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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 729683002: Make GrResourceCache2 responsible for calling release, abandon, and ~. (Closed) Base URL: https://skia.googlesource.com/skia.git@revrev
Patch Set: tiny cleanup Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
(...skipping 1113 matching lines...) Expand 10 before | Expand all | Expand 10 after
1124 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, 1124 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
1125 int width, int height) { 1125 int width, int height) {
1126 1126
1127 // All internally created RTs are also textures. We don't create 1127 // All internally created RTs are also textures. We don't create
1128 // SBs for a client's standalone RT (that is a RT that isn't also a texture) . 1128 // SBs for a client's standalone RT (that is a RT that isn't also a texture) .
1129 SkASSERT(rt->asTexture()); 1129 SkASSERT(rt->asTexture());
1130 SkASSERT(width >= rt->width()); 1130 SkASSERT(width >= rt->width());
1131 SkASSERT(height >= rt->height()); 1131 SkASSERT(height >= rt->height());
1132 1132
1133 int samples = rt->numSamples(); 1133 int samples = rt->numSamples();
1134 GrGLuint sbID; 1134 GrGLuint sbID = 0;
1135 GL_CALL(GenRenderbuffers(1, &sbID));
1136 if (!sbID) {
1137 return false;
1138 }
1139 1135
1140 int stencilFmtCnt = this->glCaps().stencilFormats().count(); 1136 int stencilFmtCnt = this->glCaps().stencilFormats().count();
1141 for (int i = 0; i < stencilFmtCnt; ++i) { 1137 for (int i = 0; i < stencilFmtCnt; ++i) {
1138 if (!sbID) {
1139 GL_CALL(GenRenderbuffers(1, &sbID));
1140 }
1141 if (!sbID) {
1142 return false;
1143 }
1142 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); 1144 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID));
1143 // we start with the last stencil format that succeeded in hopes 1145 // we start with the last stencil format that succeeded in hopes
1144 // that we won't go through this loop more than once after the 1146 // that we won't go through this loop more than once after the
1145 // first (painful) stencil creation. 1147 // first (painful) stencil creation.
1146 int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; 1148 int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
1147 const GrGLCaps::StencilFormat& sFmt = 1149 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sI dx];
1148 this->glCaps().stencilFormats()[sIdx];
1149 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 1150 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1150 // we do this "if" so that we don't call the multisample 1151 // we do this "if" so that we don't call the multisample
1151 // version on a GL that doesn't have an MSAA extension. 1152 // version on a GL that doesn't have an MSAA extension.
1152 bool created; 1153 bool created;
1153 if (samples > 0) { 1154 if (samples > 0) {
1154 created = renderbuffer_storage_msaa(fGLContext, 1155 created = renderbuffer_storage_msaa(fGLContext,
1155 samples, 1156 samples,
1156 sFmt.fInternalFormat, 1157 sFmt.fInternalFormat,
1157 width, height); 1158 width, height);
1158 } else { 1159 } else {
1159 GL_ALLOC_CALL(this->glInterface(), 1160 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERB UFFER,
1160 RenderbufferStorage(GR_GL_RENDERBUFFER, 1161 sFmt.fInterna lFormat,
1161 sFmt.fInternalFormat, 1162 width, height ));
1162 width, height)); 1163 created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glI nterface()));
1163 created =
1164 (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterfa ce()));
1165 } 1164 }
1166 if (created) { 1165 if (created) {
1167 // After sized formats we attempt an unsized format and take 1166 // After sized formats we attempt an unsized format and take
1168 // whatever sizes GL gives us. In that case we query for the size. 1167 // whatever sizes GL gives us. In that case we query for the size.
1169 GrGLStencilBuffer::Format format = sFmt; 1168 GrGLStencilBuffer::Format format = sFmt;
1170 get_stencil_rb_sizes(this->glInterface(), &format); 1169 get_stencil_rb_sizes(this->glInterface(), &format);
1171 static const bool kIsWrapped = false; 1170 static const bool kIsWrapped = false;
1172 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, 1171 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
1173 (this, kIsWrapped, sbID, width , height, 1172 (this, kIsWrapped, sbID, width , height,
1174 samples, format))); 1173 samples, format)));
1174 // If we fail we have to create a new render buffer ID since we gave this one to the
1175 // GrGLStencilBuffer object.
1176 sbID = 0;
1175 if (this->attachStencilBufferToRenderTarget(sb, rt)) { 1177 if (this->attachStencilBufferToRenderTarget(sb, rt)) {
1176 fLastSuccessfulStencilFmtIdx = sIdx; 1178 fLastSuccessfulStencilFmtIdx = sIdx;
1177 sb->transferToCache(); 1179 sb->transferToCache();
1178 rt->setStencilBuffer(sb); 1180 rt->setStencilBuffer(sb);
1179 return true; 1181 return true;
1180 } 1182 }
1181 sb->abandon(); // otherwise we lose sbID
1182 } 1183 }
1183 } 1184 }
1184 GL_CALL(DeleteRenderbuffers(1, &sbID)); 1185 GL_CALL(DeleteRenderbuffers(1, &sbID));
1185 return false; 1186 return false;
1186 } 1187 }
1187 1188
1188 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar get* rt) { 1189 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar get* rt) {
1189 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); 1190 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
1190 1191
1191 GrGLuint fbo = glrt->renderFBOID(); 1192 GrGLuint fbo = glrt->renderFBOID();
(...skipping 1362 matching lines...) Expand 10 before | Expand all | Expand 10 after
2554 this->setVertexArrayID(gpu, 0); 2555 this->setVertexArrayID(gpu, 0);
2555 } 2556 }
2556 int attrCount = gpu->glCaps().maxVertexAttributes(); 2557 int attrCount = gpu->glCaps().maxVertexAttributes();
2557 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2558 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2558 fDefaultVertexArrayAttribState.resize(attrCount); 2559 fDefaultVertexArrayAttribState.resize(attrCount);
2559 } 2560 }
2560 attribState = &fDefaultVertexArrayAttribState; 2561 attribState = &fDefaultVertexArrayAttribState;
2561 } 2562 }
2562 return attribState; 2563 return attribState;
2563 } 2564 }
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