| Index: ui/gfx/render_text_win.h
|
| diff --git a/ui/gfx/render_text_win.h b/ui/gfx/render_text_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..829888b9ff416df98bd8b76497b80846d02390f6
|
| --- /dev/null
|
| +++ b/ui/gfx/render_text_win.h
|
| @@ -0,0 +1,25 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GFX_RENDER_TEXT_WIN_H_
|
| +#define UI_GFX_RENDER_TEXT_WIN_H_
|
| +#pragma once
|
| +
|
| +#include "ui/gfx/render_text.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +// RenderTextWin is the Windows implementation of RenderText using Uniscribe.
|
| +class RenderTextWin : public RenderText {
|
| + public:
|
| + RenderTextWin();
|
| + virtual ~RenderTextWin();
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(RenderTextWin);
|
| +};
|
| +
|
| +} // namespace gfx;
|
| +
|
| +#endif // UI_GFX_RENDER_TEXT_WIN_H_
|
|
|