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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SampledEffect_h | 5 #ifndef SampledEffect_h |
6 #define SampledEffect_h | 6 #define SampledEffect_h |
7 | 7 |
8 #include "core/animation/Animation.h" | 8 #include "core/animation/Animation.h" |
9 #include "core/animation/AnimationPlayer.h" | 9 #include "core/animation/AnimationPlayer.h" |
10 #include "core/animation/Interpolation.h" | 10 #include "core/animation/Interpolation.h" |
11 #include "wtf/BitArray.h" | 11 #include "wtf/BitArray.h" |
12 #include "wtf/Vector.h" | 12 #include "wtf/Vector.h" |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { | 16 class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { |
17 public: | 17 public: |
18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, Pa
ssOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > inte
rpolations) | 18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, Pa
ssOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > inte
rpolations) |
19 { | 19 { |
20 return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); | 20 return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); |
21 } | 21 } |
22 | 22 |
23 bool canChange() const; | 23 bool canChange() const; |
24 void clear(); | 24 void clear(); |
25 | 25 |
26 const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations()
const { return *m_interpolations; } | 26 const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations()
const { return *m_interpolations; } |
| 27 #if ENABLE(OILPAN) |
| 28 RawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpola
tions() { return m_interpolations.get(); } |
| 29 #else |
| 30 PassOwnPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInter
polations() { return m_interpolations.release(); } |
| 31 #endif |
| 32 |
27 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM
ember<Interpolation> > > interpolations) { m_interpolations = interpolations; } | 33 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM
ember<Interpolation> > > interpolations) { m_interpolations = interpolations; } |
28 | 34 |
29 Animation* animation() const { return m_animation; } | 35 Animation* animation() const { return m_animation; } |
30 unsigned sequenceNumber() const { return m_sequenceNumber; } | 36 unsigned sequenceNumber() const { return m_sequenceNumber; } |
31 Animation::Priority priority() const { return m_priority; } | 37 Animation::Priority priority() const { return m_priority; } |
32 | 38 |
33 void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&)
; | 39 void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&)
; |
34 | 40 |
35 void trace(Visitor*); | 41 void trace(Visitor*); |
36 | 42 |
37 private: | 43 private: |
38 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill
BeMember<Interpolation> > >); | 44 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill
BeMember<Interpolation> > >); |
39 | 45 |
40 RawPtrWillBeWeakMember<Animation> m_animation; | 46 RawPtrWillBeWeakMember<Animation> m_animation; |
41 #if !ENABLE(OILPAN) | 47 #if !ENABLE(OILPAN) |
42 RefPtr<AnimationPlayer> m_player; | 48 RefPtr<AnimationPlayer> m_player; |
43 #endif | 49 #endif |
44 OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > m_
interpolations; | 50 OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> m_in
terpolations; |
45 const unsigned m_sequenceNumber; | 51 const unsigned m_sequenceNumber; |
46 Animation::Priority m_priority; | 52 Animation::Priority m_priority; |
47 }; | 53 }; |
48 | 54 |
49 } // namespace blink | 55 } // namespace blink |
50 | 56 |
51 #endif | 57 #endif |
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