Index: content/common/dwrite_font_platform_win.h |
diff --git a/content/common/dwrite_font_platform_win.h b/content/common/dwrite_font_platform_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ea5a52fd90d5c4a172237d7250c04788b18d8efe |
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+++ b/content/common/dwrite_font_platform_win.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ |
+#define CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ |
+ |
+#include "base/files/file.h" |
+#include "content/common/content_export.h" |
+ |
+struct IDWriteFactory; |
+struct IDWriteFontCollection; |
+ |
+namespace content { |
+ |
+// Function returns custom font collection in terms of IDWriteFontCollection. |
+// This function maintains singleton instance of font collection and returns |
+// it on repeated calls. |
+CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection( |
+ IDWriteFactory* factory); |
+ |
+// Build and load is to accomplish both tasks of creating a font cache within |
+// specified file and then loading it, where loading means creating |
+// readonly shared memory mapping. As this function need to iterate through all |
+// available fonts in the system, it may take a while. |
+CONTENT_EXPORT bool BuildAndLoadFontCache(const base::FilePath& file); |
+ |
+// Loads font cache from file. This is supposed to be used from browser |
+// side where loading means creating readonly shared memory file mapping so that |
+// renderers can read from it. |
+CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path); |
+ |
+// Added in header mainly for unittest |
+CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file); |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ |