending_layer_->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->HighResTiling()->ComputeTilePriorityRects(
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->LowResTiling()->ComputeTilePriorityRects(
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
// Populate all tiles directly from the tilings.
all_tiles.clear();
@@ -442,23 +442,23 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
// Invalidate the pending tree.
pending_layer_->set_invalidation(invalidation);
pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource(
- invalidation, gfx::Size(1000, 1000));
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000));
pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource(
- invalidation, gfx::Size(1000, 1000));
+ pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000));
active_layer_->ResetAllTilesPriorities();
pending_layer_->ResetAllTilesPriorities();
// Renew all of the tile priorities.
gfx::Rect viewport(50, 50, 100, 100);
- pending_layer_->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->HighResTiling()->ComputeTilePriorityRects(
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->LowResTiling()->ComputeTilePriorityRects(
- ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
// Populate all tiles directly from the tilings.
all_tiles.clear();
@@ -593,14 +593,14 @@ TEST_F(TileManagerTilePriorityQueueTest,
// Renew all of the tile priorities.
gfx::Rect viewport(layer_bounds);
- pending_layer_->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
pending_child_layer->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ viewport, 1.0f, 1.0, Occlusion());
pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ viewport, 1.0f, 1.0, Occlusion());
// Populate all tiles directly from the tilings.
all_tiles.clear();
@@ -696,14 +696,14 @@ TEST_F(TileManagerTilePriorityQueueTest,
// Renew all of the tile priorities.
gfx::Rect viewport(layer_bounds);
- pending_layer_->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
+ Occlusion());
pending_child_layer->HighResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ viewport, 1.0f, 1.0, Occlusion());
pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
- PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
+ viewport, 1.0f, 1.0, Occlusion());
// Populate all tiles directly from the tilings.
std::set<Tile*> all_pending_tiles;
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