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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/TableSectionPainter.h" | 6 #include "core/paint/TableSectionPainter.h" |
7 | 7 |
| 8 #include "core/paint/BoxClipper.h" |
8 #include "core/paint/ObjectPainter.h" | 9 #include "core/paint/ObjectPainter.h" |
9 #include "core/paint/TableCellPainter.h" | 10 #include "core/paint/TableCellPainter.h" |
10 #include "core/paint/TableRowPainter.h" | 11 #include "core/paint/TableRowPainter.h" |
11 #include "core/rendering/GraphicsContextAnnotator.h" | 12 #include "core/rendering/GraphicsContextAnnotator.h" |
12 #include "core/rendering/PaintInfo.h" | 13 #include "core/rendering/PaintInfo.h" |
13 #include "core/rendering/RenderBoxClipper.h" | |
14 #include "core/rendering/RenderTable.h" | 14 #include "core/rendering/RenderTable.h" |
15 #include "core/rendering/RenderTableCell.h" | 15 #include "core/rendering/RenderTableCell.h" |
16 #include "core/rendering/RenderTableCol.h" | 16 #include "core/rendering/RenderTableCol.h" |
17 #include "core/rendering/RenderTableRow.h" | 17 #include "core/rendering/RenderTableRow.h" |
18 | 18 |
19 namespace blink { | 19 namespace blink { |
20 | 20 |
21 void TableSectionPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOf
fset) | 21 void TableSectionPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOf
fset) |
22 { | 22 { |
23 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderTableSection); | 23 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderTableSection); |
24 | 24 |
25 ASSERT(!m_renderTableSection.needsLayout()); | 25 ASSERT(!m_renderTableSection.needsLayout()); |
26 // avoid crashing on bugs that cause us to paint with dirty layout | 26 // avoid crashing on bugs that cause us to paint with dirty layout |
27 if (m_renderTableSection.needsLayout()) | 27 if (m_renderTableSection.needsLayout()) |
28 return; | 28 return; |
29 | 29 |
30 unsigned totalRows = m_renderTableSection.numRows(); | 30 unsigned totalRows = m_renderTableSection.numRows(); |
31 unsigned totalCols = m_renderTableSection.table()->columns().size(); | 31 unsigned totalCols = m_renderTableSection.table()->columns().size(); |
32 | 32 |
33 if (!totalRows || !totalCols) | 33 if (!totalRows || !totalCols) |
34 return; | 34 return; |
35 | 35 |
36 LayoutPoint adjustedPaintOffset = paintOffset + m_renderTableSection.locatio
n(); | 36 LayoutPoint adjustedPaintOffset = paintOffset + m_renderTableSection.locatio
n(); |
37 | 37 |
38 { | 38 { |
39 RenderBoxClipper boxClipper(m_renderTableSection, paintInfo, adjustedPai
ntOffset, ForceContentsClip); | 39 BoxClipper boxClipper(m_renderTableSection, paintInfo, adjustedPaintOffs
et, ForceContentsClip); |
40 paintObject(paintInfo, adjustedPaintOffset); | 40 paintObject(paintInfo, adjustedPaintOffset); |
41 } | 41 } |
42 | 42 |
43 if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSe
lfOutline) && m_renderTableSection.style()->visibility() == VISIBLE) | 43 if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSe
lfOutline) && m_renderTableSection.style()->visibility() == VISIBLE) |
44 ObjectPainter(m_renderTableSection).paintOutline(paintInfo, LayoutRect(a
djustedPaintOffset, m_renderTableSection.size())); | 44 ObjectPainter(m_renderTableSection).paintOutline(paintInfo, LayoutRect(a
djustedPaintOffset, m_renderTableSection.size())); |
45 } | 45 } |
46 | 46 |
47 static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell*
elem2) | 47 static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell*
elem2) |
48 { | 48 { |
49 return elem1->rowIndex() < elem2->rowIndex(); | 49 return elem1->rowIndex() < elem2->rowIndex(); |
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183 // Paint the row next, but only if it doesn't have a layer. If a row has
a layer, it will be responsible for | 183 // Paint the row next, but only if it doesn't have a layer. If a row has
a layer, it will be responsible for |
184 // painting the row background for the cell. | 184 // painting the row background for the cell. |
185 if (!row->hasSelfPaintingLayer()) | 185 if (!row->hasSelfPaintingLayer()) |
186 TableCellPainter(*cell).paintBackgroundsBehindCell(paintInfo, cellPo
int, row); | 186 TableCellPainter(*cell).paintBackgroundsBehindCell(paintInfo, cellPo
int, row); |
187 } | 187 } |
188 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) | 188 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) |
189 cell->paint(paintInfo, cellPoint); | 189 cell->paint(paintInfo, cellPoint); |
190 } | 190 } |
191 | 191 |
192 } // namespace blink | 192 } // namespace blink |
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