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Side by Side Diff: ui/keyboard/resources/constants.js

Issue 730573002: Remove dead code for system VK. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 var RowAlignment = {
6 STRETCH: "stretch",
7 LEFT: "left",
8 RIGHT: "right",
9 CENTER: "center",
10 }
11
12 /**
13 * Ratio of key height and font size.
14 * @type {number}
15 */
16 var FONT_SIZE_RATIO = 2.5;
17
18 /**
19 * @type {enum}
20 * Possible layout alignments.
21 */
22 var LayoutAlignment = {
23 CENTER: "center",
24 STRETCH: "stretch",
25 };
26
27 /**
28 * The enumerations of key sounds.
29 * @const
30 * @type {enum}
31 */
32 var Sound = {
33 NONE: "none",
34 DEFAULT: "keypress-standard",
35 };
36
37 /**
38 * The enumeration of swipe directions.
39 * @const
40 * @type {Enum}
41 */
42 var SwipeDirection = {
43 RIGHT: 0x1,
44 LEFT: 0x2,
45 UP: 0x4,
46 DOWN: 0x8
47 };
48
49 /**
50 * The ratio between the width and height of the key when in portrait mode.
51 * @type {number}
52 */
53 var KEY_ASPECT_RATIO_PORTRAIT = 1;
54
55 /**
56 * The ratio between the width and height of the key when in landscape mode.
57 * @type {number}
58 */
59 var KEY_ASPECT_RATIO_LANDSCAPE = 1.46;
60
61 /**
62 * The ratio between the height and width of the compact keyboard.
63 * @type {number}
64 */
65 var DEFAULT_KEYBOARD_ASPECT_RATIO = 0.41;
66
67 /**
68 * The default weight of a key.
69 * @type {number}
70 */
71 var DEFAULT_KEY_WEIGHT = 100;
72
73 /**
74 * The default volume for keyboard sounds.
75 * @type {number}
76 */
77 var DEFAULT_VOLUME = 0.2;
78
79 /**
80 * The top padding on each key.
81 * @type {number}
82 */
83 // TODO(rsadam): Remove this variable once figure out how to calculate this
84 // number before the key is rendered.
85 var KEY_PADDING_TOP = 1;
86 var KEY_PADDING_BOTTOM = 1;
87
88 /**
89 * The greatest distance between a key and a touch point for a PointerEvent
90 * to be processed.
91 * @type {number}
92 */
93 var MAX_TOUCH_FUZZ_DISTANCE = 20;
94
95 /**
96 * The maximum number of extra pixels before a resize is triggered.
97 * @type {number}
98 */
99 var RESIZE_THRESHOLD = 20;
100
101 /**
102 * The size of the pool to use for playing audio sounds on key press. This is to
103 * enable the same sound to be overlayed, for example, when a repeat key is
104 * pressed.
105 * @type {number}
106 */
107 var SOUND_POOL_SIZE = 10;
108
109 /**
110 * Whether or not to enable sounds on key press.
111 * @type {boolean}
112 */
113 var SOUND_ENABLED = false;
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