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Side by Side Diff: include/views/SkView.h

Issue 726923002: Enable unused param checking for public includes. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkView_DEFINED 10 #ifndef SkView_DEFINED
(...skipping 319 matching lines...) Expand 10 before | Expand all | Expand 10 after
330 /** Override this to be notified when the view's size changes. Be sure to ca ll the inherited version too */ 330 /** Override this to be notified when the view's size changes. Be sure to ca ll the inherited version too */
331 virtual void onSizeChange(); 331 virtual void onSizeChange();
332 /** Override this if you want to handle an inval request from this view or o ne of its children. 332 /** Override this if you want to handle an inval request from this view or o ne of its children.
333 Tyically this is only overridden by the by the "window". If your subclas s does handle the 333 Tyically this is only overridden by the by the "window". If your subclas s does handle the
334 request, return true so the request will not continue to propogate to th e parent. 334 request, return true so the request will not continue to propogate to th e parent.
335 */ 335 */
336 virtual bool handleInval(const SkRect*); 336 virtual bool handleInval(const SkRect*);
337 //! called once before all of the children are drawn (or clipped/translated) 337 //! called once before all of the children are drawn (or clipped/translated)
338 virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; } 338 virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; }
339 //! called once after all of the children are drawn (or clipped/translated) 339 //! called once after all of the children are drawn (or clipped/translated)
340 virtual void afterChildren(SkCanvas* orig) {} 340 virtual void afterChildren(SkCanvas*) {}
341 341
342 //! called right before this child's onDraw is called 342 //! called right before this child's onDraw is called
343 virtual void beforeChild(SkView* child, SkCanvas* canvas) {} 343 virtual void beforeChild(SkView* /*child*/, SkCanvas*) {}
344 //! called right after this child's onDraw is called 344 //! called right after this child's onDraw is called
345 virtual void afterChild(SkView* child, SkCanvas* canvas) {} 345 virtual void afterChild(SkView* /*child*/, SkCanvas*) {}
346 346
347 /** Override this if you might handle the click 347 /** Override this if you might handle the click
348 */ 348 */
349 virtual Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi); 349 virtual Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi);
350 /** Override this to decide if your children are targets for a click. 350 /** Override this to decide if your children are targets for a click.
351 The default returns true, in which case your children views will be 351 The default returns true, in which case your children views will be
352 candidates for onFindClickHandler. Returning false wil skip the children 352 candidates for onFindClickHandler. Returning false wil skip the children
353 and just call your onFindClickHandler. 353 and just call your onFindClickHandler.
354 */ 354 */
355 virtual bool onSendClickToChildren(SkScalar x, SkScalar y, unsigned modi); 355 virtual bool onSendClickToChildren(SkScalar x, SkScalar y, unsigned modi);
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396 friend class SkLayerView; 396 friend class SkLayerView;
397 397
398 bool setFocusView(SkView* fvOrNull); 398 bool setFocusView(SkView* fvOrNull);
399 SkView* acceptFocus(FocusDirection); 399 SkView* acceptFocus(FocusDirection);
400 void detachFromParent_NoLayout(); 400 void detachFromParent_NoLayout();
401 /** Compute the matrix to transform view-local coordinates into global ones */ 401 /** Compute the matrix to transform view-local coordinates into global ones */
402 void localToGlobal(SkMatrix* matrix) const; 402 void localToGlobal(SkMatrix* matrix) const;
403 }; 403 };
404 404
405 #endif 405 #endif
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