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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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63 static FloatRect resolveRectangle(const SVGElement*, SVGUnitTypes::SVGUnitTy
pe, const FloatRect& viewport, PassRefPtrWillBeRawPtr<SVGLength> x, PassRefPtrWi
llBeRawPtr<SVGLength> y, PassRefPtrWillBeRawPtr<SVGLength> width, PassRefPtrWill
BeRawPtr<SVGLength> height); | 63 static FloatRect resolveRectangle(const SVGElement*, SVGUnitTypes::SVGUnitTy
pe, const FloatRect& viewport, PassRefPtrWillBeRawPtr<SVGLength> x, PassRefPtrWi
llBeRawPtr<SVGLength> y, PassRefPtrWillBeRawPtr<SVGLength> width, PassRefPtrWill
BeRawPtr<SVGLength> height); |
64 static FloatPoint resolvePoint(const SVGElement*, SVGUnitTypes::SVGUnitType,
PassRefPtrWillBeRawPtr<SVGLength> x, PassRefPtrWillBeRawPtr<SVGLength> y); | 64 static FloatPoint resolvePoint(const SVGElement*, SVGUnitTypes::SVGUnitType,
PassRefPtrWillBeRawPtr<SVGLength> x, PassRefPtrWillBeRawPtr<SVGLength> y); |
65 static float resolveLength(const SVGElement*, SVGUnitTypes::SVGUnitType, Pas
sRefPtrWillBeRawPtr<SVGLength>); | 65 static float resolveLength(const SVGElement*, SVGUnitTypes::SVGUnitType, Pas
sRefPtrWillBeRawPtr<SVGLength>); |
66 | 66 |
67 float convertValueToUserUnits(float, SVGLengthMode, SVGLengthType fromUnit,
ExceptionState&) const; | 67 float convertValueToUserUnits(float, SVGLengthMode, SVGLengthType fromUnit,
ExceptionState&) const; |
68 float convertValueFromUserUnits(float, SVGLengthMode, SVGLengthType toUnit,
ExceptionState&) const; | 68 float convertValueFromUserUnits(float, SVGLengthMode, SVGLengthType toUnit,
ExceptionState&) const; |
69 | 69 |
70 bool determineViewport(FloatSize&) const; | 70 bool determineViewport(FloatSize&) const; |
71 | 71 |
72 private: | 72 private: |
73 SVGLengthContext(const SVGElement*, const FloatRect& viewport); | |
74 | |
75 float convertValueFromUserUnitsToPercentage(float value, SVGLengthMode, Exce
ptionState&) const; | 73 float convertValueFromUserUnitsToPercentage(float value, SVGLengthMode, Exce
ptionState&) const; |
76 float convertValueFromPercentageToUserUnits(float value, SVGLengthMode, Exce
ptionState&) const; | 74 float convertValueFromPercentageToUserUnits(float value, SVGLengthMode, Exce
ptionState&) const; |
| 75 static float convertValueFromPercentageToUserUnits(float value, SVGLengthMod
e, const FloatSize&); |
77 | 76 |
78 float convertValueFromUserUnitsToEMS(float value, ExceptionState&) const; | 77 float convertValueFromUserUnitsToEMS(float value, ExceptionState&) const; |
79 float convertValueFromEMSToUserUnits(float value, ExceptionState&) const; | 78 float convertValueFromEMSToUserUnits(float value, ExceptionState&) const; |
80 | 79 |
81 float convertValueFromUserUnitsToEXS(float value, ExceptionState&) const; | 80 float convertValueFromUserUnitsToEXS(float value, ExceptionState&) const; |
82 float convertValueFromEXSToUserUnits(float value, ExceptionState&) const; | 81 float convertValueFromEXSToUserUnits(float value, ExceptionState&) const; |
83 | 82 |
84 RawPtrWillBeMember<const SVGElement> m_context; | 83 RawPtrWillBeMember<const SVGElement> m_context; |
85 FloatRect m_overridenViewport; | |
86 }; | 84 }; |
87 | 85 |
88 } // namespace blink | 86 } // namespace blink |
89 | 87 |
90 #endif // SVGLengthContext_h | 88 #endif // SVGLengthContext_h |
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