Index: Source/core/paint/LayerPainter.h |
diff --git a/Source/core/paint/LayerPainter.h b/Source/core/paint/LayerPainter.h |
index fae2c89d0581be795d36203ec145b04166aca746..484718abfd507f66bcd5a669bff4fbab06ec31d8 100644 |
--- a/Source/core/paint/LayerPainter.h |
+++ b/Source/core/paint/LayerPainter.h |
@@ -31,7 +31,6 @@ public: |
enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius }; |
static void applyRoundedRectClips(RenderLayer&, const LayerPaintingInfo&, GraphicsContext*, PaintLayerFlags, ClipRecorder&, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
- static void beginTransparencyLayers(GraphicsContext*, RenderLayer&, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior); |
private: |
enum ClipState { HasNotClipped, HasClipped }; |
@@ -45,9 +44,9 @@ private: |
bool atLeastOneFragmentIntersectsDamageRect(LayerFragments&, const LayerPaintingInfo&, PaintLayerFlags, const LayoutPoint& offsetFromRoot); |
void paintFragmentWithPhase(PaintPhase, const LayerFragment&, GraphicsContext*, const ClipRect&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, PaintLayerFlags, ClipState); |
void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, |
- const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, PaintLayerFlags); |
+ const LayoutRect& transparencyPaintDirtyRect, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, PaintLayerFlags); |
void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, |
- const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
+ const LayoutRect& transparencyPaintDirtyRect, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
bool selectionOnly, PaintLayerFlags); |
void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, PaintLayerFlags, ClipState); |
void paintOutlineForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, PaintLayerFlags); |
@@ -55,12 +54,14 @@ private: |
void paintMaskForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer, PaintLayerFlags); |
void paintChildClippingMaskForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer, PaintLayerFlags); |
void paintTransformedLayerIntoFragments(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags); |
+ void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior); |
static bool needsToClip(const LayerPaintingInfo& localPaintingInfo, const ClipRect&); |
// Returns whether this layer should be painted during sofware painting (i.e., not via calls from CompositedLayerMapping to draw into composited |
// layers). |
bool shouldPaintLayerInSoftwareMode(const LayerPaintingInfo&, PaintLayerFlags paintFlags); |
+ bool shouldCreateTransparencyLayerForBlendMode(); |
RenderLayer& m_renderLayer; |
}; |