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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GL_GLEXT_PROTOTYPES |
| 6 #define GL_GLEXT_PROTOTYPES |
| 7 #endif |
| 8 |
| 9 #include <GLES2/gl2.h> |
| 10 #include <GLES2/gl2ext.h> |
| 11 #include <GLES2/gl2extchromium.h> |
| 12 |
| 13 #include <vector> |
| 14 |
| 15 #include "base/command_line.h" |
| 16 #include "base/strings/string_number_conversions.h" |
| 17 #include "gpu/command_buffer/service/gpu_switches.h" |
| 18 #include "gpu/command_buffer/tests/gl_manager.h" |
| 19 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 20 #include "testing/gmock/include/gmock/gmock.h" |
| 21 #include "testing/gtest/include/gtest/gtest.h" |
| 22 |
| 23 namespace gpu { |
| 24 |
| 25 // A collection of tests that exercise the glClear workaround. |
| 26 class GLClearFramebufferTest : public testing::TestWithParam<bool> { |
| 27 public: |
| 28 GLClearFramebufferTest() : color_handle_(0u), depth_handle_(0u) {} |
| 29 |
| 30 protected: |
| 31 void SetUp() override { |
| 32 if (GetParam()) { |
| 33 // Force the glClear() workaround so we can test it here. |
| 34 CommandLine command_line(base::CommandLine::NO_PROGRAM); |
| 35 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, |
| 36 base::IntToString(gpu::GL_CLEAR_BROKEN)); |
| 37 gl_.InitializeWithCommandLine(GLManager::Options(), &command_line); |
| 38 DCHECK(gl_.workarounds().gl_clear_broken); |
| 39 } else { |
| 40 gl_.Initialize(GLManager::Options()); |
| 41 DCHECK(!gl_.workarounds().gl_clear_broken); |
| 42 } |
| 43 } |
| 44 |
| 45 void InitDraw(); |
| 46 void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
| 47 void SetDrawDepth(GLfloat depth); |
| 48 void DrawQuad(); |
| 49 |
| 50 void TearDown() override { |
| 51 GLTestHelper::CheckGLError("no errors", __LINE__); |
| 52 gl_.Destroy(); |
| 53 } |
| 54 |
| 55 private: |
| 56 GLManager gl_; |
| 57 GLuint color_handle_; |
| 58 GLuint depth_handle_; |
| 59 }; |
| 60 |
| 61 void GLClearFramebufferTest::InitDraw() { |
| 62 static const char* v_shader_str = |
| 63 "attribute vec4 a_Position;\n" |
| 64 "uniform float u_depth;\n" |
| 65 "void main()\n" |
| 66 "{\n" |
| 67 " gl_Position = a_Position;\n" |
| 68 " gl_Position.z = u_depth;\n" |
| 69 "}\n"; |
| 70 static const char* f_shader_str = |
| 71 "precision mediump float;\n" |
| 72 "uniform vec4 u_draw_color;\n" |
| 73 "void main()\n" |
| 74 "{\n" |
| 75 " gl_FragColor = u_draw_color;\n" |
| 76 "}\n"; |
| 77 |
| 78 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| 79 DCHECK(program); |
| 80 glUseProgram(program); |
| 81 GLuint position_loc = glGetAttribLocation(program, "a_Position"); |
| 82 |
| 83 GLTestHelper::SetupUnitQuad(position_loc); |
| 84 color_handle_ = glGetUniformLocation(program, "u_draw_color"); |
| 85 DCHECK(color_handle_ != static_cast<GLuint>(-1)); |
| 86 depth_handle_ = glGetUniformLocation(program, "u_depth"); |
| 87 DCHECK(depth_handle_ != static_cast<GLuint>(-1)); |
| 88 } |
| 89 |
| 90 void GLClearFramebufferTest::SetDrawColor(GLfloat r, |
| 91 GLfloat g, |
| 92 GLfloat b, |
| 93 GLfloat a) { |
| 94 glUniform4f(color_handle_, r, g, b, a); |
| 95 } |
| 96 |
| 97 void GLClearFramebufferTest::SetDrawDepth(GLfloat depth) { |
| 98 glUniform1f(depth_handle_, depth); |
| 99 } |
| 100 |
| 101 void GLClearFramebufferTest::DrawQuad() { |
| 102 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 103 } |
| 104 |
| 105 INSTANTIATE_TEST_CASE_P(GLClearFramebufferTestWithParam, |
| 106 GLClearFramebufferTest, |
| 107 ::testing::Values(true, false)); |
| 108 |
| 109 TEST_P(GLClearFramebufferTest, ClearColor) { |
| 110 glClearColor(1.0f, 0.5f, 0.25f, 0.5f); |
| 111 glClear(GL_COLOR_BUFFER_BIT); |
| 112 |
| 113 // Verify. |
| 114 const uint8 expected[] = {255, 128, 64, 128}; |
| 115 EXPECT_TRUE( |
| 116 GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected)); |
| 117 } |
| 118 |
| 119 TEST_P(GLClearFramebufferTest, ClearColorWithMask) { |
| 120 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 121 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 122 glClear(GL_COLOR_BUFFER_BIT); |
| 123 |
| 124 // Verify. |
| 125 const uint8 expected[] = {255, 0, 0, 0}; |
| 126 EXPECT_TRUE( |
| 127 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); |
| 128 } |
| 129 |
| 130 // crbug.com/434094 |
| 131 #if !defined(OS_MACOSX) |
| 132 TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { |
| 133 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 134 glClear(GL_COLOR_BUFFER_BIT); |
| 135 |
| 136 // Verify. |
| 137 const uint8 expected[] = {255, 255, 255, 255}; |
| 138 EXPECT_TRUE( |
| 139 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); |
| 140 |
| 141 glScissor(0, 0, 0, 0); |
| 142 glEnable(GL_SCISSOR_TEST); |
| 143 glClearColor(0, 0, 0, 0); |
| 144 glClear(GL_COLOR_BUFFER_BIT); |
| 145 |
| 146 // Verify - no changes. |
| 147 EXPECT_TRUE( |
| 148 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected)); |
| 149 } |
| 150 #endif |
| 151 |
| 152 TEST_P(GLClearFramebufferTest, ClearDepthStencil) { |
| 153 const GLuint kStencilRef = 1 << 2; |
| 154 InitDraw(); |
| 155 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 156 DrawQuad(); |
| 157 // Verify. |
| 158 const uint8 kRed[] = {255, 0, 0, 255}; |
| 159 const uint8 kGreen[] = {0, 255, 0, 255}; |
| 160 EXPECT_TRUE( |
| 161 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); |
| 162 |
| 163 glClearStencil(kStencilRef); |
| 164 glClear(GL_STENCIL_BUFFER_BIT); |
| 165 glEnable(GL_STENCIL_TEST); |
| 166 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 167 glStencilFunc(GL_NOTEQUAL, kStencilRef, 0xFFFFFFFF); |
| 168 |
| 169 SetDrawColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 170 DrawQuad(); |
| 171 // Verify - stencil should have failed, so still red. |
| 172 EXPECT_TRUE( |
| 173 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); |
| 174 |
| 175 glStencilFunc(GL_EQUAL, kStencilRef, 0xFFFFFFFF); |
| 176 DrawQuad(); |
| 177 // Verify - stencil should have passed, so green. |
| 178 EXPECT_TRUE( |
| 179 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen)); |
| 180 |
| 181 glEnable(GL_DEPTH_TEST); |
| 182 glClearDepthf(0.0f); |
| 183 glClear(GL_DEPTH_BUFFER_BIT); |
| 184 |
| 185 SetDrawDepth(0.5f); |
| 186 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 187 DrawQuad(); |
| 188 // Verify - depth test should have failed, so still green. |
| 189 EXPECT_TRUE( |
| 190 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen)); |
| 191 |
| 192 glClearDepthf(0.9f); |
| 193 glClear(GL_DEPTH_BUFFER_BIT); |
| 194 DrawQuad(); |
| 195 // Verify - depth test should have passed, so red. |
| 196 EXPECT_TRUE( |
| 197 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed)); |
| 198 } |
| 199 |
| 200 } // namespace gpu |
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