| Index: src/compiler/frame.h
|
| diff --git a/src/compiler/frame.h b/src/compiler/frame.h
|
| index df9a01f64bf522f625b7f44a4530cb24fb1b9508..f99d7bd1e11885b0487595449b76d5e6b50f86ec 100644
|
| --- a/src/compiler/frame.h
|
| +++ b/src/compiler/frame.h
|
| @@ -17,7 +17,7 @@ namespace compiler {
|
| // registers for a compiled function. Frames are usually populated by the
|
| // register allocator and are used by Linkage to generate code for the prologue
|
| // and epilogue to compiled code.
|
| -class Frame {
|
| +class Frame : public ZoneObject {
|
| public:
|
| Frame()
|
| : register_save_area_size_(0),
|
| @@ -69,6 +69,8 @@ class Frame {
|
| int double_spill_slot_count_;
|
| BitVector* allocated_registers_;
|
| BitVector* allocated_double_registers_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(Frame);
|
| };
|
|
|
|
|
|
|