| Index: Source/core/paint/ClipRecorder.h
|
| diff --git a/Source/core/paint/ClipRecorder.h b/Source/core/paint/ClipRecorder.h
|
| index a1dbc1dc193311b8157259f32d350ffcafc43678..4a5657f5b58b7a90b5a46a7f7cd5de4047fc9dc6 100644
|
| --- a/Source/core/paint/ClipRecorder.h
|
| +++ b/Source/core/paint/ClipRecorder.h
|
| @@ -52,6 +52,10 @@ public:
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| // certain column.
|
| // FIXME: The BorderRadiusClippingRule parameter is really useless now. If we want to skip self,
|
| // why not just supply the parent layer as the first parameter instead?
|
| + // FIXME: The ClipRect passed is in visual coordinates (not flow thread coordinates), but at the
|
| + // same time we pass a fragmentOffset, so that we can translate from flow thread coordinates to
|
| + // visual coordinates. This may look rather confusing/redundant, but it is needed for rounded
|
| + // border clipping. Would be nice to clean up this.
|
| explicit ClipRecorder(const RenderLayerModelObject*, GraphicsContext*, DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
|
|
|
| ~ClipRecorder();
|
|
|