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Unified Diff: LayoutTests/fast/events/mouse-event-buttons-attribute.html

Issue 727593003: Implement MouseEvent buttons attribute. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: should be 0 in contextmenu event Created 6 years, 1 month ago
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Index: LayoutTests/fast/events/mouse-event-buttons-attribute.html
diff --git a/LayoutTests/fast/events/mouse-event-buttons-attribute.html b/LayoutTests/fast/events/mouse-event-buttons-attribute.html
new file mode 100644
index 0000000000000000000000000000000000000000..7479effabbff59a562adcc844d7ef723ba82171c
--- /dev/null
+++ b/LayoutTests/fast/events/mouse-event-buttons-attribute.html
@@ -0,0 +1,137 @@
+<!DOCTYPE html>
+<div id="region" style="width:100px; height:100px; position:absolute; left:0px; top:0px;"></div>
+<script src="../../resources/js-test.js"></script>
+<script>
+
+const L = 'leftButton';
+const R = 'rightButton';
+const M = 'middleButton';
+const TABLE = {
+ 'leftButton': 1,
+ 'rightButton': 2,
+ 'middleButton': 4
+};
+const ME = 'MouseEvent';
+const WE = 'WheelEvent';
+const GE = 'GestureEvent';
+
+var buttons = -2;
+var div = document.getElementById('region');
+var testSet = [
+ { type: ME, name: 'dblclick', modifiers: [L], expectedModifiers: [], action: doubleClickAction },
+ { type: ME, name: 'click', modifiers: [L, R], expectedModifiers: [R], action: clickAction },
+ { type: ME, name: 'mousedown', modifiers: [L, M, R], action: clickAction },
+ { type: ME, name: 'mouseup', modifiers: [L, M, R], expectedModifiers: [L, R], action: mouseUpAction },
+ { type: ME, name: 'mousemove', modifiers: [], action: moveAction },
+ { type: ME, name: 'mousemove', modifiers: [L], action: moveAction },
+ { type: ME, name: 'mouseenter', modifiers: [R, M], action: moveAction },
+ { type: ME, name: 'mouseleave', modifiers: [L, R], action: moveAction },
+ { type: ME, name: 'mouseover', modifiers: [L, M], action: moveAction },
+ { type: ME, name: 'mouseout', modifiers: [L], action: moveAction },
+ { type: ME, name: 'contextmenu', modifiers: [R], expectedModifiers: [], action: rightClickAction },
+ { type: WE, name: 'mousewheel', modifiers: [L, R], action: wheelAction },
+ { type: GE, name: 'dblclick', modifiers: [L], expectedModifiers: [], action: doubleTapAction },
+ { type: GE, name: 'click', modifiers: [L], expectedModifiers: [], action: tapAction },
+ { type: GE, name: 'mousedown', modifiers: [L], action: tapAction },
+ { type: GE, name: 'mouseup', modifiers: [L], expectedModifiers: [], action: tapAction },
+ { type: GE, name: 'mousemove', modifiers: [], action: tapAction },
+ { type: GE, name: 'contextmenu', modifiers: [R], expectedModifiers: [], action: longTapAction },
Rick Byers 2014/11/28 17:36:02 please add a longTapAction 'mousedown' test (since
zino 2014/12/03 15:47:15 Done.
+];
+
+function eventHandler(e)
+{
+ buttons = e.buttons;
+}
+
+function moveAction(modifiers)
+{
+ eventSender.mouseMoveTo(-1, -1, modifiers);
+ eventSender.mouseMoveTo(50, 50, modifiers);
+}
+
+function clickAction(modifiersDown, modifiersUp)
+{
+ moveAction(modifiersDown);
+ eventSender.mouseDown(0, modifiersDown);
+ eventSender.mouseUp(0, modifiersUp);
+}
+
+function rightClickAction(modifiers)
+{
+ moveAction(modifiers);
+ eventSender.mouseDown(2, modifiers);
+ eventSender.mouseUp(2, modifiers);
+}
+
+function doubleClickAction(modifiers)
+{
+ clickAction(modifiers);
+ clickAction(modifiers);
+}
+
+function mouseUpAction(modifiersDown, modifiersUp)
+{
+ moveAction(modifiersDown);
+ eventSender.mouseDown(0, modifiersDown);
+ eventSender.mouseUp(1, modifiersUp);
Rick Byers 2014/11/28 17:36:02 This says to press the left mouse button (0) then
zino 2014/12/03 15:47:15 Done.
+}
+
+function wheelAction(modifiers)
+{
+ moveAction(modifiers);
+ eventSender.mouseScrollBy(0, 120, false, true, modifiers);
+}
+
+function tapAction(modifiers)
+{
+ eventSender.gestureTap(50, 50);
+}
+
+function longTapAction(modifiers)
+{
+ eventSender.gestureLongPress(50, 50);
Rick Byers 2014/11/28 17:36:02 This is a little confusing. LongPress and LongTap
zino 2014/12/03 15:47:15 Thank you for the information. I added contextmen
Rick Byers 2014/12/03 16:58:09 Yes, ignore drag and drop here. Touch drag and dro
+}
+
+function doubleTapAction(modifiers)
+{
+ eventSender.gestureTap(50, 50, 2);
+}
+
+function raiseEvent(n)
+{
+ if (!window.eventSender)
+ return;
+
+ div.addEventListener(testSet[n].name, eventHandler, false);
+ testSet[n].action(testSet[n].modifiers, testSet[n].expectedModifiers);
Rick Byers 2014/11/28 17:36:02 you shouldn't have to pass your 'expected modifier
zino 2014/12/03 15:47:15 Done.
+ testSet[n].buttons = buttons;
+ div.removeEventListener(testSet[n].name, eventHandler, false);
+ buttons = -1;
+}
+
+function expectedValue(testItem)
+{
+ var modifiers;
+ if (testItem.expectedModifiers != undefined)
+ modifiers = testItem.expectedModifiers;
+ else
+ modifiers = testItem.modifiers;
+
+ var value = 0;
+ for (var i = 0; i < modifiers.length; i++)
+ value |= TABLE[modifiers[i]];
+
+ return value;
+}
+
+for (var i = 0; i < testSet.length; i++) {
+ raiseEvent(i);
+ var expectedModifiers = '';
+ if (testSet[i].expectedModifiers != undefined)
+ expectedModifiers += ' -> [' + testSet[i].expectedModifiers + ']';
+ debug(testSet[i].type + '::' + testSet[i].name + ' test [' + testSet[i].modifiers + ']' + expectedModifiers);
+ shouldBeEqualToNumber('testSet[i].buttons', expectedValue(testSet[i]));
+ debug('');
+}
+
+</script>

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