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Unified Diff: tools/bug_chomper/res/third_party/jquery.tablednd.js

Issue 731123003: Remove bug_chomper (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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Index: tools/bug_chomper/res/third_party/jquery.tablednd.js
diff --git a/tools/bug_chomper/res/third_party/jquery.tablednd.js b/tools/bug_chomper/res/third_party/jquery.tablednd.js
deleted file mode 100644
index 869f94effc8d830b5980a62d8011be38f95b4f15..0000000000000000000000000000000000000000
--- a/tools/bug_chomper/res/third_party/jquery.tablednd.js
+++ /dev/null
@@ -1,314 +0,0 @@
-/**
- * TableDnD plug-in for JQuery, allows you to drag and drop table rows
- * You can set up various options to control how the system will work
- * Copyright © Denis Howlett <denish@isocra.com>
- * Licensed like jQuery, see http://docs.jquery.com/License.
- *
- * Configuration options:
- *
- * onDragStyle
- * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
- * associated with a row (such as you can't assign a border—well you can, but it won't be
- * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
- * a map (as used in the jQuery css(...) function).
- * onDropStyle
- * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
- * to what you can do. Also this replaces the original style, so again consider using onDragClass which
- * is simply added and then removed on drop.
- * onDragClass
- * This class is added for the duration of the drag and then removed when the row is dropped. It is more
- * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
- * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
- * stylesheet.
- * onDrop
- * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
- * and the row that was dropped. You can work out the new order of the rows by using
- * table.rows.
- * onDragStart
- * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
- * table and the row which the user has started to drag.
- * onAllowDrop
- * Pass a function that will be called as a row is over another row. If the function returns true, allow
- * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
- * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
- * scrollAmount
- * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
- * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
- * FF3 beta)
- *
- * Other ways to control behaviour:
- *
- * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
- * that you don't want to be draggable.
- *
- * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
- * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
- * an ID as must all the rows.
- *
- * Known problems:
- * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
- *
- * Version 0.2: 2008-02-20 First public version
- * Version 0.3: 2008-02-07 Added onDragStart option
- * Made the scroll amount configurable (default is 5 as before)
- * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
- * Added onAllowDrop to control dropping
- * Fixed a bug which meant that you couldn't set the scroll amount in both directions
- * Added serialise method
- */
-jQuery.tableDnD = {
- /** Keep hold of the current table being dragged */
- currentTable : null,
- /** Keep hold of the current drag object if any */
- dragObject: null,
- /** The current mouse offset */
- mouseOffset: null,
- /** Remember the old value of Y so that we don't do too much processing */
- oldY: 0,
-
- /** Actually build the structure */
- build: function(options) {
- // Make sure options exists
- options = options || {};
- // Set up the defaults if any
-
- this.each(function() {
- // Remember the options
- this.tableDnDConfig = {
- onDragStyle: options.onDragStyle,
- onDropStyle: options.onDropStyle,
- // Add in the default class for whileDragging
- onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag",
- onDrop: options.onDrop,
- onDragStart: options.onDragStart,
- scrollAmount: options.scrollAmount ? options.scrollAmount : 5
- };
- // Now make the rows draggable
- jQuery.tableDnD.makeDraggable(this);
- });
-
- // Now we need to capture the mouse up and mouse move event
- // We can use bind so that we don't interfere with other event handlers
- jQuery(document)
- .bind('mousemove', jQuery.tableDnD.mousemove)
- .bind('mouseup', jQuery.tableDnD.mouseup);
-
- // Don't break the chain
- return this;
- },
-
- /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
- makeDraggable: function(table) {
- // Now initialise the rows
- var rows = table.rows; //getElementsByTagName("tr")
- var config = table.tableDnDConfig;
- for (var i=0; i<rows.length; i++) {
- // To make non-draggable rows, add the nodrag class (eg for Category and Header rows)
- // inspired by John Tarr and Famic
- var nodrag = $(rows[i]).hasClass("nodrag");
- if (! nodrag) { //There is no NoDnD attribute on rows I want to drag
- jQuery(rows[i]).mousedown(function(ev) {
- if (ev.target.tagName == "TD") {
- jQuery.tableDnD.dragObject = this;
- jQuery.tableDnD.currentTable = table;
- jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
- if (config.onDragStart) {
- // Call the onDrop method if there is one
- config.onDragStart(table, this);
- }
- return false;
- }
- }).css("cursor", "move"); // Store the tableDnD object
- }
- }
- },
-
- /** Get the mouse coordinates from the event (allowing for browser differences) */
- mouseCoords: function(ev){
- if(ev.pageX || ev.pageY){
- return {x:ev.pageX, y:ev.pageY};
- }
- return {
- x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
- y:ev.clientY + document.body.scrollTop - document.body.clientTop
- };
- },
-
- /** Given a target element and a mouse event, get the mouse offset from that element.
- To do this we need the element's position and the mouse position */
- getMouseOffset: function(target, ev) {
- ev = ev || window.event;
-
- var docPos = this.getPosition(target);
- var mousePos = this.mouseCoords(ev);
- return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
- },
-
- /** Get the position of an element by going up the DOM tree and adding up all the offsets */
- getPosition: function(e){
- var left = 0;
- var top = 0;
- /** Safari fix -- thanks to Luis Chato for this! */
- if (e.offsetHeight == 0) {
- /** Safari 2 doesn't correctly grab the offsetTop of a table row
- this is detailed here:
- http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
- the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
- note that firefox will return a text node as a first child, so designing a more thorough
- solution may need to take that into account, for now this seems to work in firefox, safari, ie */
- e = e.firstChild; // a table cell
- }
-
- while (e.offsetParent){
- left += e.offsetLeft;
- top += e.offsetTop;
- e = e.offsetParent;
- }
-
- left += e.offsetLeft;
- top += e.offsetTop;
-
- return {x:left, y:top};
- },
-
- mousemove: function(ev) {
- if (jQuery.tableDnD.dragObject == null) {
- return;
- }
-
- var dragObj = jQuery(jQuery.tableDnD.dragObject);
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- var mousePos = jQuery.tableDnD.mouseCoords(ev);
- var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
- //auto scroll the window
- var yOffset = window.pageYOffset;
- if (document.all) {
- // Windows version
- //yOffset=document.body.scrollTop;
- if (typeof document.compatMode != 'undefined' &&
- document.compatMode != 'BackCompat') {
- yOffset = document.documentElement.scrollTop;
- }
- else if (typeof document.body != 'undefined') {
- yOffset=document.body.scrollTop;
- }
-
- }
-
- if (mousePos.y-yOffset < config.scrollAmount) {
- window.scrollBy(0, -config.scrollAmount);
- } else {
- var windowHeight = window.innerHeight ? window.innerHeight
- : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
- if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
- window.scrollBy(0, config.scrollAmount);
- }
- }
-
-
- if (y != jQuery.tableDnD.oldY) {
- // work out if we're going up or down...
- var movingDown = y > jQuery.tableDnD.oldY;
- // update the old value
- jQuery.tableDnD.oldY = y;
- // update the style to show we're dragging
- if (config.onDragClass) {
- dragObj.addClass(config.onDragClass);
- } else {
- dragObj.css(config.onDragStyle);
- }
- // If we're over a row then move the dragged row to there so that the user sees the
- // effect dynamically
- var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
- if (currentRow) {
- // TODO worry about what happens when there are multiple TBODIES
- if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
- jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
- } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
- jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
- }
- }
- }
-
- return false;
- },
-
- /** We're only worried about the y position really, because we can only move rows up and down */
- findDropTargetRow: function(draggedRow, y) {
- var rows = jQuery.tableDnD.currentTable.rows;
- for (var i=0; i<rows.length; i++) {
- var row = rows[i];
- var rowY = this.getPosition(row).y;
- var rowHeight = parseInt(row.offsetHeight)/2;
- if (row.offsetHeight == 0) {
- rowY = this.getPosition(row.firstChild).y;
- rowHeight = parseInt(row.firstChild.offsetHeight)/2;
- }
- // Because we always have to insert before, we need to offset the height a bit
- if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
- // that's the row we're over
- // If it's the same as the current row, ignore it
- if (row == draggedRow) {return null;}
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- if (config.onAllowDrop) {
- if (config.onAllowDrop(draggedRow, row)) {
- return row;
- } else {
- return null;
- }
- } else {
- // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
- var nodrop = $(row).hasClass("nodrop");
- if (! nodrop) {
- return row;
- } else {
- return null;
- }
- }
- return row;
- }
- }
- return null;
- },
-
- mouseup: function(e) {
- if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
- var droppedRow = jQuery.tableDnD.dragObject;
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- // If we have a dragObject, then we need to release it,
- // The row will already have been moved to the right place so we just reset stuff
- if (config.onDragClass) {
- jQuery(droppedRow).removeClass(config.onDragClass);
- } else {
- jQuery(droppedRow).css(config.onDropStyle);
- }
- jQuery.tableDnD.dragObject = null;
- if (config.onDrop) {
- // Call the onDrop method if there is one
- config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
- }
- jQuery.tableDnD.currentTable = null; // let go of the table too
- }
- },
-
- serialize: function() {
- if (jQuery.tableDnD.currentTable) {
- var result = "";
- var tableId = jQuery.tableDnD.currentTable.id;
- var rows = jQuery.tableDnD.currentTable.rows;
- for (var i=0; i<rows.length; i++) {
- if (result.length > 0) result += "&";
- result += tableId + '[]=' + rows[i].id;
- }
- return result;
- } else {
- return "Error: No Table id set, you need to set an id on your table and every row";
- }
- }
-}
-
-jQuery.fn.extend(
- {
- tableDnD : jQuery.tableDnD.build
- }
-);
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