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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 // Inspired by Rob Johnson's most excellent QuickDraw GX sample code | 8 // Inspired by Rob Johnson's most excellent QuickDraw GX sample code |
9 | 9 |
10 #ifndef SkCamera_DEFINED | 10 #ifndef SkCamera_DEFINED |
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77 void reset(); | 77 void reset(); |
78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; | 78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; |
79 | 79 |
80 // dot a unit vector with the patch's normal | 80 // dot a unit vector with the patch's normal |
81 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; | 81 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; |
82 SkScalar dotWith(const SkVector3D& v) const { | 82 SkScalar dotWith(const SkVector3D& v) const { |
83 return this->dotWith(v.fX, v.fY, v.fZ); | 83 return this->dotWith(v.fX, v.fY, v.fZ); |
84 } | 84 } |
85 | 85 |
86 // deprecated, but still here for animator (for now) | 86 // deprecated, but still here for animator (for now) |
87 void rotate(SkScalar x, SkScalar y, SkScalar z) {} | 87 void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} |
88 void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {} | 88 void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} |
89 | 89 |
90 private: | 90 private: |
91 public: // make public for SkDraw3D for now | 91 public: // make public for SkDraw3D for now |
92 SkVector3D fU, fV; | 92 SkVector3D fU, fV; |
93 SkPoint3D fOrigin; | 93 SkPoint3D fOrigin; |
94 | 94 |
95 friend class SkCamera3D; | 95 friend class SkCamera3D; |
96 }; | 96 }; |
97 | 97 |
98 class SkCamera3D { | 98 class SkCamera3D { |
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144 struct Rec { | 144 struct Rec { |
145 Rec* fNext; | 145 Rec* fNext; |
146 SkMatrix3D fMatrix; | 146 SkMatrix3D fMatrix; |
147 }; | 147 }; |
148 Rec* fRec; | 148 Rec* fRec; |
149 Rec fInitialRec; | 149 Rec fInitialRec; |
150 SkCamera3D fCamera; | 150 SkCamera3D fCamera; |
151 }; | 151 }; |
152 | 152 |
153 #endif | 153 #endif |
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