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Unified Diff: ppapi/cpp/input_event.h

Issue 7285010: Implement an input event resource. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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Index: ppapi/cpp/input_event.h
===================================================================
--- ppapi/cpp/input_event.h (revision 0)
+++ ppapi/cpp/input_event.h (revision 0)
@@ -0,0 +1,123 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_CPP_INPUT_EVENT_H_
+#define PPAPI_CPP_INPUT_EVENT_H_
+
+#include "ppapi/c/ppb_input_event.h"
+#include "ppapi/cpp/resource.h"
+
+namespace pp {
+
+class FloatPoint;
+class Point;
+class Var;
+
+class InputEvent : public Resource {
+ public:
+ /// Default constructor that creates an is_null() InputEvent object.
+ InputEvent();
+
+ /// Constructs an input event from the given input event resource ID.
+ InputEvent(PP_Resource input_event_resource);
+
+ ~InputEvent();
+
+ /// Returns the type of input event for the given input event resource.
+ /// This is valid for all input events. Returns PP_INPUTEVENT_TYPE_UNDEFINED
+ /// if the resource is invalid.
+ PP_InputEvent_Type GetEventType() const;
+
+ /// Returns the time that the event was generated. This will be before the
+ /// current time since processing and dispatching the event has some overhead.
+ /// Use this value to compare the times the user generated two events without
+ /// being sensitive to variable processing time.
+ ///
+ /// The return value is in time ticks, which is a monotonically increasing
+ /// clock not related to the wall clock time. It will not change if the user
+ /// changes their clock or daylight savings time starts, so can be reliably
+ /// used to compare events. This means, however, that you can't correlate
+ /// event times to a particular time of day on the system clock.
+ PP_TimeTicks GetEventTimeStamp() const;
+
+ /// Returns a bitfield indicating which modifiers were down at the time of
+ /// the event. This is a combination of the flags in the
+ /// PP_InputEvent_Modifier enum.
+ ///
+ /// @return The modifiers associated with the event, or 0 if the given
+ /// resource is not a valid event resource.
+ uint32_t GetEventModifiers() const;
+
+ /// Returns the mouse position for a mouse input event.
+ ///
+ /// @return The mouse button associated with mouse down and up events. This
+ /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave
+ /// events, and for all non-mouse events.
+ PP_InputEvent_MouseButton GetMouseButton() const;
+
+ /// Returns the pixel location of a mouse input event. This value is in
+ /// floating-point units to support high-resolution input events.
+ ///
+ /// @return The point associated with the mouse event, relative to the upper-
+ /// left of the instance receiving the event. These values can be negative for
+ /// mouse drags. The return value will be (0, 0) for non-mouse events.
+ Point GetMousePosition() const;
+
+ // TODO(brettw) figure out exactly what this means.
+ int32_t GetMouseClickCount() const;
+
+ /// Indicates the amount vertically and horizontally the user has requested
+ /// to scroll by with their mouse wheel. A scroll down or to the right (where
+ /// the content moves up or left) is represented as positive values, and
+ /// a scroll up or to the left (where the content moves down or right) is
+ /// represented as negative values.
+ ///
+ /// The units are either in pixels (when scroll_by_page is false) or pages
+ /// (when scroll_by_page is true). For example, y = -3 means scroll up 3
+ /// pixels when scroll_by_page is false, and scroll up 3 pages when
+ /// scroll_by_page is true.
+ ///
+ /// This amount is system dependent and will take into account the user's
+ /// preferred scroll sensitivity and potentially also nonlinear acceleration
+ /// based on the speed of the scrolling.
+ ///
+ /// Devices will be of varying resolution. Some mice with large detents will
+ /// only generate integer scroll amounts. But fractional values are also
+ /// possible, for example, on some trackpads and newer mice that don't have
+ /// "clicks".
+ FloatPoint GetWheelDelta() const;
+
+ /// The number of "clicks" of the scroll wheel that have produced the
+ /// event. The value may have system-specific acceleration applied to it,
+ /// depending on the device. The positive and negative meanings are the same
+ /// as for GetWheelDelta().
+ ///
+ /// If you are scrolling, you probably want to use the delta values. These
+ /// tick events can be useful if you aren't doing actual scrolling and don't
+ /// want or pixel values. An example may be cycling between different items in
+ /// a game.
+ ///
+ /// You may receive fractional values for the wheel ticks if the mouse wheel
+ /// is high resolution or doesn't have "clicks". If your program wants
+ /// discrete events (as in the "picking items" example) you should accumulate
+ /// fractional click values from multiple messages until the total value
+ /// reaches positive or negative one. This should represent a similar amount
+ /// of scrolling as for a mouse that has a discrete mouse wheel.
+ FloatPoint GetWheelTicks() const;
+
+ /// Returns the DOM |keyCode| field for the keyboard event.
+ /// Chrome populates this with the Windows-style Virtual Key code of the key.
+ uint32_t GetKeyCode() const;
+
+ /// Returns the typed character for the given character event.
+ ///
+ /// @return A string var representing a single typed character for character
+ /// input events. For non-character input events the return value will be an
+ /// undefined var.
+ Var GetCharacterText() const;
+};
+
+} // namespace pp
+
+#endif // PPAPI_CPP_INPUT_EVENT_H_
Property changes on: ppapi/cpp/input_event.h
___________________________________________________________________
Added: svn:eol-style
+ LF

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