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Side by Side Diff: include/gpu/GrConfig.h

Issue 726913002: Revert of Replace GrResourceCache with GrResourceCache2. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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206 * GR_GEOM_BUFFER_MAP_THRESHOLD gives a threshold (in bytes) for when Gr should 206 * GR_GEOM_BUFFER_MAP_THRESHOLD gives a threshold (in bytes) for when Gr should
207 * map a GrGeometryBuffer to update its contents. It will use map() if the 207 * map a GrGeometryBuffer to update its contents. It will use map() if the
208 * size of the updated region is greater than the threshold. Otherwise it will 208 * size of the updated region is greater than the threshold. Otherwise it will
209 * use updateData(). 209 * use updateData().
210 */ 210 */
211 #if !defined(GR_GEOM_BUFFER_MAP_THRESHOLD) 211 #if !defined(GR_GEOM_BUFFER_MAP_THRESHOLD)
212 #define GR_GEOM_BUFFER_MAP_THRESHOLD (1 << 15) 212 #define GR_GEOM_BUFFER_MAP_THRESHOLD (1 << 15)
213 #endif 213 #endif
214 214
215 /** 215 /**
216 * GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT gives a threshold (in megabytes) for the
217 * maximum size of the texture cache in vram. The value is only a default and
218 * can be overridden at runtime.
219 */
220 #if !defined(GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT)
221 #define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
222 #endif
223
224 /**
225 * GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT specifies the maximum number of
226 * textures the texture cache can hold in vram. The value is only a default and
227 * can be overridden at runtime.
228 */
229 #if !defined(GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT)
230 #define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
231 #endif
232
233 /**
216 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected 234 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected
217 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer. 235 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer.
218 */ 236 */
219 #if !defined(GR_STROKE_PATH_RENDERING) 237 #if !defined(GR_STROKE_PATH_RENDERING)
220 #define GR_STROKE_PATH_RENDERING 0 238 #define GR_STROKE_PATH_RENDERING 0
221 #endif 239 #endif
222 240
223 /** 241 /**
224 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat ed 242 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat ed
225 * in the GPU backend are always allocated on the heap or are allowed to be 243 * in the GPU backend are always allocated on the heap or are allowed to be
226 * allocated on the stack for smaller memory requests. 244 * allocated on the stack for smaller memory requests.
227 * 245 *
228 * This is only used for memory buffers that are created and then passed through to the 246 * This is only used for memory buffers that are created and then passed through to the
229 * 3D API (e.g. as texture or geometry data) 247 * 3D API (e.g. as texture or geometry data)
230 */ 248 */
231 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) 249 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
232 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 250 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
233 #endif 251 #endif
234 252
235 #endif 253 #endif
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