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Side by Side Diff: src/gpu/GrGpuResource.cpp

Issue 729683002: Make GrResourceCache2 responsible for calling release, abandon, and ~. (Closed) Base URL: https://skia.googlesource.com/skia.git@revrev
Patch Set: tiny cleanup Created 6 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrGpuResource.h" 10 #include "GrGpuResource.h"
(...skipping 18 matching lines...) Expand all
29 } else { 29 } else {
30 fFlags = 0; 30 fFlags = 0;
31 } 31 }
32 } 32 }
33 33
34 void GrGpuResource::registerWithCache() { 34 void GrGpuResource::registerWithCache() {
35 get_resource_cache2(fGpu)->resourceAccess().insertResource(this); 35 get_resource_cache2(fGpu)->resourceAccess().insertResource(this);
36 } 36 }
37 37
38 GrGpuResource::~GrGpuResource() { 38 GrGpuResource::~GrGpuResource() {
39 // subclass should have released this. 39 // The cache should have released or destroyed this resource.
40 SkASSERT(this->wasDestroyed()); 40 SkASSERT(this->wasDestroyed());
41 } 41 }
42 42
43 void GrGpuResource::release() { 43 void GrGpuResource::release() {
44 if (fGpu) { 44 SkASSERT(fGpu);
45 this->onRelease(); 45 this->onRelease();
46 get_resource_cache2(fGpu)->resourceAccess().removeResource(this); 46 get_resource_cache2(fGpu)->resourceAccess().removeResource(this);
47 fGpu = NULL; 47 fGpu = NULL;
48 fGpuMemorySize = 0; 48 fGpuMemorySize = 0;
49 }
50 } 49 }
51 50
52 void GrGpuResource::abandon() { 51 void GrGpuResource::abandon() {
53 if (fGpu) { 52 SkASSERT(fGpu);
54 this->onAbandon(); 53 this->onAbandon();
55 get_resource_cache2(fGpu)->resourceAccess().removeResource(this); 54 get_resource_cache2(fGpu)->resourceAccess().removeResource(this);
56 fGpu = NULL; 55 fGpu = NULL;
57 fGpuMemorySize = 0; 56 fGpuMemorySize = 0;
58 }
59 } 57 }
60 58
61 const GrContext* GrGpuResource::getContext() const { 59 const GrContext* GrGpuResource::getContext() const {
62 if (fGpu) { 60 if (fGpu) {
63 return fGpu->getContext(); 61 return fGpu->getContext();
64 } else { 62 } else {
65 return NULL; 63 return NULL;
66 } 64 }
67 } 65 }
68 66
(...skipping 14 matching lines...) Expand all
83 SkASSERT(kInvalidGpuMemorySize != oldSize); 81 SkASSERT(kInvalidGpuMemorySize != oldSize);
84 fGpuMemorySize = kInvalidGpuMemorySize; 82 fGpuMemorySize = kInvalidGpuMemorySize;
85 get_resource_cache2(fGpu)->resourceAccess().didChangeGpuMemorySize(this, old Size); 83 get_resource_cache2(fGpu)->resourceAccess().didChangeGpuMemorySize(this, old Size);
86 } 84 }
87 85
88 bool GrGpuResource::setContentKey(const GrResourceKey& contentKey) { 86 bool GrGpuResource::setContentKey(const GrResourceKey& contentKey) {
89 // Currently this can only be called once and can't be called when the resou rce is scratch. 87 // Currently this can only be called once and can't be called when the resou rce is scratch.
90 SkASSERT(!contentKey.isScratch()); 88 SkASSERT(!contentKey.isScratch());
91 SkASSERT(this->internalHasRef()); 89 SkASSERT(this->internalHasRef());
92 90
93 if (fContentKeySet) { 91 if (fContentKeySet || this->wasDestroyed()) {
94 return false; 92 return false;
95 } 93 }
96 94
97 fContentKey = contentKey; 95 fContentKey = contentKey;
98 fContentKeySet = true; 96 fContentKeySet = true;
99 97
100 if (!get_resource_cache2(fGpu)->resourceAccess().didSetContentKey(this)) { 98 if (!get_resource_cache2(fGpu)->resourceAccess().didSetContentKey(this)) {
101 fContentKeySet = false; 99 fContentKeySet = false;
102 return false; 100 return false;
103 } 101 }
104 return true; 102 return true;
105 } 103 }
106 104
107 void GrGpuResource::notifyIsPurgable() const { 105 void GrGpuResource::notifyIsPurgable() const {
108 if (!this->wasDestroyed()) { 106 if (this->wasDestroyed()) {
109 get_resource_cache2(fGpu)->resourceAccess().notifyPurgable(this); 107 // We've already been removed from the cache. Goodbye cruel world!
108 SkDELETE(this);
109 } else {
110 GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
111 get_resource_cache2(fGpu)->resourceAccess().notifyPurgable(mutableThis);
110 } 112 }
111 } 113 }
112 114
113 void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) { 115 void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) {
114 SkASSERT(fScratchKey.isNullScratch()); 116 SkASSERT(fScratchKey.isNullScratch());
115 SkASSERT(scratchKey.isScratch()); 117 SkASSERT(scratchKey.isScratch());
116 SkASSERT(!scratchKey.isNullScratch()); 118 SkASSERT(!scratchKey.isNullScratch());
117 fScratchKey = scratchKey; 119 fScratchKey = scratchKey;
118 } 120 }
119 121
120 uint32_t GrGpuResource::CreateUniqueID() { 122 uint32_t GrGpuResource::CreateUniqueID() {
121 static int32_t gUniqueID = SK_InvalidUniqueID; 123 static int32_t gUniqueID = SK_InvalidUniqueID;
122 uint32_t id; 124 uint32_t id;
123 do { 125 do {
124 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); 126 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
125 } while (id == SK_InvalidUniqueID); 127 } while (id == SK_InvalidUniqueID);
126 return id; 128 return id;
127 } 129 }
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