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Side by Side Diff: LayoutTests/fast/events/mouse-event-buttons-attribute.html

Issue 727593003: Implement MouseEvent buttons attribute. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed comments Created 6 years ago
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1 <!DOCTYPE html>
2 <div id="region" style="width:100px; height:100px;"></div>
3 <script src="../../resources/js-test.js"></script>
4 <script>
5
6 const L = 'leftButton';
7 const R = 'rightButton';
8 const M = 'middleButton';
9 const TABLE = {
10 'leftButton': 1,
11 'rightButton': 2,
12 'middleButton': 4
13 };
14 const ME = 'MouseEvent';
15 const WE = 'WheelEvent';
16 const GE = 'GestureEvent';
17
18 var buttons = -2;
19 var div = document.getElementById('region');
20 var testSet = [
21 { type: ME, name: 'dblclick', modifiers: [L], action: doubleClickAction },
22 { type: ME, name: 'click', modifiers: [L, R], action: clickAction },
Rick Byers 2014/11/25 17:44:27 you're doing a click with the left mouse button, I
zino 2014/11/28 12:29:28 Done.
23 { type: ME, name: 'mousedown', modifiers: [L, M, R], action: clickAction },
24 { type: ME, name: 'mouseup', modifiers: [L, R], modifiersDown: [L, M, R], acti on: mouseUpAction },
25 { type: ME, name: 'mousemove', modifiers: [], action: moveAction },
26 { type: ME, name: 'mousemove', modifiers: [L], action: moveAction },
27 { type: ME, name: 'mouseenter', modifiers: [R, M], action: moveAction },
28 { type: ME, name: 'mouseleave', modifiers: [L, R], action: moveAction },
29 { type: ME, name: 'mouseover', modifiers: [L, M], action: moveAction },
30 { type: ME, name: 'mouseout', modifiers: [L], action: moveAction },
31 { type: ME, name: 'contextmenu', modifiers: [R], action: rightClickAction },
32 { type: WE, name: 'mousewheel', modifiers: [L, R], action: wheelAction },
33 { type: GE, name: 'dblclick', modifiers: [L], action: doubleTapAction },
34 { type: GE, name: 'click', modifiers: [L], action: tapAction },
35 { type: GE, name: 'mousedown', modifiers: [L], action: tapAction },
36 { type: GE, name: 'mouseup', modifiers: [], modifiersDown: [L], action: tapAct ion },
37 { type: GE, name: 'mousemove', modifiers: [], action: tapAction },
38 { type: GE, name: 'contextmenu', modifiers: [R], action: longTapAction },
39 ];
40
41 function eventHandler(e)
42 {
43 buttons = e.buttons;
44 }
45
46 function moveAction(modifiers)
47 {
48 eventSender.mouseMoveTo(-1, -1, modifiers);
49 eventSender.mouseMoveTo(50, 50, modifiers);
50 }
51
52 function clickAction(modifiers)
53 {
54 moveAction(modifiers);
55 eventSender.mouseDown(0, modifiers);
56 eventSender.mouseUp(0, modifiers);
57 }
58
59 function rightClickAction(modifiers)
60 {
61 moveAction(modifiers);
62 eventSender.mouseDown(2, modifiers);
63 eventSender.mouseUp(2, modifiers);
64 }
65
66 function doubleClickAction(modifiers)
67 {
68 clickAction(modifiers);
69 clickAction(modifiers);
70 }
71
72 function mouseUpAction(modifiers, modifiersDown)
73 {
74 moveAction(modifiersDown);
75 eventSender.mouseDown(0, modifiersDown);
Rick Byers 2014/11/25 17:44:28 You should probably be testing the code you added
zino 2014/11/28 12:29:28 Done.
76 eventSender.mouseUp(1, modifiers);
77 }
78
79 function wheelAction(modifiers)
80 {
81 moveAction(modifiers);
82 eventSender.mouseScrollBy(0, 120, false, true, modifiers);
83 }
84
85 function tapAction(modifiers)
86 {
87 eventSender.gestureTap(50, 50);
88 }
89
90 function longTapAction(modifiers)
91 {
92 eventSender.gestureLongPress(50, 50);
93 }
94
95 function doubleTapAction(modifiers)
96 {
97 eventSender.gestureTap(50, 50, 2);
98 }
99
100 function raiseEvent(n)
101 {
102 if (!window.eventSender)
103 return;
104
105 div.addEventListener(testSet[n].name, eventHandler, false);
106 testSet[n].action(testSet[n].modifiers, testSet[n].modifiersDown);
107 testSet[n].buttons = buttons;
108 div.removeEventListener(testSet[n].name, eventHandler, false);
109 buttons = -1;
110 }
111
112 function expectedValue(modifiers)
113 {
114 var value = 0;
115 for (var i = 0; i < modifiers.length; i++)
116 value |= TABLE[modifiers[i]];
117
118 return value;
119 }
120
121 for (var i = 0; i < testSet.length; i++)
122 raiseEvent(i);
123
124 for (var i = 0; i < testSet.length; i++) {
125 var modifiersDown = '';
126 if (testSet[i].modifiersDown != undefined)
127 modifiersDown += '[' + testSet[i].modifiersDown + '] -> ';
128 debug(testSet[i].type + '::' + testSet[i].name + ' test ' + modifiersDown + '[ ' + testSet[i].modifiers + ']');
129 shouldBeEqualToNumber('testSet[i].buttons', expectedValue(testSet[i].modifiers ));
130 debug('');
131 }
132
133 </script>
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