| Index: tools/bug_chomper/res/third_party/jquery.tablednd.js
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| diff --git a/tools/bug_chomper/res/third_party/jquery.tablednd.js b/tools/bug_chomper/res/third_party/jquery.tablednd.js
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| deleted file mode 100644
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| index 869f94effc8d830b5980a62d8011be38f95b4f15..0000000000000000000000000000000000000000
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| --- a/tools/bug_chomper/res/third_party/jquery.tablednd.js
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| +++ /dev/null
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| @@ -1,314 +0,0 @@
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| -/**
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| - * TableDnD plug-in for JQuery, allows you to drag and drop table rows
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| - * You can set up various options to control how the system will work
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| - * Copyright © Denis Howlett <denish@isocra.com>
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| - * Licensed like jQuery, see http://docs.jquery.com/License.
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| - *
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| - * Configuration options:
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| - *
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| - * onDragStyle
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| - * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
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| - * associated with a row (such as you can't assign a borderâwell you can, but it won't be
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| - * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
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| - * a map (as used in the jQuery css(...) function).
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| - * onDropStyle
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| - * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
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| - * to what you can do. Also this replaces the original style, so again consider using onDragClass which
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| - * is simply added and then removed on drop.
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| - * onDragClass
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| - * This class is added for the duration of the drag and then removed when the row is dropped. It is more
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| - * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
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| - * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
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| - * stylesheet.
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| - * onDrop
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| - * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
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| - * and the row that was dropped. You can work out the new order of the rows by using
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| - * table.rows.
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| - * onDragStart
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| - * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
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| - * table and the row which the user has started to drag.
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| - * onAllowDrop
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| - * Pass a function that will be called as a row is over another row. If the function returns true, allow
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| - * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
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| - * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
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| - * scrollAmount
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| - * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
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| - * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
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| - * FF3 beta)
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| - *
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| - * Other ways to control behaviour:
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| - *
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| - * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
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| - * that you don't want to be draggable.
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| - *
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| - * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
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| - * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
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| - * an ID as must all the rows.
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| - *
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| - * Known problems:
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| - * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
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| - *
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| - * Version 0.2: 2008-02-20 First public version
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| - * Version 0.3: 2008-02-07 Added onDragStart option
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| - * Made the scroll amount configurable (default is 5 as before)
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| - * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
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| - * Added onAllowDrop to control dropping
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| - * Fixed a bug which meant that you couldn't set the scroll amount in both directions
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| - * Added serialise method
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| - */
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| -jQuery.tableDnD = {
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| - /** Keep hold of the current table being dragged */
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| - currentTable : null,
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| - /** Keep hold of the current drag object if any */
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| - dragObject: null,
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| - /** The current mouse offset */
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| - mouseOffset: null,
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| - /** Remember the old value of Y so that we don't do too much processing */
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| - oldY: 0,
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| -
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| - /** Actually build the structure */
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| - build: function(options) {
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| - // Make sure options exists
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| - options = options || {};
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| - // Set up the defaults if any
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| -
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| - this.each(function() {
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| - // Remember the options
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| - this.tableDnDConfig = {
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| - onDragStyle: options.onDragStyle,
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| - onDropStyle: options.onDropStyle,
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| - // Add in the default class for whileDragging
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| - onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag",
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| - onDrop: options.onDrop,
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| - onDragStart: options.onDragStart,
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| - scrollAmount: options.scrollAmount ? options.scrollAmount : 5
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| - };
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| - // Now make the rows draggable
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| - jQuery.tableDnD.makeDraggable(this);
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| - });
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| -
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| - // Now we need to capture the mouse up and mouse move event
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| - // We can use bind so that we don't interfere with other event handlers
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| - jQuery(document)
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| - .bind('mousemove', jQuery.tableDnD.mousemove)
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| - .bind('mouseup', jQuery.tableDnD.mouseup);
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| -
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| - // Don't break the chain
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| - return this;
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| - },
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| -
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| - /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
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| - makeDraggable: function(table) {
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| - // Now initialise the rows
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| - var rows = table.rows; //getElementsByTagName("tr")
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| - var config = table.tableDnDConfig;
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| - for (var i=0; i<rows.length; i++) {
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| - // To make non-draggable rows, add the nodrag class (eg for Category and Header rows)
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| - // inspired by John Tarr and Famic
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| - var nodrag = $(rows[i]).hasClass("nodrag");
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| - if (! nodrag) { //There is no NoDnD attribute on rows I want to drag
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| - jQuery(rows[i]).mousedown(function(ev) {
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| - if (ev.target.tagName == "TD") {
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| - jQuery.tableDnD.dragObject = this;
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| - jQuery.tableDnD.currentTable = table;
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| - jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
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| - if (config.onDragStart) {
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| - // Call the onDrop method if there is one
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| - config.onDragStart(table, this);
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| - }
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| - return false;
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| - }
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| - }).css("cursor", "move"); // Store the tableDnD object
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| - }
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| - }
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| - },
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| -
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| - /** Get the mouse coordinates from the event (allowing for browser differences) */
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| - mouseCoords: function(ev){
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| - if(ev.pageX || ev.pageY){
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| - return {x:ev.pageX, y:ev.pageY};
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| - }
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| - return {
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| - x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
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| - y:ev.clientY + document.body.scrollTop - document.body.clientTop
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| - };
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| - },
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| -
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| - /** Given a target element and a mouse event, get the mouse offset from that element.
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| - To do this we need the element's position and the mouse position */
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| - getMouseOffset: function(target, ev) {
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| - ev = ev || window.event;
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| -
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| - var docPos = this.getPosition(target);
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| - var mousePos = this.mouseCoords(ev);
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| - return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
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| - },
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| -
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| - /** Get the position of an element by going up the DOM tree and adding up all the offsets */
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| - getPosition: function(e){
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| - var left = 0;
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| - var top = 0;
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| - /** Safari fix -- thanks to Luis Chato for this! */
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| - if (e.offsetHeight == 0) {
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| - /** Safari 2 doesn't correctly grab the offsetTop of a table row
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| - this is detailed here:
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| - http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
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| - the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
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| - note that firefox will return a text node as a first child, so designing a more thorough
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| - solution may need to take that into account, for now this seems to work in firefox, safari, ie */
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| - e = e.firstChild; // a table cell
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| - }
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| -
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| - while (e.offsetParent){
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| - left += e.offsetLeft;
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| - top += e.offsetTop;
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| - e = e.offsetParent;
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| - }
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| -
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| - left += e.offsetLeft;
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| - top += e.offsetTop;
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| -
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| - return {x:left, y:top};
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| - },
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| -
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| - mousemove: function(ev) {
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| - if (jQuery.tableDnD.dragObject == null) {
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| - return;
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| - }
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| -
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| - var dragObj = jQuery(jQuery.tableDnD.dragObject);
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| - var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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| - var mousePos = jQuery.tableDnD.mouseCoords(ev);
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| - var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
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| - //auto scroll the window
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| - var yOffset = window.pageYOffset;
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| - if (document.all) {
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| - // Windows version
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| - //yOffset=document.body.scrollTop;
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| - if (typeof document.compatMode != 'undefined' &&
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| - document.compatMode != 'BackCompat') {
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| - yOffset = document.documentElement.scrollTop;
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| - }
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| - else if (typeof document.body != 'undefined') {
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| - yOffset=document.body.scrollTop;
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| - }
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| -
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| - }
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| -
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| - if (mousePos.y-yOffset < config.scrollAmount) {
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| - window.scrollBy(0, -config.scrollAmount);
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| - } else {
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| - var windowHeight = window.innerHeight ? window.innerHeight
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| - : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
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| - if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
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| - window.scrollBy(0, config.scrollAmount);
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| - }
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| - }
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| -
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| -
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| - if (y != jQuery.tableDnD.oldY) {
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| - // work out if we're going up or down...
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| - var movingDown = y > jQuery.tableDnD.oldY;
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| - // update the old value
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| - jQuery.tableDnD.oldY = y;
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| - // update the style to show we're dragging
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| - if (config.onDragClass) {
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| - dragObj.addClass(config.onDragClass);
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| - } else {
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| - dragObj.css(config.onDragStyle);
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| - }
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| - // If we're over a row then move the dragged row to there so that the user sees the
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| - // effect dynamically
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| - var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
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| - if (currentRow) {
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| - // TODO worry about what happens when there are multiple TBODIES
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| - if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
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| - jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
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| - } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
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| - jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
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| - }
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| - }
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| - }
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| -
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| - return false;
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| - },
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| -
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| - /** We're only worried about the y position really, because we can only move rows up and down */
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| - findDropTargetRow: function(draggedRow, y) {
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| - var rows = jQuery.tableDnD.currentTable.rows;
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| - for (var i=0; i<rows.length; i++) {
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| - var row = rows[i];
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| - var rowY = this.getPosition(row).y;
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| - var rowHeight = parseInt(row.offsetHeight)/2;
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| - if (row.offsetHeight == 0) {
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| - rowY = this.getPosition(row.firstChild).y;
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| - rowHeight = parseInt(row.firstChild.offsetHeight)/2;
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| - }
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| - // Because we always have to insert before, we need to offset the height a bit
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| - if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
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| - // that's the row we're over
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| - // If it's the same as the current row, ignore it
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| - if (row == draggedRow) {return null;}
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| - var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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| - if (config.onAllowDrop) {
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| - if (config.onAllowDrop(draggedRow, row)) {
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| - return row;
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| - } else {
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| - return null;
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| - }
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| - } else {
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| - // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
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| - var nodrop = $(row).hasClass("nodrop");
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| - if (! nodrop) {
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| - return row;
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| - } else {
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| - return null;
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| - }
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| - }
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| - return row;
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| - }
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| - }
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| - return null;
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| - },
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| -
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| - mouseup: function(e) {
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| - if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
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| - var droppedRow = jQuery.tableDnD.dragObject;
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| - var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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| - // If we have a dragObject, then we need to release it,
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| - // The row will already have been moved to the right place so we just reset stuff
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| - if (config.onDragClass) {
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| - jQuery(droppedRow).removeClass(config.onDragClass);
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| - } else {
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| - jQuery(droppedRow).css(config.onDropStyle);
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| - }
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| - jQuery.tableDnD.dragObject = null;
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| - if (config.onDrop) {
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| - // Call the onDrop method if there is one
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| - config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
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| - }
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| - jQuery.tableDnD.currentTable = null; // let go of the table too
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| - }
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| - },
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| -
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| - serialize: function() {
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| - if (jQuery.tableDnD.currentTable) {
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| - var result = "";
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| - var tableId = jQuery.tableDnD.currentTable.id;
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| - var rows = jQuery.tableDnD.currentTable.rows;
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| - for (var i=0; i<rows.length; i++) {
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| - if (result.length > 0) result += "&";
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| - result += tableId + '[]=' + rows[i].id;
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| - }
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| - return result;
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| - } else {
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| - return "Error: No Table id set, you need to set an id on your table and every row";
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| - }
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| - }
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| -}
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| -
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| -jQuery.fn.extend(
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| - {
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| - tableDnD : jQuery.tableDnD.build
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| - }
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| -);
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|