Index: native_client_sdk/doc_generated/cds2014/cpp.html |
diff --git a/native_client_sdk/doc_generated/cds2014/cpp.html b/native_client_sdk/doc_generated/cds2014/cpp.html |
index 761972e13baa68013845c5cb818333e7e3df7779..c437318f63d4015f75e957cab9656fdd00921dac 100644 |
--- a/native_client_sdk/doc_generated/cds2014/cpp.html |
+++ b/native_client_sdk/doc_generated/cds2014/cpp.html |
@@ -204,6 +204,8 @@ This will require digging into some C++ code.</p> |
since you might decide later that you like fire better, I know I do:</p> |
<pre class="prettyprint"> |
cp fire.cc water.cc |
+git add water.cc |
+git commit -am "adding water" |
</pre> |
<p>For this codelab, you’ll only need to change <cite>water.cc</cite>.</p> |
<p>The task of turning fire into water involves two key challenges:</p> |
@@ -222,7 +224,7 @@ our flame effect is actually monochrome. A single intensity |
value is used in the flame simulation. This is then converted |
to color based on a multi-color gradient. |
To alter the color-scheme, locate this palette, and exchange |
-the red component for blue.</p> |
+the red component (first) with blue (third).</p> |
<p>Hint: Focus your energies on the CreatePalette function.</p> |
<p>You can test you changes at any time with:</p> |
<pre class="prettyprint"> |
@@ -234,11 +236,7 @@ While smoke, and well flame, rises, we want our water to go down.</p> |
<p>The simulation of fire loops over each pixel, |
bottom row to top row, |
diffusing “fire stuff” behind the sweep. |
-You’ll want to reverse this. |
-Note the simulation buffer is stored in <a href="http://en.wikipedia.org/wiki/Row-major_order" |
- target="_blank">Row-major order</a> from bottom to top. |
-Accesses of + width and - width are used to reach rows above and below |
-the current line.</p> |
+You’ll want to reverse this.</p> |
<p>Hint: You’ll need to change the y loop direction in the UpdateFlames function.</p> |
<h3 id="up-high-down-low">Up high, down low</h3> |
<p>While you can now use the mouse to inject a trickle of water. |