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Unified Diff: src/core/SkMaskFilter.cpp

Issue 729463002: Cache blur mask for rects which can not break into nine-patch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix edge artifacts Created 6 years ago
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Index: src/core/SkMaskFilter.cpp
diff --git a/src/core/SkMaskFilter.cpp b/src/core/SkMaskFilter.cpp
index 28c9a381d3162376275a23a5cfea6ebbaae4ead2..db2e7c91486428b3c0b6bf508c6e99e263c33db0 100644
--- a/src/core/SkMaskFilter.cpp
+++ b/src/core/SkMaskFilter.cpp
@@ -10,6 +10,7 @@
#include "SkMaskFilter.h"
#include "SkBlitter.h"
#include "SkDraw.h"
+#include "SkMaskCache.h"
#include "SkRasterClip.h"
#include "SkRRect.h"
#include "SkTypes.h"
@@ -263,9 +264,34 @@ bool SkMaskFilter::filterPath(const SkPath& devPath, const SkMatrix& matrix,
}
SkAutoMaskFreeImage autoSrc(srcM.fImage);
- if (!this->filterMask(&dstM, srcM, matrix, NULL)) {
- return false;
+ BlurRec rec;
+ if (!this->asABlur(&rec)
+ || !rectCount
reed1 2014/12/22 21:38:16 This 4-part predicate may be correct, but it is pr
qiankun 2014/12/23 10:54:32 What about the latest implementation?
+ || (this->asABlur(&rec) && !SkMaskCache::FindCachedRects(&dstM, matrix.mapRadius(rec.fSigma), rec.fStyle,
+ rec.fQuality, rects, rectCount))) {
+ if (!this->filterMask(&dstM, srcM, matrix, NULL)) {
+ return false;
+ }
+ if (this->asABlur(&rec) && rectCount) {
+ SkMaskCache::AddCachedRects(dstM, matrix.mapRadius(rec.fSigma), rec.fStyle, rec.fQuality, rects, rectCount);
+ }
+ } else {
+ // Compute the correct bounds of dst mask if dst mask is got from cache.
+ SkMask tmpSrc, tmpDst;
+ tmpSrc = srcM;
+ tmpSrc.fImage = NULL;
+ if (!this->filterMask(&tmpDst, tmpSrc, matrix, NULL)) {
+ return false;
+ }
+
+ // Fallback to original calculation if size of bounds is different with size of the cached mask.
+ if (dstM.fBounds.width() != tmpDst.fBounds.width() || dstM.fBounds.height() != tmpDst.fBounds.height()) {
+ this->filterMask(&dstM, srcM, matrix, NULL);
+ } else {
+ dstM.fBounds = tmpDst.fBounds;
+ }
}
+
SkAutoMaskFreeImage autoDst(dstM.fImage);
// if we get here, we need to (possibly) resolve the clip and blitter

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