Index: Source/core/paint/InlinePainter.cpp |
diff --git a/Source/core/paint/InlinePainter.cpp b/Source/core/paint/InlinePainter.cpp |
index d8708834faad5f7bcb49ed0a10d38556b6e63374..8f79fd7f755b05a959b119fd6b92707afd8a403f 100644 |
--- a/Source/core/paint/InlinePainter.cpp |
+++ b/Source/core/paint/InlinePainter.cpp |
@@ -6,6 +6,7 @@ |
#include "core/paint/InlinePainter.h" |
#include "core/paint/BoxPainter.h" |
+#include "core/paint/DrawingRecorder.h" |
#include "core/paint/LineBoxListPainter.h" |
#include "core/paint/ObjectPainter.h" |
#include "core/rendering/GraphicsContextAnnotator.h" |
@@ -29,6 +30,13 @@ void InlinePainter::paintOutline(PaintInfo& paintInfo, const LayoutPoint& paintO |
if (!styleToUse->hasOutline()) |
return; |
+ LayoutRect bounds; |
+ if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { |
+ bounds = m_renderInline.linesVisualOverflowBoundingBox(); |
leviw_travelin_and_unemployed
2014/11/14 22:27:59
This is going to be really expensive to calculate
chrishtr
2014/11/14 22:31:43
It suffices to use a bound that includes the inlin
fs
2014/11/17 16:13:20
I've used Levi's suggestion for now. I'm not sure
|
+ bounds.moveBy(paintOffset); |
+ } |
+ DrawingRecorder recorder(paintInfo.context, &m_renderInline, paintInfo.phase, bounds); |
+ |
if (styleToUse->outlineStyleIsAuto()) { |
if (RenderTheme::theme().shouldDrawDefaultFocusRing(&m_renderInline)) { |
// Only paint the focus ring by hand if the theme isn't able to draw the focus ring. |