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Issue 731973005: Add MultiPictureDraw to nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Disable multithreading in nanobench Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef Benchmark_DEFINED 8 #ifndef Benchmark_DEFINED
9 #define Benchmark_DEFINED 9 #define Benchmark_DEFINED
10 10
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 // the rendering mode. 63 // the rendering mode.
64 virtual bool isSuitableFor(Backend backend) { 64 virtual bool isSuitableFor(Backend backend) {
65 return backend != kNonRendering_Backend; 65 return backend != kNonRendering_Backend;
66 } 66 }
67 67
68 // Call before draw, allows the benchmark to do setup work outside of the 68 // Call before draw, allows the benchmark to do setup work outside of the
69 // timer. When a benchmark is repeatedly drawn, this should be called once 69 // timer. When a benchmark is repeatedly drawn, this should be called once
70 // before the initial draw. 70 // before the initial draw.
71 void preDraw(); 71 void preDraw();
72 72
73 // Called once before and after a series of draw calls to a single canvas.
74 // The setup/break down in these calls is not timed.
75 void perCanvasPreDraw(SkCanvas*);
76 void perCanvasPostDraw(SkCanvas*);
77
73 // Bench framework can tune loops to be large enough for stable timing. 78 // Bench framework can tune loops to be large enough for stable timing.
74 void draw(const int loops, SkCanvas*); 79 void draw(const int loops, SkCanvas*);
75 80
76 void setForceAlpha(int alpha) { 81 void setForceAlpha(int alpha) {
77 fForceAlpha = alpha; 82 fForceAlpha = alpha;
78 } 83 }
79 84
80 void setDither(SkTriState::State state) { 85 void setDither(SkTriState::State state) {
81 fDither = state; 86 fDither = state;
82 } 87 }
(...skipping 11 matching lines...) Expand all
94 fOrMask = orMask; 99 fOrMask = orMask;
95 fClearMask = clearMask; 100 fClearMask = clearMask;
96 } 101 }
97 102
98 protected: 103 protected:
99 virtual void setupPaint(SkPaint* paint); 104 virtual void setupPaint(SkPaint* paint);
100 105
101 virtual const char* onGetName() = 0; 106 virtual const char* onGetName() = 0;
102 virtual const char* onGetUniqueName() { return this->onGetName(); } 107 virtual const char* onGetUniqueName() { return this->onGetName(); }
103 virtual void onPreDraw() {} 108 virtual void onPreDraw() {}
109 virtual void onPerCanvasPreDraw(SkCanvas*) {}
110 virtual void onPerCanvasPostDraw(SkCanvas*) {}
104 // Each bench should do its main work in a loop like this: 111 // Each bench should do its main work in a loop like this:
105 // for (int i = 0; i < loops; i++) { <work here> } 112 // for (int i = 0; i < loops; i++) { <work here> }
106 virtual void onDraw(const int loops, SkCanvas*) = 0; 113 virtual void onDraw(const int loops, SkCanvas*) = 0;
107 114
108 virtual SkIPoint onGetSize(); 115 virtual SkIPoint onGetSize();
109 116
110 private: 117 private:
111 int fForceAlpha; 118 int fForceAlpha;
112 SkTriState::State fDither; 119 SkTriState::State fDither;
113 uint32_t fOrMask, fClearMask; 120 uint32_t fOrMask, fClearMask;
114 121
115 typedef SkRefCnt INHERITED; 122 typedef SkRefCnt INHERITED;
116 }; 123 };
117 124
118 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; 125 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry;
119 126
120 #endif 127 #endif
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