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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef PPAPI_CPP_INPUT_EVENT_H_ |
| 6 #define PPAPI_CPP_INPUT_EVENT_H_ |
| 7 |
| 8 #include "ppapi/c/ppb_input_event.h" |
| 9 #include "ppapi/cpp/resource.h" |
| 10 |
| 11 namespace pp { |
| 12 |
| 13 class FloatPoint; |
| 14 class Point; |
| 15 class Var; |
| 16 |
| 17 /// Represents an input event resource. Normally you will get passed this |
| 18 /// object through the HandleInputEvent on the Instance object. |
| 19 /// |
| 20 /// Typically you would check the type of the event and then create the |
| 21 /// appropriate event-specific object to query the properties. |
| 22 /// |
| 23 /// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { |
| 24 /// switch (event.GetType()) { |
| 25 /// case PP_INPUTEVENT_TYPE_MOUSE_DOWN { |
| 26 /// pp::MouseInputEvent mouse_event(event); |
| 27 /// return HandleMouseDown(mouse_event.GetMousePosition()); |
| 28 /// } |
| 29 /// default: |
| 30 /// return false; |
| 31 /// } |
| 32 class InputEvent : public Resource { |
| 33 public: |
| 34 /// Default constructor that creates an is_null() InputEvent object. |
| 35 InputEvent(); |
| 36 |
| 37 /// Constructs an input event from the given input event resource ID. The |
| 38 /// InputEvent object will be is_null() if the given resource is not a valid |
| 39 /// input event. |
| 40 InputEvent(PP_Resource input_event_resource); |
| 41 |
| 42 ~InputEvent(); |
| 43 |
| 44 /// Returns the type of input event for the given input event resource. |
| 45 /// This is valid for all input events. Returns PP_INPUTEVENT_TYPE_UNDEFINED |
| 46 /// if the resource is invalid. |
| 47 PP_InputEvent_Type GetType() const; |
| 48 |
| 49 /// Returns the time that the event was generated. This will be before the |
| 50 /// current time since processing and dispatching the event has some overhead. |
| 51 /// Use this value to compare the times the user generated two events without |
| 52 /// being sensitive to variable processing time. |
| 53 /// |
| 54 /// The return value is in time ticks, which is a monotonically increasing |
| 55 /// clock not related to the wall clock time. It will not change if the user |
| 56 /// changes their clock or daylight savings time starts, so can be reliably |
| 57 /// used to compare events. This means, however, that you can't correlate |
| 58 /// event times to a particular time of day on the system clock. |
| 59 PP_TimeTicks GetTimeStamp() const; |
| 60 |
| 61 /// Returns a bitfield indicating which modifiers were down at the time of |
| 62 /// the event. This is a combination of the flags in the |
| 63 /// PP_InputEvent_Modifier enum. |
| 64 /// |
| 65 /// @return The modifiers associated with the event, or 0 if the given |
| 66 /// resource is not a valid event resource. |
| 67 uint32_t GetModifiers() const; |
| 68 }; |
| 69 |
| 70 class MouseInputEvent : public InputEvent { |
| 71 public: |
| 72 /// Constructs an is_null() mouse input event object. |
| 73 MouseInputEvent(); |
| 74 |
| 75 /// Constructs a mouse input event object from the given generic input |
| 76 /// event. If the given event is itself is_null() or is not a mouse input |
| 77 /// event, the mouse object will be is_null(). |
| 78 explicit MouseInputEvent(const InputEvent& event); |
| 79 |
| 80 /// Returns the mouse position for a mouse input event. |
| 81 /// |
| 82 /// @return The mouse button associated with mouse down and up events. This |
| 83 /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave |
| 84 /// events, and for all non-mouse events. |
| 85 PP_InputEvent_MouseButton GetMouseButton() const; |
| 86 |
| 87 /// Returns the pixel location of a mouse input event. This value is in |
| 88 /// floating-point units to support high-resolution input events. |
| 89 /// |
| 90 /// @return The point associated with the mouse event, relative to the upper- |
| 91 /// left of the instance receiving the event. These values can be negative for |
| 92 /// mouse drags. The return value will be (0, 0) for non-mouse events. |
| 93 Point GetMousePosition() const; |
| 94 |
| 95 // TODO(brettw) figure out exactly what this means. |
| 96 int32_t GetMouseClickCount() const; |
| 97 }; |
| 98 |
| 99 class WheelInputEvent : public InputEvent { |
| 100 public: |
| 101 /// Constructs an is_null() wheel input event object. |
| 102 WheelInputEvent(); |
| 103 |
| 104 /// Constructs a wheel input event object from the given generic input |
| 105 /// event. If the given event is itself is_null() or is not a wheel input |
| 106 /// event, the wheel object will be is_null(). |
| 107 explicit WheelInputEvent(const InputEvent& event); |
| 108 |
| 109 /// Indicates the amount vertically and horizontally the user has requested |
| 110 /// to scroll by with their mouse wheel. A scroll down or to the right (where |
| 111 /// the content moves up or left) is represented as positive values, and |
| 112 /// a scroll up or to the left (where the content moves down or right) is |
| 113 /// represented as negative values. |
| 114 /// |
| 115 /// The units are either in pixels (when scroll_by_page is false) or pages |
| 116 /// (when scroll_by_page is true). For example, y = -3 means scroll up 3 |
| 117 /// pixels when scroll_by_page is false, and scroll up 3 pages when |
| 118 /// scroll_by_page is true. |
| 119 /// |
| 120 /// This amount is system dependent and will take into account the user's |
| 121 /// preferred scroll sensitivity and potentially also nonlinear acceleration |
| 122 /// based on the speed of the scrolling. |
| 123 /// |
| 124 /// Devices will be of varying resolution. Some mice with large detents will |
| 125 /// only generate integer scroll amounts. But fractional values are also |
| 126 /// possible, for example, on some trackpads and newer mice that don't have |
| 127 /// "clicks". |
| 128 FloatPoint GetWheelDelta() const; |
| 129 |
| 130 /// The number of "clicks" of the scroll wheel that have produced the |
| 131 /// event. The value may have system-specific acceleration applied to it, |
| 132 /// depending on the device. The positive and negative meanings are the same |
| 133 /// as for GetWheelDelta(). |
| 134 /// |
| 135 /// If you are scrolling, you probably want to use the delta values. These |
| 136 /// tick events can be useful if you aren't doing actual scrolling and don't |
| 137 /// want or pixel values. An example may be cycling between different items in |
| 138 /// a game. |
| 139 /// |
| 140 /// You may receive fractional values for the wheel ticks if the mouse wheel |
| 141 /// is high resolution or doesn't have "clicks". If your program wants |
| 142 /// discrete events (as in the "picking items" example) you should accumulate |
| 143 /// fractional click values from multiple messages until the total value |
| 144 /// reaches positive or negative one. This should represent a similar amount |
| 145 /// of scrolling as for a mouse that has a discrete mouse wheel. |
| 146 FloatPoint GetWheelTicks() const; |
| 147 |
| 148 // Indicates if the scroll delta x/y indicates pages or lines to |
| 149 // scroll by. |
| 150 // |
| 151 // @return PP_TRUE if the event is a wheel event and the user is scrolling |
| 152 // by pages. PP_FALSE if not or if the resource is not a wheel event. |
| 153 bool GetScrollByPage() const; |
| 154 }; |
| 155 |
| 156 class KeyboardInputEvent : public InputEvent { |
| 157 public: |
| 158 /// Constructs an is_null() keyboard input event object. |
| 159 KeyboardInputEvent(); |
| 160 |
| 161 /// Constructs a keyboard input event object from the given generic input |
| 162 /// event. If the given event is itself is_null() or is not a keyboard input |
| 163 /// event, the keybaord object will be is_null(). |
| 164 explicit KeyboardInputEvent(const InputEvent& event); |
| 165 |
| 166 /// Returns the DOM |keyCode| field for the keyboard event. |
| 167 /// Chrome populates this with the Windows-style Virtual Key code of the key. |
| 168 uint32_t GetKeyCode() const; |
| 169 |
| 170 /// Returns the typed character for the given character event. |
| 171 /// |
| 172 /// @return A string var representing a single typed character for character |
| 173 /// input events. For non-character input events the return value will be an |
| 174 /// undefined var. |
| 175 Var GetCharacterText() const; |
| 176 }; |
| 177 |
| 178 } // namespace pp |
| 179 |
| 180 #endif // PPAPI_CPP_INPUT_EVENT_H_ |
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