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Unified Diff: ui/keyboard/resources/elements/kb-key-base.js

Issue 730573002: Remove dead code for system VK. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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Index: ui/keyboard/resources/elements/kb-key-base.js
diff --git a/ui/keyboard/resources/elements/kb-key-base.js b/ui/keyboard/resources/elements/kb-key-base.js
deleted file mode 100644
index ca08a94177653fab5b9d447910f7441457a1b6b8..0000000000000000000000000000000000000000
--- a/ui/keyboard/resources/elements/kb-key-base.js
+++ /dev/null
@@ -1,228 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-/**
- * The long-press delay in milliseconds before long-press handler is
- * invoked.
- * @const
- * @type {number}
- */
-var LONGPRESS_DELAY_MSEC = 500;
-
-/**
- * The maximum number of elements in one keyset rule.
- * @const
- * @type {number}
- */
-var MAXIMUM_NUM_OF_RULE_ELEMENTS = 3;
-
-/**
- * The minumum number of elements in one keyset rule.
- * @const
- * @type {number}
- */
-var MINIMUM_NUM_OF_RULE_ELEMENTS = 2;
-
-/**
- * The index of event type element in the splitted keyset rule.
- * @const
- * @type {number}
- */
-var EVENT_TYPE = 0;
-
-/**
- * The index of toKeyset element in the splitted keyset rule.
- * @const
- * @type {number}
- */
-var TO_KEYSET = 1;
-
-/**
- * The index of nextKeyset element in the splitted keyset rule.
- * @const
- * @type {number}
- */
-var NEXT_KEYSET = 2;
-
-/**
- * The index offset of toKeyset and nextKeyset elements in splitted keyset
- * rule array and the array in keysetRules.
- * @const
- * @type {number}
- */
-var OFFSET = 1;
-
-/**
- * The minumum number of elements in one keyset rule.
- * @const {number}
- */
-var MINIMUM_NUM_OF_RULE_ELEMENTS = 2;
-
-Polymer('kb-key-base', {
- repeat: false,
- invert: false,
- longPressTimer: null,
- pointerId: undefined,
-
- /**
- * The keyset transition rules. It defines which keyset to transit to on
- * which key events. It consists at most four rules (down, up, long, dbl).
- * If no rule is defined for a key event, the event wont trigger a keyset
- * change.
- * @type {Object.<string, Array.<string>}
- */
- keysetRules: null,
-
- ready: function() {
- if (this.toKeyset) {
- // Parsing keyset rules from toKeyset attribute string.
- // An rule can be defined as: (down|up|long|dbl):keysetid[:keysetid]
- // and each rule are separated by a semicolon. The first element
- // defines the event this rule applies to. The second element defines
- // what keyset to transit to after event received. The third optional
- // element defines what keyset to transit to after a key is pressed in
- // the new keyset. It is useful when you want to transit to a not
- // locked keyset. For example, after transit to a upper case keyset,
- // it may make sense to transit back to lower case after user typed
- // any key at the upper case keyset.
- var rules =
- this.toKeyset.replace(/(\r\n|\n|\r| )/g, '').split(';');
- this.keysetRules = {};
- var self = this;
- rules.forEach(function(element) {
- if (element == '')
- return;
- var keyValues = element.split(':', MAXIMUM_NUM_OF_RULE_ELEMENTS);
- if (keyValues.length < MINIMUM_NUM_OF_RULE_ELEMENTS) {
- console.error('Invalid keyset rules: ' + element);
- return;
- }
- self.keysetRules[keyValues[EVENT_TYPE]] = [keyValues[TO_KEYSET],
- (keyValues[NEXT_KEYSET] ? keyValues[NEXT_KEYSET] : null)];
- });
- }
- },
-
- down: function(event) {
- this.pointerId = event.pointerId;
- var detail = this.populateDetails('down');
- this.fire('key-down', detail);
- this.longPressTimer = this.generateLongPressTimer();
- },
- out: function(event) {
- this.classList.remove('active');
- clearTimeout(this.longPressTimer);
- },
- up: function(event) {
- this.generateKeyup();
- },
-
- /**
- * Releases the pressed key programmatically and fires key-up event. This
- * should be called if a second key is pressed while the first key is not
- * released yet.
- */
- autoRelease: function() {
- this.generateKeyup();
- },
-
- /**
- * Drops the pressed key.
- */
- dropKey: function() {
- this.classList.remove('active');
- clearTimeout(this.longPressTimer);
- this.pointerId = undefined;
- },
-
- /**
- * Populates details for this key, and then fires a key-up event.
- */
- generateKeyup: function() {
- if (this.pointerId === undefined)
- return;
-
- // Invalidates the pointerId so the subsequent pointerup event is a
- // noop.
- this.pointerId = undefined;
- clearTimeout(this.longPressTimer);
- var detail = this.populateDetails('up');
- this.fire('key-up', detail);
- },
-
- /**
- * Character value associated with the key. Typically, the value is a
- * single character, but may be multi-character in cases like a ".com"
- * button.
- * @return {string}
- */
- get charValue() {
- return this.invert ? this.hintText : (this.char || this.textContent);
- },
-
- /**
- * Hint text value associated with the key. Typically, the value is a
- * single character.
- * @return {string}
- */
- get hintTextValue() {
- return this.invert ? (this.char || this.textContent) : this.hintText;
- },
-
- /**
- * Handles a swipe flick that originated from this key.
- * @param {detail} detail The details of the swipe.
- */
- onFlick: function(detail) {
- if (!(detail.direction & SwipeDirection.UP) || !this.hintTextValue)
- return;
- var typeDetails = {char: this.hintTextValue};
- this.fire('type-key', typeDetails);
- },
-
- /**
- * Returns a subset of the key attributes.
- * @param {string} caller The id of the function which called
- * populateDetails.
- */
- populateDetails: function(caller) {
- var detail = {
- char: this.charValue,
- toLayout: this.toLayout,
- repeat: this.repeat
- };
-
- switch (caller) {
- case ('up'):
- if (this.keysetRules && this.keysetRules.up != undefined) {
- detail.toKeyset = this.keysetRules.up[TO_KEYSET - OFFSET];
- detail.nextKeyset = this.keysetRules.up[NEXT_KEYSET - OFFSET];
- }
- break;
- case ('down'):
- if (this.keysetRules && this.keysetRules.down != undefined) {
- detail.toKeyset = this.keysetRules.down[TO_KEYSET - OFFSET];
- detail.nextKeyset = this.keysetRules.down[NEXT_KEYSET - OFFSET];
- }
- break;
- default:
- break;
- }
- return detail;
- },
-
- generateLongPressTimer: function() {
- return this.async(function() {
- var detail = {
- char: this.charValue,
- hintText: this.hintTextValue
- };
- if (this.keysetRules && this.keysetRules.long != undefined) {
- detail.toKeyset = this.keysetRules.long[TO_KEYSET - OFFSET];
- detail.nextKeyset = this.keysetRules.long[NEXT_KEYSET - OFFSET];
- }
- this.fire('key-longpress', detail);
- }, null, LONGPRESS_DELAY_MSEC);
- },
-});
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