Index: Source/core/paint/LayerPainter.cpp |
diff --git a/Source/core/paint/LayerPainter.cpp b/Source/core/paint/LayerPainter.cpp |
index ca4cdba201ab4e5cfce3007d8e410c5c1fe3a3e5..5eff16940344142d3fb548d2f40dd70b0c311e30 100644 |
--- a/Source/core/paint/LayerPainter.cpp |
+++ b/Source/core/paint/LayerPainter.cpp |
@@ -75,17 +75,8 @@ void LayerPainter::paintLayer(GraphicsContext* context, const LayerPaintingInfo& |
if (!layerTransform.isInvertible()) |
return; |
- // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency |
- // layer from the parent now, assuming there is a parent |
- if (paintFlags & PaintLayerHaveTransparency) { |
- // FIXME: can we get rid of this? It would mean transparency starts after clipping in these cases. |
- if (m_renderLayer.parent()) |
- LayerPainter(*m_renderLayer.parent()).beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior); |
mstensho (USE GERRIT)
2014/11/14 12:20:51
I think this change is actually what causes the in
chrishtr
2014/11/14 20:11:37
Done.
|
- else |
- beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior); |
- } |
- |
if (m_renderLayer.enclosingPaginationLayer()) { |
+ // FIXME: unify this one-off path with the code below. |
mstensho (USE GERRIT)
2014/11/14 12:20:52
I'm on it. :)
chrishtr
2014/11/14 20:11:37
ack!
|
paintTransformedLayerIntoFragments(context, paintingInfo, paintFlags); |
return; |
} |
@@ -116,24 +107,58 @@ void LayerPainter::paintLayer(GraphicsContext* context, const LayerPaintingInfo& |
paintLayerContentsAndReflection(context, paintingInfo, paintFlags); |
} |
-bool LayerPainter::shouldCreateTransparencyLayerForBlendMode() |
-{ |
- return !m_renderLayer.renderer()->isDocumentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLayer.hasNonIsolatedDescendantWithBlendMode(); |
-} |
- |
-void LayerPainter::beginTransparencyLayers(GraphicsContext* context, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior) |
+bool shouldUseTransparencyLayer(RenderLayer& renderLayer, PaintBehavior paintBehavior) |
mstensho (USE GERRIT)
2014/11/14 12:20:51
static? Static inline, even?
chrishtr
2014/11/14 20:11:36
Inlined.
|
{ |
// Blending operations must be performed only with the nearest ancestor stacking context. |
// Note that there is no need to create a transparency layer if we're painting the root. |
// FIXME: this should be unified further into RenderLayer::paintsWithTransparency(). |
- if (!m_renderLayer.paintsWithTransparency(paintBehavior) && !shouldCreateTransparencyLayerForBlendMode()) |
- return; |
+ bool shouldUseTransparencyLayerForBlendMode = !renderLayer.renderer()->isDocumentElement() && renderLayer.stackingNode()->isStackingContext() && renderLayer.hasNonIsolatedDescendantWithBlendMode(); |
+ return renderLayer.paintsWithTransparency(paintBehavior) || shouldUseTransparencyLayerForBlendMode; |
mstensho (USE GERRIT)
2014/11/14 12:20:51
Might as well flip the expressions here. No need t
chrishtr
2014/11/14 20:11:36
Done.
|
+} |
- // FIXME: refactor to remove this. |
- if (m_renderLayer.usedTransparency()) |
+class TransparencyLayerHelper { |
+public: |
+ TransparencyLayerHelper(GraphicsContext* context, RenderLayer& renderLayer, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior) |
+ : m_transparencyLayerInProgress(false) |
+ , m_context(context) |
+ { |
+ if (!shouldUseTransparencyLayer(renderLayer, paintBehavior)) |
+ return; |
+ |
+ context->save(); |
+ LayoutRect clipRect = renderLayer.paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior); |
+ context->clip(clipRect); |
+ |
+ if (renderLayer.renderer()->hasBlendMode()) |
+ context->setCompositeOperation(context->compositeOperation(), renderLayer.renderer()->style()->blendMode()); |
+ |
+ context->beginTransparencyLayer(renderLayer.renderer()->opacity()); |
+ |
+ if (renderLayer.renderer()->hasBlendMode()) |
+ context->setCompositeOperation(context->compositeOperation(), WebBlendModeNormal); |
+#ifdef REVEAL_TRANSPARENCY_LAYERS |
+ context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f)); |
+#endif |
+ m_transparencyLayerInProgress = true; |
+ } |
+ |
+ ~TransparencyLayerHelper() |
+ { |
+ if (m_transparencyLayerInProgress) { |
mstensho (USE GERRIT)
2014/11/14 12:20:51
Couldn't you just NULL m_context if there's no tra
chrishtr
2014/11/14 20:11:36
Feels ugly to me.
mstensho (USE GERRIT)
2014/11/14 23:03:21
Acknowledged.
|
+ m_context->endLayer(); |
+ m_context->restore(); |
+ } |
+ } |
+private: |
+ bool m_transparencyLayerInProgress; |
+ GraphicsContext* m_context; |
+}; |
+ |
+void LayerPainter::beginTransparencyLayers(GraphicsContext* context, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior) |
mstensho (USE GERRIT)
2014/11/14 12:20:51
Bye-bye to this then. :)
chrishtr
2014/11/14 20:11:36
Yeah, forgot to delete. Sorry for the sloppy work
mstensho (USE GERRIT)
2014/11/14 23:03:21
No worries. Didn't keep me from seeing the inner b
|
+{ |
+ if (!shouldUseTransparencyLayer(m_renderLayer, paintBehavior)) |
return; |
- m_renderLayer.setUsedTransparency(true); |
context->save(); |
LayoutRect clipRect = m_renderLayer.paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior); |
context->clip(clipRect); |
@@ -272,88 +297,81 @@ void LayerPainter::paintLayerContents(GraphicsContext* context, const LayerPaint |
ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRelativeBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); |
- beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior); |
- |
- LayerPaintingInfo localPaintingInfo(paintingInfo); |
- |
- LayerFragments layerFragments; |
- if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { |
- // Collect the fragments. This will compute the clip rectangles and paint offsets for each layer fragment. |
- m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, |
- (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, IgnoreOverlayScrollbarSize, |
- shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &offsetFromRoot, localPaintingInfo.subPixelAccumulation); |
- if (shouldPaintContent) |
- shouldPaintContent = atLeastOneFragmentIntersectsDamageRect(layerFragments, localPaintingInfo, paintFlags, offsetFromRoot); |
- } |
- |
- bool selectionOnly = localPaintingInfo.paintBehavior & PaintBehaviorSelectionOnly; |
- // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which |
- // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set). |
- // Else, our renderer tree may or may not contain the painting root, so we pass that root along |
- // so it will be tested against as we descend through the renderers. |
- RenderObject* paintingRootForRenderer = 0; |
- if (localPaintingInfo.paintingRoot && !m_renderLayer.renderer()->isDescendantOf(localPaintingInfo.paintingRoot)) |
- paintingRootForRenderer = localPaintingInfo.paintingRoot; |
- |
- { // Begin block for the lifetime of any filter. |
- FilterPainter filterPainter(m_renderLayer, context, offsetFromRoot, layerFragments.isEmpty() ? ClipRect() : layerFragments[0].backgroundRect, localPaintingInfo, paintFlags, |
- rootRelativeBounds, rootRelativeBoundsComputed); |
- |
- ASSERT(!(localPaintingInfo.paintBehavior & PaintBehaviorForceBlackText)); |
- |
- bool shouldPaintBackground = isPaintingCompositedBackground && shouldPaintContent && !selectionOnly; |
- bool shouldPaintNegZOrderList = (isPaintingScrollingContent && isPaintingOverflowContents) || (!isPaintingScrollingContent && isPaintingCompositedBackground); |
- bool shouldPaintOwnContents = isPaintingCompositedForeground && shouldPaintContent; |
- bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForeground; |
- bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars; |
- |
- PaintBehavior paintBehavior = PaintBehaviorNormal; |
- if (paintFlags & PaintLayerPaintingSkipRootBackground) |
- paintBehavior |= PaintBehaviorSkipRootBackground; |
- else if (paintFlags & PaintLayerPaintingRootBackgroundOnly) |
- paintBehavior |= PaintBehaviorRootBackgroundOnly; |
- |
- if (shouldPaintBackground) { |
- paintBackgroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect, |
- localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); |
+ { |
mstensho (USE GERRIT)
2014/11/14 12:20:51
No need for this scope.
chrishtr
2014/11/14 20:11:36
The reason I have a scope is to distinguish it fro
mstensho (USE GERRIT)
2014/11/14 23:03:22
Aren't the objects guaranteed to be destroyed in r
chrishtr
2014/11/14 23:05:45
Probably, but I couldn't say that for sure without
mstensho (USE GERRIT)
2014/11/14 23:24:13
https://isocpp.org/wiki/faq/dtors#order-dtors-for-
|
+ TransparencyLayerHelper transparencyLayerHelper(context, m_renderLayer, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior); |
+ |
+ LayerPaintingInfo localPaintingInfo(paintingInfo); |
+ |
+ LayerFragments layerFragments; |
+ if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { |
+ // Collect the fragments. This will compute the clip rectangles and paint offsets for each layer fragment. |
+ m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, |
+ (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, IgnoreOverlayScrollbarSize, |
+ shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &offsetFromRoot, localPaintingInfo.subPixelAccumulation); |
+ if (shouldPaintContent) |
+ shouldPaintContent = atLeastOneFragmentIntersectsDamageRect(layerFragments, localPaintingInfo, paintFlags, offsetFromRoot); |
} |
- if (shouldPaintNegZOrderList) |
- paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFlags); |
- |
- if (shouldPaintOwnContents) { |
- paintForegroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect, |
- localPaintingInfo, paintBehavior, paintingRootForRenderer, selectionOnly, paintFlags); |
- } |
+ bool selectionOnly = localPaintingInfo.paintBehavior & PaintBehaviorSelectionOnly; |
+ // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which |
+ // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set). |
+ // Else, our renderer tree may or may not contain the painting root, so we pass that root along |
+ // so it will be tested against as we descend through the renderers. |
+ RenderObject* paintingRootForRenderer = 0; |
+ if (localPaintingInfo.paintingRoot && !m_renderLayer.renderer()->isDescendantOf(localPaintingInfo.paintingRoot)) |
+ paintingRootForRenderer = localPaintingInfo.paintingRoot; |
+ |
+ { // Begin block for the lifetime of any filter. |
+ FilterPainter filterPainter(m_renderLayer, context, offsetFromRoot, layerFragments.isEmpty() ? ClipRect() : layerFragments[0].backgroundRect, localPaintingInfo, paintFlags, |
+ rootRelativeBounds, rootRelativeBoundsComputed); |
+ |
+ ASSERT(!(localPaintingInfo.paintBehavior & PaintBehaviorForceBlackText)); |
+ |
+ bool shouldPaintBackground = isPaintingCompositedBackground && shouldPaintContent && !selectionOnly; |
+ bool shouldPaintNegZOrderList = (isPaintingScrollingContent && isPaintingOverflowContents) || (!isPaintingScrollingContent && isPaintingCompositedBackground); |
+ bool shouldPaintOwnContents = isPaintingCompositedForeground && shouldPaintContent; |
+ bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForeground; |
+ bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars; |
+ |
+ PaintBehavior paintBehavior = PaintBehaviorNormal; |
+ if (paintFlags & PaintLayerPaintingSkipRootBackground) |
+ paintBehavior |= PaintBehaviorSkipRootBackground; |
+ else if (paintFlags & PaintLayerPaintingRootBackgroundOnly) |
+ paintBehavior |= PaintBehaviorRootBackgroundOnly; |
+ |
+ if (shouldPaintBackground) { |
+ paintBackgroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect, |
+ localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); |
+ } |
- if (shouldPaintOutline) |
- paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); |
+ if (shouldPaintNegZOrderList) |
+ paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFlags); |
- if (shouldPaintNormalFlowAndPosZOrderLists) |
- paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags); |
+ if (shouldPaintOwnContents) { |
+ paintForegroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect, |
+ localPaintingInfo, paintBehavior, paintingRootForRenderer, selectionOnly, paintFlags); |
+ } |
- if (shouldPaintOverlayScrollbars) |
- paintOverflowControlsForFragments(layerFragments, context, localPaintingInfo, paintFlags); |
- } // Filter painter block |
+ if (shouldPaintOutline) |
+ paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); |
- bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_renderLayer.renderer()->hasMask() && !selectionOnly; |
- bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClippingMaskPhase) && shouldPaintContent && !selectionOnly; |
+ if (shouldPaintNormalFlowAndPosZOrderLists) |
+ paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags); |
- if (shouldPaintMask) |
- paintMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForRenderer, paintFlags); |
+ if (shouldPaintOverlayScrollbars) |
+ paintOverflowControlsForFragments(layerFragments, context, localPaintingInfo, paintFlags); |
+ } // FilterPainter block |
- if (shouldPaintClippingMask) { |
- // Paint the border radius mask for the fragments. |
- paintChildClippingMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForRenderer, paintFlags); |
- } |
+ bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_renderLayer.renderer()->hasMask() && !selectionOnly; |
+ bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClippingMaskPhase) && shouldPaintContent && !selectionOnly; |
- // End our transparency layer |
- if (((paintFlags & PaintLayerHaveTransparency) || shouldCreateTransparencyLayerForBlendMode()) && m_renderLayer.usedTransparency() |
- && !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->isPaintingInsideReflection())) { |
- context->endLayer(); |
- context->restore(); |
- m_renderLayer.setUsedTransparency(false); |
- } |
+ if (shouldPaintMask) |
+ paintMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForRenderer, paintFlags); |
+ if (shouldPaintClippingMask) { |
+ // Paint the border radius mask for the fragments. |
+ paintChildClippingMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForRenderer, paintFlags); |
+ } |
+ } // TransparencyLayerHelper block |
} |
static bool inContainingBlockChain(RenderLayer* startLayer, RenderLayer* endLayer) |