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Side by Side Diff: Source/core/paint/TableSectionPainter.cpp

Issue 732093002: Move RenderBoxClipper to core/paint/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/TableSectionPainter.h" 6 #include "core/paint/TableSectionPainter.h"
7 7
8 #include "core/paint/BoxClipper.h"
8 #include "core/paint/ObjectPainter.h" 9 #include "core/paint/ObjectPainter.h"
9 #include "core/paint/TableCellPainter.h" 10 #include "core/paint/TableCellPainter.h"
10 #include "core/paint/TableRowPainter.h" 11 #include "core/paint/TableRowPainter.h"
11 #include "core/rendering/GraphicsContextAnnotator.h" 12 #include "core/rendering/GraphicsContextAnnotator.h"
12 #include "core/rendering/PaintInfo.h" 13 #include "core/rendering/PaintInfo.h"
13 #include "core/rendering/RenderBoxClipper.h"
14 #include "core/rendering/RenderTable.h" 14 #include "core/rendering/RenderTable.h"
15 #include "core/rendering/RenderTableCell.h" 15 #include "core/rendering/RenderTableCell.h"
16 #include "core/rendering/RenderTableCol.h" 16 #include "core/rendering/RenderTableCol.h"
17 #include "core/rendering/RenderTableRow.h" 17 #include "core/rendering/RenderTableRow.h"
18 18
19 namespace blink { 19 namespace blink {
20 20
21 void TableSectionPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOf fset) 21 void TableSectionPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOf fset)
22 { 22 {
23 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderTableSection); 23 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderTableSection);
24 24
25 ASSERT(!m_renderTableSection.needsLayout()); 25 ASSERT(!m_renderTableSection.needsLayout());
26 // avoid crashing on bugs that cause us to paint with dirty layout 26 // avoid crashing on bugs that cause us to paint with dirty layout
27 if (m_renderTableSection.needsLayout()) 27 if (m_renderTableSection.needsLayout())
28 return; 28 return;
29 29
30 unsigned totalRows = m_renderTableSection.numRows(); 30 unsigned totalRows = m_renderTableSection.numRows();
31 unsigned totalCols = m_renderTableSection.table()->columns().size(); 31 unsigned totalCols = m_renderTableSection.table()->columns().size();
32 32
33 if (!totalRows || !totalCols) 33 if (!totalRows || !totalCols)
34 return; 34 return;
35 35
36 LayoutPoint adjustedPaintOffset = paintOffset + m_renderTableSection.locatio n(); 36 LayoutPoint adjustedPaintOffset = paintOffset + m_renderTableSection.locatio n();
37 37
38 { 38 {
39 RenderBoxClipper boxClipper(m_renderTableSection, paintInfo, adjustedPai ntOffset, ForceContentsClip); 39 BoxClipper boxClipper(m_renderTableSection, paintInfo, adjustedPaintOffs et, ForceContentsClip);
40 paintObject(paintInfo, adjustedPaintOffset); 40 paintObject(paintInfo, adjustedPaintOffset);
41 } 41 }
42 42
43 if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSe lfOutline) && m_renderTableSection.style()->visibility() == VISIBLE) 43 if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSe lfOutline) && m_renderTableSection.style()->visibility() == VISIBLE)
44 ObjectPainter(m_renderTableSection).paintOutline(paintInfo, LayoutRect(a djustedPaintOffset, m_renderTableSection.size())); 44 ObjectPainter(m_renderTableSection).paintOutline(paintInfo, LayoutRect(a djustedPaintOffset, m_renderTableSection.size()));
45 } 45 }
46 46
47 static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell* elem2) 47 static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell* elem2)
48 { 48 {
49 return elem1->rowIndex() < elem2->rowIndex(); 49 return elem1->rowIndex() < elem2->rowIndex();
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183 // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for 183 // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
184 // painting the row background for the cell. 184 // painting the row background for the cell.
185 if (!row->hasSelfPaintingLayer()) 185 if (!row->hasSelfPaintingLayer())
186 TableCellPainter(*cell).paintBackgroundsBehindCell(paintInfo, cellPo int, row); 186 TableCellPainter(*cell).paintBackgroundsBehindCell(paintInfo, cellPo int, row);
187 } 187 }
188 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) 188 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()))
189 cell->paint(paintInfo, cellPoint); 189 cell->paint(paintInfo, cellPoint);
190 } 190 }
191 191
192 } // namespace blink 192 } // namespace blink
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