| Index: bench/GrResourceCacheBench.cpp
|
| diff --git a/bench/GrResourceCacheBench.cpp b/bench/GrResourceCacheBench.cpp
|
| index ef97ed89711c9472c2c06b9cec5dfb4f47ad8224..6d631ddb2c4b62f74420a8c32f5c9816f7012403 100644
|
| --- a/bench/GrResourceCacheBench.cpp
|
| +++ b/bench/GrResourceCacheBench.cpp
|
| @@ -13,6 +13,7 @@
|
| #include "GrGpuResource.h"
|
| #include "GrContext.h"
|
| #include "GrGpu.h"
|
| +#include "GrResourceCache.h"
|
| #include "GrResourceCache2.h"
|
| #include "GrStencilBuffer.h"
|
| #include "GrTexture.h"
|
| @@ -88,20 +89,22 @@
|
| }
|
|
|
| static void get_texture_desc(int i, GrSurfaceDesc* desc) {
|
| - desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
|
| + desc->fFlags = kRenderTarget_GrSurfaceFlag |
|
| + kNoStencil_GrSurfaceFlag;
|
| desc->fWidth = i % 1024;
|
| desc->fHeight = i * 2 % 1024;
|
| desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
|
| - desc->fSampleCnt = ((i % 2) == 0) ? 0 : 4;
|
| -}
|
| -
|
| -static void populate_cache(GrGpu* gpu, int resourceCount) {
|
| + desc->fSampleCnt = i % 1 == 0 ? 0 : 4;
|
| +}
|
| +
|
| +static void populate_cache(GrResourceCache* cache, GrGpu* gpu, int resourceCount) {
|
| for (int i = 0; i < resourceCount; ++i) {
|
| int w, h, s;
|
| get_stencil(i, &w, &h, &s);
|
| GrResourceKey key = GrStencilBuffer::ComputeKey(w, h, s);
|
| GrGpuResource* resource = SkNEW_ARGS(StencilResource, (gpu, i));
|
| - resource->cacheAccess().setContentKey(key);
|
| + cache->purgeAsNeeded(1, resource->gpuMemorySize());
|
| + cache->addResource(key, resource);
|
| resource->unref();
|
| }
|
|
|
| @@ -110,7 +113,8 @@
|
| get_texture_desc(i, &desc);
|
| GrResourceKey key = TextureResource::ComputeKey(desc);
|
| GrGpuResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
|
| - resource->cacheAccess().setContentKey(key);
|
| + cache->purgeAsNeeded(1, resource->gpuMemorySize());
|
| + cache->addResource(key, resource);
|
| resource->unref();
|
| }
|
| }
|
| @@ -194,24 +198,25 @@
|
| // Set the cache budget to be very large so no purging occurs.
|
| context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
|
|
|
| + GrResourceCache* cache = context->getResourceCache();
|
| GrResourceCache2* cache2 = context->getResourceCache2();
|
|
|
| // Make sure the cache is empty.
|
| - cache2->purgeAllUnlocked();
|
| - SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
|
| + cache->purgeAllUnlocked();
|
| + SkASSERT(0 == cache->getCachedResourceCount() && 0 == cache->getCachedResourceBytes());
|
|
|
| GrGpu* gpu = context->getGpu();
|
|
|
| for (int i = 0; i < loops; ++i) {
|
| - SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
|
| -
|
| - populate_cache(gpu, RESOURCE_COUNT);
|
| + SkASSERT(0 == cache->getCachedResourceCount() && 0 == cache->getCachedResourceBytes());
|
| +
|
| + populate_cache(cache, gpu, RESOURCE_COUNT);
|
|
|
| // Check that cache works.
|
| for (int k = 0; k < RESOURCE_COUNT; k += 33) {
|
| check_cache_contents_or_die(cache2, k);
|
| }
|
| - cache2->purgeAllUnlocked();
|
| + cache->purgeAllUnlocked();
|
| }
|
| }
|
|
|
| @@ -242,15 +247,16 @@
|
| // Set the cache budget to be very large so no purging occurs.
|
| context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
|
|
|
| + GrResourceCache* cache = context->getResourceCache();
|
| GrResourceCache2* cache2 = context->getResourceCache2();
|
|
|
| // Make sure the cache is empty.
|
| - cache2->purgeAllUnlocked();
|
| - SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
|
| + cache->purgeAllUnlocked();
|
| + SkASSERT(0 == cache->getCachedResourceCount() && 0 == cache->getCachedResourceBytes());
|
|
|
| GrGpu* gpu = context->getGpu();
|
|
|
| - populate_cache(gpu, RESOURCE_COUNT);
|
| + populate_cache(cache, gpu, RESOURCE_COUNT);
|
|
|
| for (int i = 0; i < loops; ++i) {
|
| for (int k = 0; k < RESOURCE_COUNT; ++k) {
|
|
|