| Index: bench/Benchmark.h
|
| diff --git a/bench/Benchmark.h b/bench/Benchmark.h
|
| index 508d1da69409c2676b6b6451cfd378a5c3463438..c30167e572848b02f0b9b276b4f40f72ac94a0c6 100644
|
| --- a/bench/Benchmark.h
|
| +++ b/bench/Benchmark.h
|
| @@ -70,6 +70,11 @@ public:
|
| // before the initial draw.
|
| void preDraw();
|
|
|
| + // Called once before and after a series of draw calls to a single canvas.
|
| + // The setup/break down in these calls is not timed.
|
| + void perCanvasPreDraw(SkCanvas*);
|
| + void perCanvasPostDraw(SkCanvas*);
|
| +
|
| // Bench framework can tune loops to be large enough for stable timing.
|
| void draw(const int loops, SkCanvas*);
|
|
|
| @@ -101,6 +106,8 @@ protected:
|
| virtual const char* onGetName() = 0;
|
| virtual const char* onGetUniqueName() { return this->onGetName(); }
|
| virtual void onPreDraw() {}
|
| + virtual void onPerCanvasPreDraw(SkCanvas*) {}
|
| + virtual void onPerCanvasPostDraw(SkCanvas*) {}
|
| // Each bench should do its main work in a loop like this:
|
| // for (int i = 0; i < loops; i++) { <work here> }
|
| virtual void onDraw(const int loops, SkCanvas*) = 0;
|
|
|