| Index: content/common/dwrite_font_platform_win.h
|
| diff --git a/content/common/dwrite_font_platform_win.h b/content/common/dwrite_font_platform_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ea5a52fd90d5c4a172237d7250c04788b18d8efe
|
| --- /dev/null
|
| +++ b/content/common/dwrite_font_platform_win.h
|
| @@ -0,0 +1,38 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
|
| +#define CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
|
| +
|
| +#include "base/files/file.h"
|
| +#include "content/common/content_export.h"
|
| +
|
| +struct IDWriteFactory;
|
| +struct IDWriteFontCollection;
|
| +
|
| +namespace content {
|
| +
|
| +// Function returns custom font collection in terms of IDWriteFontCollection.
|
| +// This function maintains singleton instance of font collection and returns
|
| +// it on repeated calls.
|
| +CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection(
|
| + IDWriteFactory* factory);
|
| +
|
| +// Build and load is to accomplish both tasks of creating a font cache within
|
| +// specified file and then loading it, where loading means creating
|
| +// readonly shared memory mapping. As this function need to iterate through all
|
| +// available fonts in the system, it may take a while.
|
| +CONTENT_EXPORT bool BuildAndLoadFontCache(const base::FilePath& file);
|
| +
|
| +// Loads font cache from file. This is supposed to be used from browser
|
| +// side where loading means creating readonly shared memory file mapping so that
|
| +// renderers can read from it.
|
| +CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path);
|
| +
|
| +// Added in header mainly for unittest
|
| +CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file);
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
|
|
|