Chromium Code Reviews| Index: ppapi/cpp/input_event.h |
| =================================================================== |
| --- ppapi/cpp/input_event.h (revision 0) |
| +++ ppapi/cpp/input_event.h (revision 0) |
| @@ -0,0 +1,180 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef PPAPI_CPP_INPUT_EVENT_H_ |
| +#define PPAPI_CPP_INPUT_EVENT_H_ |
| + |
| +#include "ppapi/c/ppb_input_event.h" |
| +#include "ppapi/cpp/resource.h" |
| + |
| +namespace pp { |
| + |
| +class FloatPoint; |
| +class Point; |
| +class Var; |
| + |
| +/// Represents an input event resource. Normally you will get passed this |
| +/// object through the HandleInputEvent on the Instance object. |
| +/// |
| +/// Typically you would check the type of the event and then create the |
| +/// appropriate event-specific object to query the properties. |
| +/// |
| +/// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { |
| +/// switch (event.GetType()) { |
| +/// case PP_INPUTEVENT_TYPE_MOUSE_DOWN { |
| +/// pp::MouseInputEvent mouse_event(event); |
| +/// return HandleMouseDown(mouse_event.GetMousePosition()); |
| +/// } |
| +/// default: |
| +/// return false; |
| +/// } |
| +class InputEvent : public Resource { |
| + public: |
| + /// Default constructor that creates an is_null() InputEvent object. |
| + InputEvent(); |
| + |
| + /// Constructs an input event from the given input event resource ID. The |
| + /// InputEvent object will be is_null() if the given resource is not a valid |
| + /// input event. |
| + InputEvent(PP_Resource input_event_resource); |
|
dmichael (off chromium)
2011/07/05 15:37:24
explicit
|
| + |
| + ~InputEvent(); |
| + |
| + /// Returns the type of input event for the given input event resource. |
| + /// This is valid for all input events. Returns PP_INPUTEVENT_TYPE_UNDEFINED |
| + /// if the resource is invalid. |
| + PP_InputEvent_Type GetType() const; |
| + |
| + /// Returns the time that the event was generated. This will be before the |
| + /// current time since processing and dispatching the event has some overhead. |
| + /// Use this value to compare the times the user generated two events without |
| + /// being sensitive to variable processing time. |
| + /// |
| + /// The return value is in time ticks, which is a monotonically increasing |
| + /// clock not related to the wall clock time. It will not change if the user |
| + /// changes their clock or daylight savings time starts, so can be reliably |
| + /// used to compare events. This means, however, that you can't correlate |
| + /// event times to a particular time of day on the system clock. |
| + PP_TimeTicks GetTimeStamp() const; |
| + |
| + /// Returns a bitfield indicating which modifiers were down at the time of |
| + /// the event. This is a combination of the flags in the |
| + /// PP_InputEvent_Modifier enum. |
| + /// |
| + /// @return The modifiers associated with the event, or 0 if the given |
| + /// resource is not a valid event resource. |
| + uint32_t GetModifiers() const; |
| +}; |
| + |
| +class MouseInputEvent : public InputEvent { |
| + public: |
| + /// Constructs an is_null() mouse input event object. |
| + MouseInputEvent(); |
| + |
| + /// Constructs a mouse input event object from the given generic input |
| + /// event. If the given event is itself is_null() or is not a mouse input |
| + /// event, the mouse object will be is_null(). |
| + explicit MouseInputEvent(const InputEvent& event); |
| + |
| + /// Returns the mouse position for a mouse input event. |
| + /// |
| + /// @return The mouse button associated with mouse down and up events. This |
| + /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave |
| + /// events, and for all non-mouse events. |
| + PP_InputEvent_MouseButton GetMouseButton() const; |
| + |
| + /// Returns the pixel location of a mouse input event. This value is in |
| + /// floating-point units to support high-resolution input events. |
| + /// |
| + /// @return The point associated with the mouse event, relative to the upper- |
| + /// left of the instance receiving the event. These values can be negative for |
| + /// mouse drags. The return value will be (0, 0) for non-mouse events. |
| + Point GetMousePosition() const; |
| + |
| + // TODO(brettw) figure out exactly what this means. |
| + int32_t GetMouseClickCount() const; |
| +}; |
| + |
| +class WheelInputEvent : public InputEvent { |
| + public: |
| + /// Constructs an is_null() wheel input event object. |
| + WheelInputEvent(); |
| + |
| + /// Constructs a wheel input event object from the given generic input |
| + /// event. If the given event is itself is_null() or is not a wheel input |
| + /// event, the wheel object will be is_null(). |
| + explicit WheelInputEvent(const InputEvent& event); |
| + |
| + /// Indicates the amount vertically and horizontally the user has requested |
| + /// to scroll by with their mouse wheel. A scroll down or to the right (where |
| + /// the content moves up or left) is represented as positive values, and |
| + /// a scroll up or to the left (where the content moves down or right) is |
| + /// represented as negative values. |
| + /// |
| + /// The units are either in pixels (when scroll_by_page is false) or pages |
| + /// (when scroll_by_page is true). For example, y = -3 means scroll up 3 |
| + /// pixels when scroll_by_page is false, and scroll up 3 pages when |
| + /// scroll_by_page is true. |
| + /// |
| + /// This amount is system dependent and will take into account the user's |
| + /// preferred scroll sensitivity and potentially also nonlinear acceleration |
| + /// based on the speed of the scrolling. |
| + /// |
| + /// Devices will be of varying resolution. Some mice with large detents will |
| + /// only generate integer scroll amounts. But fractional values are also |
| + /// possible, for example, on some trackpads and newer mice that don't have |
| + /// "clicks". |
| + FloatPoint GetWheelDelta() const; |
| + |
| + /// The number of "clicks" of the scroll wheel that have produced the |
| + /// event. The value may have system-specific acceleration applied to it, |
| + /// depending on the device. The positive and negative meanings are the same |
| + /// as for GetWheelDelta(). |
| + /// |
| + /// If you are scrolling, you probably want to use the delta values. These |
| + /// tick events can be useful if you aren't doing actual scrolling and don't |
| + /// want or pixel values. An example may be cycling between different items in |
| + /// a game. |
| + /// |
| + /// You may receive fractional values for the wheel ticks if the mouse wheel |
| + /// is high resolution or doesn't have "clicks". If your program wants |
| + /// discrete events (as in the "picking items" example) you should accumulate |
| + /// fractional click values from multiple messages until the total value |
| + /// reaches positive or negative one. This should represent a similar amount |
| + /// of scrolling as for a mouse that has a discrete mouse wheel. |
| + FloatPoint GetWheelTicks() const; |
| + |
| + // Indicates if the scroll delta x/y indicates pages or lines to |
| + // scroll by. |
| + // |
| + // @return PP_TRUE if the event is a wheel event and the user is scrolling |
| + // by pages. PP_FALSE if not or if the resource is not a wheel event. |
| + bool GetScrollByPage() const; |
| +}; |
| + |
| +class KeyboardInputEvent : public InputEvent { |
| + public: |
| + /// Constructs an is_null() keyboard input event object. |
| + KeyboardInputEvent(); |
| + |
| + /// Constructs a keyboard input event object from the given generic input |
| + /// event. If the given event is itself is_null() or is not a keyboard input |
| + /// event, the keybaord object will be is_null(). |
| + explicit KeyboardInputEvent(const InputEvent& event); |
| + |
| + /// Returns the DOM |keyCode| field for the keyboard event. |
| + /// Chrome populates this with the Windows-style Virtual Key code of the key. |
| + uint32_t GetKeyCode() const; |
| + |
| + /// Returns the typed character for the given character event. |
| + /// |
| + /// @return A string var representing a single typed character for character |
| + /// input events. For non-character input events the return value will be an |
| + /// undefined var. |
| + Var GetCharacterText() const; |
| +}; |
| + |
| +} // namespace pp |
| + |
| +#endif // PPAPI_CPP_INPUT_EVENT_H_ |
| Property changes on: ppapi/cpp/input_event.h |
| ___________________________________________________________________ |
| Added: svn:eol-style |
| + LF |