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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | 32 |
| 33 #if USE(ACCELERATED_COMPOSITING) | 33 #if USE(ACCELERATED_COMPOSITING) |
| 34 | 34 |
| 35 #include "Canvas2DLayerChromium.h" | 35 #include "Canvas2DLayerChromium.h" |
| 36 | 36 |
| 37 #include "DrawingBuffer.h" | 37 #include "DrawingBuffer.h" |
| 38 #include "Extensions3DChromium.h" |
| 38 #include "GraphicsContext3D.h" | 39 #include "GraphicsContext3D.h" |
| 39 #include "LayerRendererChromium.h" | 40 #include "LayerRendererChromium.h" |
| 40 | 41 |
| 41 namespace WebCore { | 42 namespace WebCore { |
| 42 | 43 |
| 43 PassRefPtr<Canvas2DLayerChromium> Canvas2DLayerChromium::create(DrawingBuffer* d
rawingBuffer, GraphicsLayerChromium* owner) | 44 PassRefPtr<Canvas2DLayerChromium> Canvas2DLayerChromium::create(DrawingBuffer* d
rawingBuffer, GraphicsLayerChromium* owner) |
| 44 { | 45 { |
| 45 return adoptRef(new Canvas2DLayerChromium(drawingBuffer, owner)); | 46 return adoptRef(new Canvas2DLayerChromium(drawingBuffer, owner)); |
| 46 } | 47 } |
| 47 | 48 |
| 48 Canvas2DLayerChromium::Canvas2DLayerChromium(DrawingBuffer* drawingBuffer, Graph
icsLayerChromium* owner) | 49 Canvas2DLayerChromium::Canvas2DLayerChromium(DrawingBuffer* drawingBuffer, Graph
icsLayerChromium* owner) |
| 49 : CanvasLayerChromium(owner) | 50 : CanvasLayerChromium(owner) |
| 50 , m_drawingBuffer(drawingBuffer) | 51 , m_drawingBuffer(drawingBuffer) |
| 51 { | 52 { |
| 52 } | 53 } |
| 53 | 54 |
| 54 Canvas2DLayerChromium::~Canvas2DLayerChromium() | 55 Canvas2DLayerChromium::~Canvas2DLayerChromium() |
| 55 { | 56 { |
| 56 if (m_textureId) | 57 if (m_textureId) |
| 57 layerRendererContext()->deleteTexture(m_textureId); | 58 layerRendererContext()->deleteTexture(m_textureId); |
| 58 if (m_drawingBuffer && layerRenderer()) | 59 if (m_drawingBuffer && layerRenderer()) |
| 59 layerRenderer()->removeChildContext(m_drawingBuffer->graphicsContext3D()
.get()); | 60 layerRenderer()->removeChildContext(m_drawingBuffer->graphicsContext3D()
.get()); |
| 60 } | 61 } |
| 61 | 62 |
| 63 bool Canvas2DLayerChromium::drawsContent() const |
| 64 { |
| 65 GraphicsContext3D* context; |
| 66 return (m_drawingBuffer |
| 67 && (context = m_drawingBuffer->graphicsContext3D().get()) |
| 68 && (context->getExtensions()->getGraphicsResetStatusARB() == Graphic
sContext3D::NO_ERROR)); |
| 69 } |
| 70 |
| 62 void Canvas2DLayerChromium::updateCompositorResources() | 71 void Canvas2DLayerChromium::updateCompositorResources() |
| 63 { | 72 { |
| 64 if (!m_contentsDirty || !m_drawingBuffer) | 73 if (!m_contentsDirty || !drawsContent()) |
| 65 return; | 74 return; |
| 66 if (m_textureChanged) { // We have to generate a new backing texture. | 75 if (m_textureChanged) { // We have to generate a new backing texture. |
| 67 GraphicsContext3D* context = layerRendererContext(); | 76 GraphicsContext3D* context = layerRendererContext(); |
| 68 if (m_textureId) | 77 if (m_textureId) |
| 69 context->deleteTexture(m_textureId); | 78 context->deleteTexture(m_textureId); |
| 70 m_textureId = context->createTexture(); | 79 m_textureId = context->createTexture(); |
| 71 context->activeTexture(GraphicsContext3D::TEXTURE0); | 80 context->activeTexture(GraphicsContext3D::TEXTURE0); |
| 72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); | 81 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); |
| 73 IntSize size = m_drawingBuffer->size(); | 82 IntSize size = m_drawingBuffer->size(); |
| 74 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, Graphi
csContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, Grap
hicsContext3D::UNSIGNED_BYTE); | 83 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, Graphi
csContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, Grap
hicsContext3D::UNSIGNED_BYTE); |
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| 126 if (newLayerRenderer) | 135 if (newLayerRenderer) |
| 127 newLayerRenderer->addChildContext(m_drawingBuffer->graphicsConte
xt3D().get()); | 136 newLayerRenderer->addChildContext(m_drawingBuffer->graphicsConte
xt3D().get()); |
| 128 } | 137 } |
| 129 | 138 |
| 130 LayerChromium::setLayerRenderer(newLayerRenderer); | 139 LayerChromium::setLayerRenderer(newLayerRenderer); |
| 131 } | 140 } |
| 132 } | 141 } |
| 133 | 142 |
| 134 } | 143 } |
| 135 #endif // USE(ACCELERATED_COMPOSITING) | 144 #endif // USE(ACCELERATED_COMPOSITING) |
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